ok first off let me preface this with the fact that I will be making use of all 3 systems, Imperial Assault, X-Wing and Armada
Step 1, Imperial Assault, playing Imperial assault the Rebels have to take out a shield Generator (think Return of the Jedi) the Imperials have to stop them....
Step 2, Armada, as soon as the rebels get to the shield generator the Armada battle begins..... put an objective token on the table... the rebel players CANNOT attack the objective til the Imperial Assault players (rebels) take out the Shield generator.... after that Rebel FIGHTER Squadrons may attack the objective......any squadrons that make it to the objective are removed from play (stationary on the objective not targetable) and we move to Step 3 (this battle continues even after Step 3 starts...
Step 3. X-Wing, ANY Rebel and Imperial Fighters that make it to the objective are now suspended from the Armada battle and moved to play X-wing.... put an objective on the play area (I suggest the Deathstar trench as a play map) the rebels win if they take out the objective.....
this is a game that would be planned for a WHOLE DAY..... 3 groups of players
so my question before I get to the part where I set this up is this.... how many points should be allowed for players at each stage if the day