Dear GMs,
To please our bounty hunter and give the group the impression that they had some free choice, I gave him a list of 7 bounties on a sheet with descriptions. I plucked some of them from the No Disintegrations WEG book. We're at a point where the group has a bit of freedom to call their own shots, and it looks like they will want to pursue a bounty for which I have little to no material. I'm looking for good ideas, encounters, set pieces, carrots, sticks, and/or tips for how in the world a group would even begin pursuing a spy. Here is the background:
* Charming female Twi'lek dancer (what else?) is actually a spy/databroker and has found her way in and out of numerous Hutt compounds on Tatooine. Since that's all Jabba territory, it's his bounty. I think the PCs are eager to meet a canonical figure, since after 4 months of playing, they still have not met any of them in the flesh. -- who knows, maybe they'll at least get to shake Bib Fortuna's hand or something. Anyway, someone shifty enough to evade and steal info from Jabba's clan can't just be sitting in some cantina waiting to be made. However, I have no ideas about starting points and how this adventure, which ideally should only last 1-2 sessions, should evolve. I was wondering if anyone has done anything like this. Feel free to suggest anything, including story points. I have no other background info; I haven't even decided who the spy would be selling the stuff to (could be another Hutt clan for example). But, the group wants to go after this bounty in particular, and I need to start planning. I imagine that anyone who has run an adventure where a bounty hunter is hunting another bounty hunter could also have some good advice to offer.
Thanks, fellow GMs.