I have thought about this before, but since my players didn`t mind, I didn`t bother either.
But then the guy who plays a mechanic in my game asked if the Contraption talent isn`t what his character does to begin with, and have done through all the 4 sessions we have played.
I looked at it and I kind of see his point. As a mechanic you should be able to improvise and do a little MacGyvering without having to depend on a talent.
I kind of agree that talents like that kind of tie you down if you see it like that. But I told him it was probably meant for when you usually shouldn`t be able to or the gm would say no.
What do you think? Can you think of other examples of unnecessary talents that should just be handled in the narrative as something a career or character type should be able to do?
Or how would you interpret those kinds of talents?
Another player, smuggler, asked me about Hidden Storage. I told him that sure, you can have hidden compartments even if you don`t have the talent, but as a talent it could be anywhere and I wouldn`t let adversaries be able to detect it. He seemed saticefied with this.
Edited by RodianClone