The best ship in X-Wing? No. But certainly the most improved. It is going from complete and utter junk to competitive, skipping right past casually useful and niche use along the way. Even the Y-wing didn't get as much of a buff, if only because the Y-wing was never so completely useless.
Tie advanced, now possibly the best ship in X-Wing?
I am so appreciative that FFG listens AND responds when there is a problem with some design elements. That is why FFG gets my money and others (WoTC) never will again
Oh, I am so very curious to know what your problem with Wizards is. I hope it's the reserved list. Is it the reserved list?
Interesting to see what they have planned to the other ships needing a buff, X Wing in particular.
I am so appreciative that FFG listens AND responds when there is a problem with some design elements. That is why FFG gets my money and others (WoTC) never will again
Oh, I am so very curious to know what your problem with Wizards is. I hope it's the reserved list. Is it the reserved list?
Mine is D&D Fifth Edition.
Here's the news from HNN:
Rebellion Given More Reason to Fear the FutureThey could easily add 3 new templates to the game in this Huge ship expansion, but I don't think they will.
No, they couldn't. How much would people flip out if FFG "forced" them to buy all-new acrylic template sets?
"Your third-party acrylics don't concern me, customer."
(But, it's clear that there's a supplemental rule to the card text already, with the images posted above.)
The original model was the grey and black scheme like the regular Ties. The new model is more the blue/gray like the Phantom/Defender.Ok so did anyone else notice they said "the imperial raider is on its way to retailers everywhere"? If so that means June well get! However they still haven't updated it from "at the printer". Also another question, they said it will have an alternate paint scheme and even show a 360 view of the new advanced but am I missing something or is it the same exact color scheme as the original? I'm really not seeing any color differences.
Aaaahhh and here I was hoping for some blood stripes or something. Oh well guess I'll just have to paint some.
I think alot of ppl are overlooking something with Juno, her dial isnt as good as ppl are getting excited about.
Actually it is quite good.
She gets 1 turns and a green 1 straight. She can take 2 banks and a 4 straight as green. A 3, 4 and 5 K-turn.
She will have access to every maneuver there is in the game. She has a better dial than an Interceptor or A-Wing. How exactly is that not a good dial?
Not quite every maneuver in the game but every maneuver that has been available to Rebel/Imperial ships other than the 0 maneuver.
I think D. Vader is still the best TIE Advanced pilot.
As for Juno the Eclipse is not the best representation of Juno's maneuvers. For example Juno has both a green and white 3 straight and green and white 2 banks.
Edited by MarinealverVader is still top dog by far. He's the only one that can dodge the TL issue completely with both 2 actions and PS 9
Of the others, I think Strum has a lot of promise for his ability to secure superior range 1 engagements and I think Mareek will have a place as a "**** you fat turret" which we really need far more of in this game.
Juno's odd. I have no idea how her stupidly good dial will impact the table-top, and I don't think I will until I see it in person.
Don't discount Alozen. He's basically got the exact same gig as Guri, who's a fantastic pilot.
He's sort of a budget vader.
I fear the issue with Juno will be her offense. Unless she's TLing frequently, she's not going to get great use out of ATC. It strikes me that she's an Accuracy Corrector girl.
Also as far as I'm concerned, if your Tie Advanced isn't packing Prockets, you're doing it wrong. Those things are crazy good, and with Alozen or Vader? All the scarier.
Edited by KillionaireDon't discount Alozen. He's basically got the exact same gig as Guri, who's a fantastic pilot.
Sadly, he's not even close to Guri
Well okay, he's similar. Here are the differences:
1. Target-lock can't be used defensively (no astromech slot)
2. Target-lock can't be used that turn unless the enemy is also in your firing arc
3. Target-locks don't stack
Guri doesn't have any of these limitations ![]()
I'll have to see the damage ATC ties actually output before I dismiss him entirely, though. This is because the benefit of being able to circumvent the incredible annoyances of having to take a target-lock on a low PS Advance is going to depend on how amazing that upgrade is.
Edited by ficklegreendiceDon't discount Alozen. He's basically got the exact same gig as Guri, who's a fantastic pilot.
He's sort of a budget vader.
I fear the issue with Juno will be her offense. Unless she's TLing frequently, she's not going to get great use out of ATC. It strikes me that she's an Accuracy Corrector girl.
Also as far as I'm concerned, if your Tie Advanced isn't packing Prockets, you're doing it wrong. Those things are crazy good, and with Alozen or Vader? All the scarier.
What, are you crazy? On a TIE Advanced with Accuracy Corrector, it's cluster missiles all the way. Guaranteed four hits. AND can shoot out to range 4. Sure, the target gets to defend against them twice, but:
1) That's perfectly fine for stripping tokens off them pretty quickly, setting up shots by later pilots to use Opportunist.
2) If it's against a fat heavy...who cares? Han can defend against as many attacks as he wants, after he stops the first one cold, the others are all going to connect.
Edited by xanderfMaarek Stele will shine in Epic with Tarkin in the Raider
AND can shoot out to range 4.
Range 2.
I still stand by Vessery with swarm tactics being an advanced squad leader, he shoots first, the advanced TL he uses to strip someones shields. Then maarek or Colzet crit to death.
Edited by DariusAPBI still stand by Vessery with swarm tactics being an advanced squad leader, he shoots first, the advanced TL he uses to strip someones shields. Then maarek or Colzet crit to death.
You mean something like this:
Maarek Stele (29)
TIE Advanced (27), TIE/x1 (0), Veteran Instincts (1), Advanced Targeting Computer (5)
Colonel Vessery (37)
TIE Defender (35), Decoy (2)
Darth Vader (34)
TIE Advanced (29), TIE/x1 (0), Engine Upgrade (4), Advanced Targeting Computer (5)
Edited by TheRealStarkillerI fear the issue with Juno will be her offense. Unless she's TLing frequently, she's not going to get great use out of ATC. It strikes me that she's an Accuracy Corrector girl.
AC & Outmanuever Juno? Who knows, might turn into a thing.
The RealStarkiller, I'd drop VI and Decoy to put Predator on Vader.
Edited by ArtedilDon't discount Alozen. He's basically got the exact same gig as Guri, who's a fantastic pilot.
Sadly, he's not even close to Guri
Well okay, he's similar. Here are the differences:
1. Target-lock can't be used defensively (no astromech slot)
2. Target-lock can't be used that turn unless the enemy is also in your firing arc
3. Target-locks don't stack
Guri doesn't have any of these limitations
I'll have to see the damage ATC ties actually output before I dismiss him entirely, though. This is because the benefit of being able to circumvent the incredible annoyances of having to take a target-lock on a low PS Advance is going to depend on how amazing that upgrade is.
I flew the new advanced with Vader last week, for 5 matches. It slaughtered big ships, a top 4 iggy/boba list that has been very good around here. Mixed results against mangler-ten (1-1) and was on the ropes vs a triple interceptor list that got called to time.
The damage is there. I fly it with Vader, predator, prockets, and a shield upgrade. He's the best defender in the game at that point. Paired with two royal guard pilots with the standard ptl, stealth, AT.
Something very similar... I'd also make a point to put predator on the advanced as much as possible, allowing reroll with the ATC is amazing. I might even sacrifice the EU...
Though kinda loath to. Vessery typically gets VI with me.
Her wacky manoeuvring shenanigans will make it easier for her to keep a ship she's locked-onto in arc, mind. And she's a lovely delivery vehicle for prockets.I fear the issue with Juno will be her offense. Unless she's TLing frequently, she's not going to get great use out of ATC. It strikes me that she's an Accuracy Corrector girl.
Give her push or predator. Predator is always good, and she will have little issue shedding stress with her unique dial. She's not an interceptor, but she's way better than a TIE Advanced.
AC & Outmanuever Juno? Who knows, might turn into a thing.
That's the build I want to try. Against anything but a 0 agility ship, she actually has better average damage than a focused 3-dice attacker at range 2-3. Of course, Outmaneuver won't be triggering with every attack, but she should still be really consistent at sticking damage to enemies, and a pain to take down.
The best ship in X-Wing? No. But certainly the most improved. It is going from complete and utter junk to competitive, skipping right past casually useful and niche use along the way. Even the Y-wing didn't get as much of a buff, if only because the Y-wing was never so completely useless.
I think you're right except with the not the best ship in X-Wing thing. Well if it's not the best ship, what else is?
I woukd say the B-Wing can potentially compete, but it does have less natural firepower with ATC, the dial has more reds, and it's less durable compared to 5 HP with 3 green dice. It's also more vulnerable to ions than an advanced.
On top of that the Advanced now has more pilots with a decent skill at decent cost
The only other ship that could potentially compete in cost effectiveness would be the Tie Fighter!
I honestly do not see any more reliable ship for that cost, firepower, durability.
Don't get me wrong the buff was well deserved, but i would say it is hands down the best allround ship now, especially the best small ship. And that applies to all its pilots really!