Just to get my $.02 worth of TIE/Ad excitement. How about a variation of this list, made to close into range 1 and stay there. As close to impossible to hit as can be done, and at R1 with the extra attack die even TIE/Ad can get some real damage through.
Commander Alozen (25):
- TIEx1, Expert Handling, Sensor Jammer, Proton Rockets, Stealth Device
Zertik Strom (26):
- TIEx1, Expert Handling, Sensor Jammer, Stealth Device
Carnor Jax (26):
- Royal Guard TIE, Push the Limit, Autothrusters, Shield Upgrade
Your opponent will not get an extra attack die, Carnor makes his attacks and defense lose focus, Sensor Jammer with no focus available makes his already reduced shots exceptionally bad by consistently stuffing one of his hits, Expert Handling to ensure his TL's get discarded even if he takes them, and all this shooting at Ag 4 (or autothrusters). I'm not sure EH will be all that useful on PS 5/6 ships, but other than fiddling around with the EPT slot I'm not sure how much more evasive we could possibly make a list.
Edited by KineticOperator