Tie advanced, now possibly the best ship in X-Wing?

By Knucklesamwich, in X-Wing

I woukd say the B-Wing can potentially compete, but it does have less natural firepower with ATC...

No, it doesn't. I've been over this territory several times in the last couple of days: the Advanced has better average damage only when it has a target lock on a ship in its firing arc and a focus token available to modify its dice. (Predator is great but doesn't quite equalize things.)

It's far from impossible to put yourself in that situation, but it takes setup and maneuvering and, often, two actions. So you won't be attacking that way every round; for one thing, you have to start over when you actually kill your target.

The TIE Advanced has the most cost-effective defense among Small ships, and that's definitely a strength it has. But it's not as strong an attacker as a ship with 3 Attack, even with the Advanced Targeting Computer.

AC & Outmanuever Juno? Who knows, might turn into a thing.

That's the build I want to try. Against anything but a 0 agility ship, she actually has better average damage than a focused 3-dice attacker at range 2-3. Of course, Outmaneuver won't be triggering with every attack, but she should still be really consistent at sticking damage to enemies, and a pain to take down.

What I like is that AC damage output won't be affected by electing to roll to facilitate outmaneuver

Turrets, as always, will piss in the face of that but they're generally easier to outmanuver sincevthey don't give two ***** about their facing.

Somewhere in the universe Kir Kanos is getting really upset. Everybody gets EPT's except for him

Kanos.jpg

What would be the most broken thing you could do with Kir or Lorrir and an EPT at this point? I don't think it would be anything impressive enough to not erratta it in at this point.

Rebel Y-wing aces are all just saying ***** please to Lorrir and Kir.

Somewhere in the universe Kir Kanos is getting really upset. Everybody gets EPT's except for him

Kanos.jpg

What would be the most broken thing you could do with Kir or Lorrir and an EPT at this point? I don't think it would be anything impressive enough to not erratta it in at this point.

Lorrir doesn't need an EPT, though it would be nice; he needs his ability to not cause stress. In a game state with the movement shenanigans of Echo and Juno Eclipse the fact he has to take stress for his banked barrel rolls is a bit ridiculous, especially in light of the lack of EPT.

to not erratta it in at this point.

Won't ever happen. FFG has stated a couple times that Errata is only for fixing stuff that doesn't work like it's supposed to. Like say Daredevil or Expert Handling. If Horton or Dutch haven't been given a EPT then no one else will.

I woukd say the B-Wing can potentially compete, but it does have less natural firepower with ATC...

No, it doesn't. I've been over this territory several times in the last couple of days: the Advanced has better average damage only when it has a target lock on a ship in its firing arc and a focus token available to modify its dice. (Predator is great but doesn't quite equalize things.)It's far from impossible to put yourself in that situation, but it takes setup and maneuvering and, often, two actions. So you won't be attacking that way every round; for one thing, you have to start over when you actually kill your target.The TIE Advanced has the most cost-effective defense among Small ships, and that's definitely a strength it has. But it's not as strong an attacker as a ship with 3 Attack, even with the Advanced Targeting Computer.

That's nothing that grew in my yard actually. I have read multiple times that with a TL on the target you have better firepower than a 3-Dice ship and less randomness. I will believe you if you say you have the math done however and leave it to other mathwingers to contradict you if that's possible.

By the way how does it compare with just a TL and no 2nd action to a 3-Dice ship with no action?

I would also not forget that unless you bump you have 3 Pilots that can very easily get the 2nd action needed for a focus on the same turn as TL.

Vader because 2 actions, Alozen because Free TL at R1, Juno because she can easily take PTL and shed stres (although i would go Predator on her rather even if you say that it's less efficient)

I woukd say the B-Wing can potentially compete, but it does have less natural firepower with ATC...

No, it doesn't. I've been over this territory several times in the last couple of days: the Advanced has better average damage only when it has a target lock on a ship in its firing arc and a focus token available to modify its dice. (Predator is great but doesn't quite equalize things.)It's far from impossible to put yourself in that situation, but it takes setup and maneuvering and, often, two actions. So you won't be attacking that way every round; for one thing, you have to start over when you actually kill your target.The TIE Advanced has the most cost-effective defense among Small ships, and that's definitely a strength it has. But it's not as strong an attacker as a ship with 3 Attack, even with the Advanced Targeting Computer.

That's nothing that grew in my yard actually. I have read multiple times that with a TL on the target you have better firepower than a 3-Dice ship and less randomness. I will believe you if you say you have the math done however and leave it to other mathwingers to contradict you if that's possible.

By the way how does it compare with just a TL and no 2nd action to a 3-Dice ship with no action?

I would also not forget that unless you bump you have 3 Pilots that can very easily get the 2nd action needed for a focus on the same turn as TL.

Vader because 2 actions, Alozen because Free TL at R1, Juno because she can easily take PTL and shed stres (although i would go Predator on her rather even if you say that it's less efficient)

Without any additional actions 2 attack dice nets you 1 hit 50% of the time, 0 hits 25% and 2 hits 25%. With ATC you add 1 crit in there. IDK what the probabilities for two dice crits are.

I woukd say the B-Wing can potentially compete, but it does have less natural firepower with ATC...

No, it doesn't. I've been over this territory several times in the last couple of days: the Advanced has better average damage only when it has a target lock on a ship in its firing arc and a focus token available to modify its dice. (Predator is great but doesn't quite equalize things.)It's far from impossible to put yourself in that situation, but it takes setup and maneuvering and, often, two actions. So you won't be attacking that way every round; for one thing, you have to start over when you actually kill your target.The TIE Advanced has the most cost-effective defense among Small ships, and that's definitely a strength it has. But it's not as strong an attacker as a ship with 3 Attack, even with the Advanced Targeting Computer.

That's nothing that grew in my yard actually. I have read multiple times that with a TL on the target you have better firepower than a 3-Dice ship and less randomness. I will believe you if you say you have the math done however and leave it to other mathwingers to contradict you if that's possible.

By the way how does it compare with just a TL and no 2nd action to a 3-Dice ship with no action?

I would also not forget that unless you bump you have 3 Pilots that can very easily get the 2nd action needed for a focus on the same turn as TL.

Vader because 2 actions, Alozen because Free TL at R1, Juno because she can easily take PTL and shed stres (although i would go Predator on her rather even if you say that it's less efficient)

All of these count both hits and crits as "successes".

A: 2 dice with Advanced Targeting Computer and target lock

B: 3 dice with no modification

Successes | p(A) | p(B)

------------------------

0 | 0 | 0.125

1 | 0.25 | 0.375

2 | 0.50 | 0.375

3 | 0.25 | 0.125

------------------------

Mean | 2 | 1.5

C: 2 dice with Advanced Targeting Computer and target lock

D: 3 dice with target lock

Successes | p© | p(D)

--------------------------

0 | 0 | 0.0156

1 | 0.25 | 0.1406

2 | 0.50 | 0.4219

3 | 0.25 | 0.4219

--------------------------

Mean | 2 | 2.25

E: 2 dice with Advanced Targeting Computer, target lock, and focus

F: 3 dice with target lock

Successes | p(E) | p(F)

---------------------------

0 | 0 | 0.0156

1 | 0.0625 | 0.1406

2 | 0.3750 | 0.4219

3 | 0.5625 | 0.4219

---------------------------

Mean | 2.5 | 2.25

G: 2 dice with Advanced Targeting Computer, target lock, and focus

H: 3 dice with target lock and focus

Successes | p(G) | p(H)

---------------------------

0 | 0 | 0.0002

1 | 0.0625 | 0.0110

2 | 0.3750 | 0.1648

3 | 0.5625 | 0.8240

---------------------------

Mean | 2.5 | 2.81

So as you can see, the two situations sort of step past one another. If your TIE Advanced can get a target lock early and keep attacking the same target, it does worse damage than a ship with 3 Attack on the first round (where it just has TL), but better on each subsequent round. It doesn't take long to catch up.

But there's a catch: your chosen target has to stay in your firing arc, and it has to stay there for multiple rounds in a row without being destroyed. So every time the TIE Advanced switches targets for any reason, it loses damage.

In practicing with the ship, I've found that it does better than 3 Attack against Large ships with lots of hit points, because against a Decimator or Falcon you don't have to switch targets very often (and because the extra crits make a difference). It does noticeably worse than 3 Attack, though, against other fighters: picture fighting a swarm of TIE fighters, where you have a new target every other round.

Advanced Targeting Computer It also works best on high-PS ships, who can leverage their pilot abilities to help with the action economy, have a much easier time getting target locks on the ships they want to attack, and are much more likely to keep that ship in their firing arcs. On low-PS ships, you're probably better off looking at Accuracy Corrector, since that's much less dependent on your actions--but isn't quite as effective as ATC.

Kir Kanos needs support just like Vessery, but in Kanos' case its not that easy.

Imperials don't have pilots that give away focus and evade tokens like candy drops.

BUT there is the Fleet Officer and Jendon.

Kanos was made to escort a shuttle.

With astromech and secondary weapon slots the potential for abuse is much greater with Y-wings but I also don't think it would "break" much currently.

Okay, this could be a thing. Not a very good thing, but a thing:

Lieutenant Colzet (23)
Fire-Control System (0)
TIE/x1 (0)

Black Squadron Pilot (14)
Push the Limit (3)
Targeting Computer (2)

Black Squadron Pilot (14)
Push the Limit (3)
Targeting Computer (2)

Black Squadron Pilot (14)
Push the Limit (3)
Targeting Computer (2)

Black Squadron Pilot (14)
Push the Limit (3)
Targeting Computer (2)

Total: 99

View in Yet Another Squad Builder

I know it's only Colzet's TL that he's allowed to flip, but it still has the potential for LOLs.

Edited by Slugrage

I woukd say the B-Wing can potentially compete, but it does have less natural firepower with ATC...

No, it doesn't. I've been over this territory several times in the last couple of days: the Advanced has better average damage only when it has a target lock on a ship in its firing arc and a focus token available to modify its dice. (Predator is great but doesn't quite equalize things.)It's far from impossible to put yourself in that situation, but it takes setup and maneuvering and, often, two actions. So you won't be attacking that way every round; for one thing, you have to start over when you actually kill your target.The TIE Advanced has the most cost-effective defense among Small ships, and that's definitely a strength it has. But it's not as strong an attacker as a ship with 3 Attack, even with the Advanced Targeting Computer.

That's nothing that grew in my yard actually. I have read multiple times that with a TL on the target you have better firepower than a 3-Dice ship and less randomness. I will believe you if you say you have the math done however and leave it to other mathwingers to contradict you if that's possible.

By the way how does it compare with just a TL and no 2nd action to a 3-Dice ship with no action?

I would also not forget that unless you bump you have 3 Pilots that can very easily get the 2nd action needed for a focus on the same turn as TL.

Vader because 2 actions, Alozen because Free TL at R1, Juno because she can easily take PTL and shed stres (although i would go Predator on her rather even if you say that it's less efficient)

All of these count both hits and crits as "successes".

A: 2 dice with Advanced Targeting Computer and target lock

B: 3 dice with no modification

Successes | p(A) | p(B)------------------------ 0 | 0 | 0.125 1 | 0.25 | 0.375 2 | 0.50 | 0.375 3 | 0.25 | 0.125------------------------ Mean | 2 | 1.5

C: 2 dice with Advanced Targeting Computer and target lock

D: 3 dice with target lock

Successes | p© | p(D)-------------------------- 0 | 0 | 0.0156 1 | 0.25 | 0.1406 2 | 0.50 | 0.4219 3 | 0.25 | 0.4219-------------------------- Mean | 2 | 2.25

E: 2 dice with Advanced Targeting Computer, target lock, and focus

F: 3 dice with target lock

Successes | p(E) | p(F)--------------------------- 0 | 0 | 0.0156 1 | 0.0625 | 0.1406 2 | 0.3750 | 0.4219 3 | 0.5625 | 0.4219--------------------------- Mean | 2.5 | 2.25

G: 2 dice with Advanced Targeting Computer, target lock, and focus

H: 3 dice with target lock and focus

Successes | p(G) | p(H)--------------------------- 0 | 0 | 0.0002 1 | 0.0625 | 0.0110 2 | 0.3750 | 0.1648 3 | 0.5625 | 0.8240--------------------------- Mean | 2.5 | 2.81

So as you can see, the two situations sort of step past one another. If your TIE Advanced can get a target lock early and keep attacking the same target, it does worse damage than a ship with 3 Attack on the first round (where it just has TL), but better on each subsequent round. It doesn't take long to catch up.

But there's a catch: your chosen target has to stay in your firing arc, and it has to stay there for multiple rounds in a row without being destroyed. So every time the TIE Advanced switches targets for any reason, it loses damage.

In practicing with the ship, I've found that it does better than 3 Attack against Large ships with lots of hit points, because against a Decimator or Falcon you don't have to switch targets very often (and because the extra crits make a difference). It does noticeably worse than 3 Attack, though, against other fighters: picture fighting a swarm of TIE fighters, where you have a new target every other round.

Advanced Targeting Computer It also works best on high-PS ships, who can leverage their pilot abilities to help with the action economy, have a much easier time getting target locks on the ships they want to attack, and are much more likely to keep that ship in their firing arcs. On low-PS ships, you're probably better off looking at Accuracy Corrector, since that's much less dependent on your actions--but isn't quite as effective as ATC.

Nice, Vorpal, that's what was to expect. And it's not as bad as i thought. After one turn of mediocre damage you need only one action per turn if you manage to have an arc. And the important thing to me is that with a TL only you are better than an actionless ship. It's important because you often bump and K-Turn and then are an advantage over ships that mostly take focus every turn. And it's also the reasoning why you put ATC on your good pilots and AC on the generics. Pilot skill seems more important than ever on the Advanced, and EU as well as any means of getting 2 actions also seem pretty important.

All in all i would not say it has worse damage than a 3-Dice ship, it seems about equal. Especially since your calculations don't take crits into account..

But since you already have one Pilot with 2 native actions, one with a potential free action and a good candidate for PTL, it really seems like the ship can overcome it's weaknesses with relative ease.

to not erratta it in at this point.

Won't ever happen. FFG has stated a couple times that Errata is only for fixing stuff that doesn't work like it's supposed to. Like say Daredevil or Expert Handling. If Horton or Dutch haven't been given a EPT then no one else will.

Im quite glad for that. Im no fan of the though of buying an expansion only to have the cards obsoleted by errata/faq. AKA worthless.

Though having said that it is sad certain pilots will never see table time. It would be nice to see them get a 2.0

FFG could address this by doing what PP has done with WarmaHords.....

I am interested in where do you find out such info......

731" timestamp="1430837693"] FFG has stated a couple

times that Errata is only for fixing stuff....

Kir Kanos needs support just like Vessery, but in Kanos' case its not that easy.

Imperials don't have pilots that give away focus and evade tokens like candy drops.

BUT there is the Fleet Officer and Jendon.

Kanos was made to escort a shuttle.

It is easier said than done keeping one of the most mobile ships in the game in range one of the least mobile

I keep looking at the mix of options now for the Advanced and I just come away feeling like this ship that didn't have a role before is suddenly a ship for many roles. super mobile(Vader/eclipse)... Check , tough defender (Tempest+AC/Strom)... Check , shenanigans (Strom/Colzet)... Check , crit machines (Vader/stele)... Check. Thank you FFG!

...and it fills the mid range ship slot perfectly.

best of all, it's a not morbidly expensive ship that doesn't fall apart like a tower of toothpicks when when looked at funny

the empire was needing one of those

I keep looking at the mix of options now for the Advanced and I just come away feeling like this ship that didn't have a role before is suddenly a ship for many roles. super mobile(Vader/eclipse)... Check , tough defender (Tempest+AC/Strom)... Check , shenanigans (Strom/Colzet)... Check , crit machines (Vader/stele)... Check. Thank you FFG!

I appreciate that "Shenanigans" is a ship role.

I keep looking at the mix of options now for the Advanced and I just come away feeling like this ship that didn't have a role before is suddenly a ship for many roles. super mobile(Vader/eclipse)... Check , tough defender (Tempest+AC/Strom)... Check , shenanigans (Strom/Colzet)... Check , crit machines (Vader/stele)... Check. Thank you FFG!

I appreciate that "Shenanigans" is a ship role.

It's the best ship role! Especially when playing with your buds, shenanigans trumps winning any day.

I am interested in where do you find out such info......

Interviews with Alex and Frank the two lead developers for X-Wing. Team Convent and other places have interviewed them and asked them about errata and the like.

You know FFG is good when they turn Maarek 'Worst Pilot in the game' Stele into a Crit dealing monster.

What changed about him that made this happen?

Was it some upgrade card?

The article and the way the card reads makes Strom sound as though his effect is global, but I'm assuming it's when an enemy is in range 1 of him specifically.

Edited by piznit

Somewhere in the universe Kir Kanos is getting really upset. Everybody gets EPT's except for him

Kanos.jpg

What would be the most broken thing you could do with Kir or Lorrir and an EPT at this point? I don't think it would be anything impressive enough to not erratta it in at this point.

You forgot about Horton