Tie advanced, now possibly the best ship in X-Wing?

By Knucklesamwich, in X-Wing

Somewhere in the universe Kir Kanos is getting really upset. Everybody gets EPT's except for him

Kanos.jpg

What would be the most broken thing you could do with Kir or Lorrir and an EPT at this point? I don't think it would be anything impressive enough to not erratta it in at this point.

You forgot about Horton

Horton will be fine with wave 7

Somewhere in the universe Kir Kanos is getting really upset. Everybody gets EPT's except for him

Kanos.jpg

What would be the most broken thing you could do with Kir or Lorrir and an EPT at this point? I don't think it would be anything impressive enough to not erratta it in at this point.

You forgot about Horton

Horton will be fine with wave 7

Kir Kanos and Lt. Lorrir will still suck though.

Somewhere in the universe Kir Kanos is getting really upset. Everybody gets EPT's except for him

Kanos.jpg

What would be the most broken thing you could do with Kir or Lorrir and an EPT at this point? I don't think it would be anything impressive enough to not erratta it in at this point.

You forgot about Horton

Horton will be fine with wave 7

Kir Kanos and Lt. Lorrir will still suck though.

Kir Kanos will need help by the Emperor himself.

Lorrir is a fun pilot.

Edited by TheRealStarkiller

Kanos wouldn't be so bad if they'd just give the poor guy an EPT slot.

The raider expansion has turned the Tie Advanced from casual game use only into one of the most cost effective multi-role ships yet. Before it had no real place where it was effective but now it can be the backbone of your list. Vader is especially scary now and I believe he holds the top spot for cost/benefit ratio according to the math wingers.

Somewhere in the universe Kir Kanos is getting really upset. Everybody gets EPT's except for him

Kanos.jpg

What would be the most broken thing you could do with Kir or Lorrir and an EPT at this point? I don't think it would be anything impressive enough to not erratta it in at this point.

You forgot about Horton

Horton will be fine with wave 7

Especially if the rumors of that new turret are accurate. The Stash is Back!

I, for one, welcome our new TIE Advanced overlords and look forward to (ab)using them to bring death to the enemies of the Empire.

It won't be THE best ship in the game (that's porbably the aggressor right now considering that 3/4 of them are playable and that several combinations of upgrades can still win at a top level very consistently). It will however be legit on the scene. It will be essentially where interceptors are now, except I'd say it has the edge on ints in the quantity of good named pilots category. You'll be seeing it around, and it will have its moments, but it'll just be another spoke on the wheel. It won't dominate (that's still much better than most ships ever will be in this game though).

I just find it amusing that the fix for the tie advance comes with a $90 ship, I was planning on getting said ship anyways but the fix for the tie advance should have come in something for cost effective like an aces pack

I just find it amusing that the fix for the tie advance comes with a $90 ship, I was planning on getting said ship anyways but the fix for the tie advance should have come in something for cost effective like an aces pack

Yeah, that's my problem right there. I really want those cards now to make my two Advanced better, but I am NOT buying a $90 ship that I don't even want to get them.

Edited by DarthEnderX

Yeah, that's my problem right there. I really want those cards now to make my two Advanced better, but I am NOT buying a $90 ship that I don't even want to get them.

And since 4 copies of each come with the Raider, there will be lots of them up on ebay for cheap.

And since 4 copies of each come with the Raider, there will be lots of them up on ebay for cheap.

Good point.

Juno + Veteran Insincts + Advanced Targetting Computer + Engine Upgrade = Soontir's going down!

Soontir going down? The only way that could happen is if you managed to get yourself in range 1, which would be impressive against a good pilot, because maneuver + boost + barrel roll = unpredictability. And even then you are still using 3 attack dice versus 4 greens, a focus and an evade.

And I can't tell you how many times I've seen that not end in an explosion.

Your best choice is to bring Missiles to the table, and then you've got that same old discussion about points vs reliability.

Juno will have the best shot to take down Soontir, but will sadly lack the tools to do it well.

That would be an interesting match up. I wonder if this would make her as maneuverable as echo now?

Juno being as maneuverable as Echo? Not even close. The reason --> decloak. That ability by itself, which isn't a maneuver or an action, gives Echo five times the mobility of Juno. Echo will have decloaked in one of five different locations, four of which are only an approximation, before Juno and Echo are now on the same page. And that's assuming someone is using Adv Sensors instead of the new spiffy ATC.

Will she be as unpredictable as Echo? Maybe. Time will tell.

The thing I most look forward to with Juno is the ability to use EPT's that I would otherwise not choose because of the lack of green. She can make good use of PTL and even opportunist might be fun if flying against a high PS meta that will probably already have used their focus token. So many options now with the Advanced pilots.

Does anyone think this is playable?

Juno Eclipse (28)
Stay On Target (2)
Advanced Sensors (0)
TIE/x1 (0)
Total: 30

nope

30 points for something that hits as hard as howlrunner, only far more mobile and far less useful, isn't exactly impressive when it costs as much as PTL soonts

the poor advance suffers immensely from its awful offense and will almost certainly have to correct that flaw before it gets anywhere near viable

As cool as the sensor slot is for the advanced, I think it's not wise to fill it with anything other than advanced targeting computer or accuracy corrector. Those two upgrades are basically the only way to solve the advanced lamentable firepower. Proton rockets aren't a terrible way to pack in mire firepower bur they are pretty situational

As cool as the sensor slot is for the advanced, I think it's not wise to fill it with anything other than advanced targeting computer or accuracy corrector. Those two upgrades are basically the only way to solve the advanced lamentable firepower. Proton rockets aren't a terrible way to pack in mire firepower bur they are pretty situational

I think that possibly Colzet could benefit from FCS, but in general I think AccC is the best system upgrade for the low PS advanced. The higher PS pilots will enjoy ATC.

As cool as the sensor slot is for the advanced, I think it's not wise to fill it with anything other than advanced targeting computer or accuracy corrector. Those two upgrades are basically the only way to solve the advanced lamentable firepower. Proton rockets aren't a terrible way to pack in mire firepower bur they are pretty situational

I think that possibly Colzet could benefit from FCS, but in general I think AccC is the best system upgrade for the low PS advanced. The higher PS pilots will enjoy ATC.

Found that this depends on the opponent. With high agi being more and more common thanks to brobots, whisper, soontir etc the AC doesn't cut it.

Found that this depends on the opponent. With high agi being more and more common thanks to brobots, whisper, soontir etc the AC doesn't cut it.

Yes and no. Lots of green dice doesn't always equal no damage. I'm sure we've all blanked out on 4-6 green dice at least once. I've killed a cloaked Whisper at Range 3 rolling only 2 hits (AccC on a Tempest Squad pilot) and I've killed an Aggressor on a Range 2 obstructed shot with hit/crit (TL re-roll from a Bomber). In the same vein, I chased a PTL/AdvS Aggressor with three Tempests with AccC and eventually lost with the Aggressor on 2 hull (this took several hours on Vassal, I don't recommend it).

The beauty of the Accuracy Corrector on the Advanced is that it forces your opponent to make those defensive rolls every single time, turn after turn after turn, while your ship can hide behind 3 green dice plus a focus or evade, possibly out-of-arc entirely thanks to barrel roll. They are sort of death by a thousand cuts against high agility ships when fielded en masse.

I get what you're saying; being disadvantaged on offense - rolling fewer reds than your opponent rolls greens - is not optimal. But it also doesn't automatically mean you won't get damage through, particularly when you can guarantee your measly 2 dice will hit every single time without you having to take any actions to back it up.

Ah yes, it's not 3 greens i am worried about. I find 2hits very hard to get through 4green (stealth device)... and i've yet to succeed on a 5 green (for long range or a slippery opponent around roids/huge).

Edited by DariusAPB

Ah yes, it's not 3 greens i am worried about. I find 2hits very hard to get through 4green (stealth device)... and i've yet to succeed on a 5 green (for long range or a slippery opponent around roids/huge).

If you roll enough dice, it will eventually happen. I've been on both ends of it before. =)

Ah yes, it's not 3 greens i am worried about. I find 2hits very hard to get through 4green (stealth device)... and i've yet to succeed on a 5 green (for long range or a slippery opponent around roids/huge).

Ive yet to roll more than 1 evade from my 5 dice rolls <_<

Ah yes, it's not 3 greens i am worried about. I find 2hits very hard to get through 4green (stealth device)... and i've yet to succeed on a 5 green (for long range or a slippery opponent around roids/huge).

If you roll enough dice, it will eventually happen. I've been on both ends of it before. =)

True, still though under most occasions i'd rather just take the risk and go ATC unless i'm packing clusters.

If someone revisits this thread after an ordnance fix... Yeah, if missiles get good AC.

Edited by DariusAPB