Upgrading dice for rivals

By sonovabith, in Star Wars: Edge of the Empire RPG

I tend to use Adversary sparingly, depending on who the NPC is and how they fit in with the story. For example, my players encountered a smuggler opponent (Rival) who usually has the Adversary 1 Talent, as this smuggler was a relatively small part of the adventure, I ignored Adversary for that encounter.

However, in as far as upgrading the difficulty, I have introduced 'qualities' for certain situations. One being the addition of 'Difficult 1' quality for lightsabers that are difficult to use without training, i.e. You don't have a skill in using a lightsaber this triggers the Difficult 1 quality, the difficulty is upgraded once potentially resulting in a Despair symbol which in this case would cause damage to the user. Another one is 'Potent' for poison/venom that is particularly potent and more likely stay in the system for more than one round (using a Despair symbol in a Resistance check).

Though it could be argued that this is what Destiny Points are for, I didn't want to have to spend a DP for each swing of a lightsaber by an untrained user, or each bite from a creature I created who's venom I decided was particularly nasty.

Question: Does Adversary work in vehicle/space combat? For example if attacking a starship being piloted by a smuggler who you are using the Adversary Talent with, does this upgrade the attack difficulty against their ship?

It doesn't say specifically one way or the other in the rules, but I'm letting Adversary apply as long as it's the pilot of the vehicle who has it. And I wouldn't let it apply to anything larger than a Silhouette 4.

It doesn't say specifically one way or the other in the rules, but I'm letting Adversary apply as long as it's the pilot of the vehicle who has it. And I wouldn't let it apply to anything larger than a Silhouette 4.

Good, that's what I've been doing as well.

Edited by MDR101