Tie advanced, now possibly the best ship in X-Wing?

By Knucklesamwich, in X-Wing

True, still though under most occasions i'd rather just take the risk and go ATC unless i'm packing clusters.

If someone revisits this thread after an ordnance fix... Yeah, if missiles get good AC.

What I've found with ATC was that on low-PS pilots (Tempests, Colzet, Storms, possibly Alozen), it was not very effective. You will very likely move before your opponent, so you are still rolling 2 dice in the first round of combat regardless of engagement range (because you weren't in range for a TL until they moved).

Once you have the lock you're still moving before them, and keeping certain pilots in arc is quite a challenge from a low PS bid, especially with the Advanced's speed. You can't really slow play them like you can with a B-Wing. The slowest you can go is a 2 forward (or a 1 bank) with a barrel roll backwards, but that gives up your action and - if you want ATC to kick in - once again leaves you with unmodified dice.

PS2 Tempests with AccC are annoyingly hard to kill, make great blockers because of the barrel roll, and when they have targets to shoot at are guaranteed to land 2 hits every single time. (It occurs to me that this same sentence applies to Blue Squad B-wings with Accuracy Corrector as well; the trick is that they have to pay for theirs and give up a red die to use AccC. The Tempest pilot does neither of these things.)

I encourage you to try both; maybe ATC on lower PS pilots will work for you. I struggled with it and found I greatly preferred the consistency of Accuracy Corrector.

I'll do so, my findings for the record are from my extensive use of X1s by proxy. I found AC to be lacking, but I concede they made good blockers/turtles. ATC when using the lower level tempests as flankers worked well.

Darth vader (with EU and predator as well as X1ATC) is just incredible.

Darth vader (with EU and predator as well as X1ATC) is just incredible.

Yes, he is. I keep getting mine shot to pieces. I need to learn how to keep him out of trouble better. =)

I tried this list on Vassal:

Juno + PTL + x1 + ATC

Vader + Pred + x1 + ATC

Soontir + PTL + RGP + AT + TC

Juno did nothing for me all game. She underperformed and had a hard time advancing properly towards elite targets. I think many people hope she offers good position reaction choices at Echo-like levels, but that's not the case at all. You'd really want Advanced Sensors + Engine, but then her attack goes to crap.

Darth vader (with EU and predator as well as X1ATC) is just incredible.

Yes, he is. I keep getting mine shot to pieces. I need to learn how to keep him out of trouble better. =)

He doesn't quite overcome the limits on ATC. He's good, but he can be brought down pretty easy.

Edited by TasteTheRainbow
I've had 37 point Vader die without ever using ATC because I tried to turtle through an early focus-fire quite a few times.

He doesn't quite overcome the limits on ATC. He's good, but he can be brought down pretty easy.

Yeah. It's hilarious to say, but Vader is actually squishier than Fel under extreme focus fire. You really, really miss Autothrusters in that situation. You can't be too aggressive with him until you see where you can get a line of attack that won't get you shot at (he shares that similarity with Fel, at least). He's beastly once he starts rolling dice, though, and he can take a few hits that sneak past your greens (one way he differs from Soontir). I've had a few games where he contributed significantly even while sitting on 1 hull for a large chunk of the game.

He's definitely going to be A ThingTM though, and he should be given his place in the mythos of Star Wars.

Vader is squisher than Fel against turrets. Otherwise there isn't much chance of Vader being one shotted like Fel gets sometimes. The only downside for me with Vader is the lack of 1 hard turns.

Vader is squisher than Fel against turrets. Otherwise there isn't much chance of Vader being one shotted like Fel gets sometimes. The only downside for me with Vader is the lack of 1 hard turns.

Vader is more forgiving.

Tell that to Ozzel and Needa

If I was flying Zertik Strom as part of a Swarm+ I might consider Sensor Jammer in order to keep up his survivability. Of course what will happen is that my opponent will grab a wad of focus tokens and smush the wad of them into my face with his palm in a circular motion until I realize how bad Sensor Jammer is, but with a Swarm+ you can afford a little inefficiency since you're still flying 7 ships.

Tell that to Ozzel and Needa

He told to Tiaan Jerjerrod.

It would be cool if Vader could choose to discard available crew cards to use his ability, to prevent to damage his own ship.

That'd be as fluffy as hell, like it.

Still want boarding parties.

Boarding parties don't make any sense in this game. I'm sorry.

You would need to disable a ship first - and the ionize game mechanics works different as in the computer games.

And even if? ...

Then you had an assault ferry with storm troopers aboard, docking on the disabled ship ... and what then?

Tie boarding craft and Storm trooper transports could easily be brought into the game.

They only target large or huge ships for boarding

They require boarding crew upgrade (two crew slots, or possibly team upgrade slot for huge ships boarding others)

Tractor beam weapon that halts all movement (might not be needed if you just require ships to be touching at the end of the activation phase, but could make boarding much easier). Or a special docking action that only boarding craft and transports have that only works after bumping another ship.

And 'capture' of enemy craft simply takes it off the board instead of letting the boarding player control the ship.

Boarding Part (2 crew slots)

Discard this card to 'board' an enemy ship that your ship touches at the end of the activation phase (possibly including the 'docking action' to have taken place). Roll 3 red dice, with enemy ship rolling 1 green plus one for every crew upgrade card (2 for teams). A 'hit' indicates capture and removes enemy ship from the board. Otherwise enemy ship can operate as normal the rest of the turn.

Other upgrades could be security team (ships rolls more green dice during boarding actions) as well as stronger boarding parties that roll more red dice when boarding huge ships.

Basically you don't need to ion the ship but it helps to know where the ship will be and bumping it will be easier. The boarding craft will most likely have crappy dials and will need all the help they can get. Successfully boarding another ship in an active combat situation shouldn't be easy! It can be done, but it will be expensive and not competitive outside epic battles

So boarding would be just another way to destroy a ship.

... better fix ordnance first, then check if mechanics like this would enhance gameplay.

Ohyeah it'd be a situational/campaign thing. but still cool.

Armada would probably be more fitting platform for any ship capturing stuff.

Mini brainstorming:

Assault Ferries on squadron bases.

Bonus points for captured ships.

Target ship must be speed 0. (tractor beams may help with this)

Target ships shields are ignored.

Target ship uses "Command Value" to defend from boarding attack.

Attack value of Assault Ferries?

One-time use only?

Are they launched from big based ships?

...

Many things have to be reconsidered ...

And the core question is:

Would it be more fun to play with or without?

If I was flying Zertik Strom as part of a Swarm+ I might consider Sensor Jammer in order to keep up his survivability. Of course what will happen is that my opponent will grab a wad of focus tokens and smush the wad of them into my face with his palm in a circular motion until I realize how bad Sensor Jammer is, but with a Swarm+ you can afford a little inefficiency since you're still flying 7 ships.

Bad? Sensor Jammer is great! Especially when its free. Its only problem is the cost.

I'd leave boarding behind for common missions, so far boarding operation missions between x-wing or armada has worked best, rather than boarding including. I'd agree that standardly x-wings scope is too small. (I'd argue that escort missions in general don't work for x-wing as the board is typically too small for interception to work correctly).

Ohyeah it'd be a situational/campaign thing. but still cool.

Exactly. It would probably be a mission specific type thing, but the game needs more stuff like that anyway.

How can you expect me to fly as Maarek Stele and not let me scan space crates?!

Poor ol' secret order guy just trying to find his pron stash...

Edited by DariusAPB

Ohyeah it'd be a situational/campaign thing. but still cool.

Exactly. It would probably be a mission specific type thing, but the game needs more stuff like that anyway.

How can you expect me to fly as Maarek Stele and not let me scan space crates?!

How about a campaign around Maarek which covers the PC game campaign more or less?

Maarek must be able to fly different craft, though.

Example

Mission1: Maarek in a Tie Fighter inspecting crates and frighters while scum Y-Wings attacking.

Mission2: Maarek in a Tie Bomber blow up stuff ....

Ohyeah it'd be a situational/campaign thing. but still cool.

Exactly. It would probably be a mission specific type thing, but the game needs more stuff like that anyway.

How can you expect me to fly as Maarek Stele and not let me scan space crates?!

How about a campaign around Maarek which covers the PC game campaign more or less?

Maarek must be able to fly different craft, though.

Example

Mission1: Maarek in a Tie Fighter inspecting crates and frighters while scum Y-Wings attacking.

Mission2: Maarek in a Tie Bomber blow up stuff ....

Someone did that, actually.

Ohyeah it'd be a situational/campaign thing. but still cool.

Exactly. It would probably be a mission specific type thing, but the game needs more stuff like that anyway.

How can you expect me to fly as Maarek Stele and not let me scan space crates?!

How about a campaign around Maarek which covers the PC game campaign more or less?

Maarek must be able to fly different craft, though.

Example

Mission1: Maarek in a Tie Fighter inspecting crates and frighters while scum Y-Wings attacking.

Mission2: Maarek in a Tie Bomber blow up stuff ....

Someone did that, actually.

Cool. Where to find the rules?