Ahh, Juno

By DraconPyrothayan, in X-Wing

Already know the first list i'm flying

Juno 28

predator 3

ATC 1

Vader 29

predator 3

ATC 1

Engine 4

Jendon 26

FCS 2

Weapons Engineer 3

Juno was, to me, the only redeemable thing from the force unleashed. I happy she is back! Love the imperials are getting all the females. Makes those terrorists sexist..

They do have Nera.

and Jan.

They do have Nera.

and Jan.

And Ibtisam! And Miranda is coming out.

Yep, blowntobitsam is there too. Miranda...

Or her wicked maneuver choices, Outmaneuver could be vicious with her, especially if combined with EU. It's not her dial that was modified, it's when the decision to adjust her planned maneuver is made. With VI she's better than SoT as it doesn't change it to red automatically.

Outmaneuver might be a good choice with Adv Sensors as well. It is more likely to yield you some damage on 2 reds if Adv TC isn't included, and allows you to keep her K turn surprises available.

I find it odd that people complain about PS8 Imperial Boba Fett's ability, but think PS8 Juno Eclipse's ability is extraordinarily strong.

Between Fett, Juno, Vader (with Engine Upgrade), and Fel (with PtL), the Empire is getting quite a number of late-phase maneuver experts.

Fett's ability doesn't add anything to your dial. Juno's ability adds the one straight, one turns, and two extra K-Turn distances. The one straight and one turn are great moves to have on a dial as is having some choice in you how far you K-Turn. It also essentially adds 4 green moves to the Adcanced's dial. If all this pilot ability did was to straight up replace the dial, it would be a decent ability. The fact that you can adjust your maneuver after the reveal makes it a great ability.

I also think that situations that you'd want to change the distance of your move would be much more common that ones that you wish that you would have banked the other direction.

Juno's ability will give a lot of range control in a jousty situation, and improves the effectiveness of making subtle plays to tip the scales in your favor.

For example, Juno with PTL could use her ability to inch right onto the edge of range 3, take a target lock, then barrel roll out of range 3. Next turn, green maneuver into closer range, get a focus, and possibly PTL an evade, too.

Juno can more easily plop herself into a lower PS opponent's K-turn to block that option the subsequent turn.

It is pretty safe for Juno to pick a bearing and dial in the speed 2 maneuver for it with confidence.

I want to have Juno's Baby!!!

It is pretty safe for Juno to pick a bearing and dial in the speed 2 maneuver for it with confidence.

Unless you need to ditch stress. The only green that Juno has access to at speed two are straight moves. She'll need to set her speed to one if she wants to clear stress on a bank.

I don't think that either PTL or SoT will work well on her in practice. Having to ditch stress will really hamper her ability. The real power in her ability will come from being able to set a 2 turn or K-Turn and then choosing the best of three moves after she reveals her dial. Having to ditch stress will make her much more predictable. Being able to adjust the length of her straight moves will be nice but it's the turns that will be money.

Rules as written, she can technically perform 6 Forwards and 4 Turns/Banks... but these would require FFG to release the templates for such. As they didn't include these on the maneuver template they knocked together in the article, its safe to say they don't intend this to occur.

Not necessarily. Her ability reads "minimum of 1" and says nothing about maximums...

Rules as written, she can technically perform 6 Forwards and 4 Turns/Banks... but these would require FFG to release the templates for such. As they didn't include these on the maneuver template they knocked together in the article, its safe to say they don't intend this to occur.

Not necessarily. Her ability reads "minimum of 1" and says nothing about maximums...

NO FAQ NECESSARY. They literally gave you a maneuver template for people to see what is possible. Notice how it excludes 6 straight, 4 turns, and 4 banks.

Would be nice if they included a 6 straight template and a 4 bank and 4 hard template. She would be sick!

Edit: ninja'd

Edited by Papamambo

we do have a 6" forward, you know?

just staple the 1-forward to the 5-forward

Here what I would take, I'll make her deadly!!

35 = Juno (28) + Marksmanship (3) + ATC (+5 - 4 = +1) + Experimental Interface (+3)

Juno has 8 ways to clear Stress

Here what I would take, I'll make her deadly!!

35 = Juno (28) + Marksmanship (3) + ATC (+5 - 4 = +1) + Experimental Interface (+3)

Juno has 8 ways to clear Stress

That does give her Evade/Barrel-Roll as her action of choice most of the time...

Stay on Target for Juno is not only lame, it is a poor choice. Juno gets more choice, not more green, so you don't want to stress her. The point of Juno is, that she is not paying a price for her improved choices.

Stay on Target for Juno is not only lame, it is a poor choice. Juno gets more choice, not more green, so you don't want to stress her. The point of Juno is, that she is not paying a price for her improved choices.

Definitely gets more green. Picking any green maneuver still allows you to dial it up or down.

Stay on Target for Juno is not only lame, it is a poor choice. Juno gets more choice, not more green, so you don't want to stress her. The point of Juno is, that she is not paying a price for her improved choices.

Definitely gets more green. Picking any green maneuver still allows you to dial it up or down.

You are right. Makes her even more overpowered.

Having in mind the great number of green maneuvers, I can only think one combo:

- Juno Eclipse, X/1 Title, Advanced Sensors, Push the Limit.

If have enough points, also Engine Upgrade

Having in mind the great number of green maneuvers, I can only think one combo:

- Juno Eclipse, X/1 Title, Advanced Sensors, Push the Limit.

If have enough points, also Engine Upgrade

you're going to run into "sh*tty A-wing syndrome" if you don't give her an offensive system slot :P

Having in mind the great number of green maneuvers, I can only think one combo:

- Juno Eclipse, X/1 Title, Advanced Sensors, Push the Limit.

If have enough points, also Engine Upgrade

you're going to run into "sh*tty A-wing syndrome" if you don't give her an offensive system slot :P

It´s even better, because with the advanced sensors I can make two actions no matter if I am going to bumb other ship later, and revealing a green maneuver I remove the stress. :)

Having in mind the great number of green maneuvers, I can only think one combo:

- Juno Eclipse, X/1 Title, Advanced Sensors, Push the Limit.

If have enough points, also Engine Upgrade

you're going to run into "sh*tty A-wing syndrome" if you don't give her an offensive system slot :P

It´s even better, because with the advanced sensors I can make two actions no matter if I am going to bumb other ship later, and revealing a green maneuver I remove the stress. :)

And you're still packing just 2 red dice. 2 Red dice on a 31/35 pt ship is a garbage decision.

And being able to change your maneuver on the fly should keep you from bumping anyway. Not all the time, but more than you would normally.

And you're still packing just 2 red dice. 2 Red dice on a 31/35 pt ship is a garbage decision.

And being able to change your maneuver on the fly should keep you from bumping anyway. Not all the time, but more than you would normally.

Exactly. She's not a bad candidate for Accuracy Corrector, but ATC is going to be the real star of the show. Often enough you'll be able to adjust speed to blitz past a block (and TL for the next pass) or stop juuust short, and TL with a Range 1 shot. We already know the Advanced is pretty hardy, so trying to make it more defensive doesn't yield return the same way adding attack damage does.

What gets me about Juno is that she works alone. She's another elite pilot that just does what she wants. So, you have Vader, Soontir Fel, and now Juno that are basically ships that act independent of each other. You will probably go with 3 elites and just do their own thing (arc dodge and shoot). I have to admit that I like building lists that have some sort of synergy with all the ships in it. I'm more excited about Strom than Juno for what type of a list I can build. I like the idea of Strom and Carnor Jax to really cause issues, as well as a bunch of Tie Fighters to get in your face.

Also, I haven't played whatever game she's in, so I don't have the cool factor.