Ahh, Juno

By DraconPyrothayan, in X-Wing

juno-banner-900x350.jpg

Wait, wrong one.

So, we have a new monster on our hands, and she flies a TIE Advanced.
She's a PS 8 with an Elite Talent slot, the TIE/x1 title, and probably the Advanced Targeting Computer.
She can execute her maneuver as though it were ±1 speed. As a PS 8.

That is to say, she has 3 options of Koiogran, and all of the standard maneuvers.
That is to say, she can speed up or slow down to dodge arcs, in addition to her PS 8 Barrel-Roll action.

Don't build her with PTL and Engine Upgrade. Build her with Stay On Target, and select a 2 speed maneuver.

She can now select any 2 speed maneuver, and perform it as a red with ±1 speed, meaning that at the point of maneuvering, she can stress herself to execute any 1,2, or 3 speed maneuver.
Sadly, she cannot do the ±1 followed by a Stay On Target of the new speeds. She doesn't rotate her dial to a new maneuver, she simply executes a maneuver that isn't necessarily on her dial.

Rules as written, she can technically perform 6 Forwards and 4 Turns/Banks... but these would require FFG to release the templates for such. As they didn't include these on the maneuver template they knocked together in the article, its safe to say they don't intend this to occur.

First of all, called her.

Secondly, you make an excellent point. I think PtL on Juno is going to be entirely too limiting. Choice and on-the-fly adjustment is going to make her fantastic. SoT has a lot of merit there for what you mentioned, although I wouldn't be thrilled about stressing her too much, but a clutch adjustment with an ATC could and will win games. Honestly, with her dial, I'm most inclined to look at Predator and Lone Wolf for her Talent slot to keep her damage up while her dial really makes her shine. Her action is usually going to be TL or Barrel Roll, maybe Evade against a Turret.

I can't wait, she is going to be a real monster.

I'm still tempted by Push the Limit on her, but that's just because I like PtL an awful lot. SoT has obvious synergy, but it's the same stress issue as PtL.

I think VI will be pretty solid on her, if nothing else is really jumping out and catching your eye.

Unless I'm missing something, you can only use Stay on Target every other turn unless you're Keyan Farlander or you have a Wingman, and the turn you use Stay on Target you are losing your action, unless you have Advanced Sensors which means you're not running ATC.

I'd rather have an EPT that I can use every turn that synergizes well with Juno's increased green maneuvers and ability to avoid being blocked. Like PTL.

SoT isn't going to be a thing for the same reason Fettigator never took off. At any given time you only have 1-3 optimal maneuver choices, and PS8. She can't chase down Vader, Whisper or Soontir with SoT and those are, really, the only "dodgy" ships people worry about. The real value of her ability is green 1 straight ans 2 banks and unlocking 1 turn and 1 straight on the dial.

Or her wicked maneuver choices, Outmaneuver could be vicious with her, especially if combined with EU. It's not her dial that was modified, it's when the decision to adjust her planned maneuver is made. With VI she's better than SoT as it doesn't change it to red automatically.

SoT isn't going to be a thing for the same reason Fettigator never took off. At any given time you only have 1-3 optimal maneuver choices, and PS8. She can't chase down Vader, Whisper or Soontir with SoT and those are, really, the only "dodgy" ships people worry about. The real value of her ability is green 1 straight ans 2 banks and unlocking 1 turn and 1 straight on the dial.

She can chase down Whisper fairly well. with the new cloaking rules.

Ps8 SoT doesn't allow me to stick the squirrelly targets that need sticking.

SoT isn't going to be a thing for the same reason Fettigator never took off. At any given time you only have 1-3 optimal maneuver choices, and PS8. She can't chase down Vader, Whisper or Soontir with SoT and those are, really, the only "dodgy" ships people worry about. The real value of her ability is green 1 straight ans 2 banks and unlocking 1 turn and 1 straight on the dial.

She can chase down Whisper fairly well. with the new cloaking rules.

So can my blue squadron B wings lol.

Rules as written, she can technically perform 6 Forwards and 4 Turns/Banks... but these would require FFG to release the templates for such. As they didn't include these on the maneuver template they knocked together in the article, its safe to say they don't intend this to occur.

Time to buy Attack Wing!

I find it odd that people complain about PS8 Imperial Boba Fett's ability, but think PS8 Juno Eclipse's ability is extraordinarily strong.

Between Fett, Juno, Vader (with Engine Upgrade), and Fel (with PtL), the Empire is getting quite a number of late-phase maneuver experts.

Advanced Sensors and PTL are the most maneuverable build: double action to stress and option of 3 greens to clear.

Throw on EU and it's a PTL interceptor who adjust speed on the fly and has 5 HP and doesn't generate stress for the cost of 1 red die.

That limits offense but she should not ever get shot at so that's worth something.

Advanced Sensors and PTL are the most maneuverable build: double action to stress and option of 3 greens to clear.

Throw on EU and it's a PTL interceptor who adjust speed on the fly and has 5 HP and doesn't generate stress for the cost of 1 red die.

That limits offense but she should not ever get shot at so that's worth something.

Having one ship in your list be hard to kill but dealing piss-poor damage is not a great way to win timed games. Speaking from first-hand experience. Defense needs to enable offense, not be defensive for the sake of defense.

The thing that amuses me is that there's TIE Advanced maneuvers on the dial that will never, ever be revealed by Juno. If you ever place her dial down with a 3 turn, 3 bank, or 5 forward, you're doing it wrong. It's literally always the better decision to go with a 2 turn, 2 bank, or 4 forward.

Dude. Push the Limit + Engine Upgrade. WEEEEEEEEE!!!!!

I find it odd that people complain about PS8 Imperial Boba Fett's ability, but think PS8 Juno Eclipse's ability is extraordinarily strong.

Between Fett, Juno, Vader (with Engine Upgrade), and Fel (with PtL), the Empire is getting quite a number of late-phase maneuver experts.

its how the Doom Cycle works

I find it odd that people complain about PS8 Imperial Boba Fett's ability, but think PS8 Juno Eclipse's ability is extraordinarily strong.

Between Fett, Juno, Vader (with Engine Upgrade), and Fel (with PtL), the Empire is getting quite a number of late-phase maneuver experts.

its how the Doom Cycle works

But what it really comes down to is the addition of manuevers rather than the post reveal change.

Knowing you can 1 turn with her is great. Getting more green on that cruddy dial, also great.

I find it odd that people complain about PS8 Imperial Boba Fett's ability, but think PS8 Juno Eclipse's ability is extraordinarily strong.

Between Fett, Juno, Vader (with Engine Upgrade), and Fel (with PtL), the Empire is getting quite a number of late-phase maneuver experts.

The mock-up Juno dial that FFG posted kind of shows you how much better Juno's ability is than Imp-Fett's. And she is not limited to banks like Fett to use her ability. You really can't compare the two at all.

It makes sense from a flavor point that the Empire would have the more maneuverable ships, the rebel pilots motto is "I can't shake 'em" after all. Imperial fighters had less armor, so the good pilots learned how to stay out of danger to stay alive. Rebel pilots heavier armor and shields meant they didn't need to rely on maneuverability as much.

Unless I'm missing something, you can only use Stay on Target every other turn unless you're Keyan Farlander or you have a Wingman, and the turn you use Stay on Target you are losing your action, unless you have Advanced Sensors which means you're not running ATC.

I'd rather have an EPT that I can use every turn that synergizes well with Juno's increased green maneuvers and ability to avoid being blocked. Like PTL.

I'm with Tvboy on this one... I'd be much more tempted by PtL than by SoT. Add in EU and then you can pull one of the 8 green moves, clear the stress from the previous round and follow that up with a Boost and/or Barrel Roll.

To me, being able to post-maneuver Boost + Barrel Roll is a LOT more efficient at arc dodging and getting shots off than SoT will ever be. Plus, it means you can stack tokens (TL/Focus/Evade) when you don't need to reposition.

Also consider the fact that SoT can be used at most once every 2 rounds, and that it means you don't get any actions that round and the superior combo is pretty clear...

Edited by Klutz

My favorite part of all this is how much better than a Defender she is. Compare her to her PS 8 counterpart Rexler Brath:
Juno: PTL, EUorSU, x/1, ATC gives her an arguably better dial (moar greens), better defense(tank up), better offense (guaranteed crit if TL), her K-turn is nearly impossible to block. She has the 1 Forward! Green too! And she costs 1 point less than Brath naked.

Dude. Push the Limit + Engine Upgrade. WEEEEEEEEE!!!!!

Don't forget Advanced sensors. Hell, you could drop PtL for VI, and kill phantoms pretty easily. I mean, they only have 4 health and 2 evades. If a phantom can't shake you... Jesus...

I like it. I like it a lot.

Fett's ability can actually act to restrict his maneuvering - if he takes a bank then he's not doing hard turns or a straight...

Fett's ability can actually act to restrict his maneuvering - if he takes a bank then he's not doing hard turns or a straight...

It only restricts you if you let it restrict you. You can even play this to your advantage, knowing your opponent will expect you to use those banks and breaking out the hard turns/straights instead.

I'll still take Vader first.

Fett's ability can actually act to restrict his maneuvering - if he takes a bank then he's not doing hard turns or a straight...

It only restricts you if you let it restrict you. You can even play this to your advantage, knowing your opponent will expect you to use those banks and breaking out the hard turns/straights instead.

If you don't let it restrict your movement choices, then you are restricted by not being able to use Fett's ability, so you're still restricted. Juno never restricts when you can use her ability.

Not having to fight against your own pilot ability is always nice.