Help: Character For A "Smuggling Ring"

By Madcap, in Star Wars: Edge of the Empire RPG

I am joining a new EotE game. I was told that the theme of the group was "smuggling". When I asked about party composition, here is what I got:

Aqualish Smuggler-Gunslinger.

Wookie Hired Gun-Marauder

Gank Hired Gun-Demolitionist

Togruta Bounty Hunter-Assassin

This does not look like a group of smugglers to me. It looks like a very scary goon squad. The lone smuggler is more a gunfighter than a smuggler. So what should I make to help the group with their "smuggling efforts"? I was leaning towards Explorer-Trader or Smuggler-Scoundrel to help with social interactions and negotiations. Or should I just play what I want (like everyone else obviously did) and just accept that we will most likely have a tough go being smugglers?

Who is the Pilot? I know smugglers get Pilot skills but they do NOT get talents.

or

A Slicer could always be of help.

I am joining a new EotE game. I was told that the theme of the group was "smuggling". When I asked about party composition, here is what I got:

Aqualish Smuggler-Gunslinger.

Wookie Hired Gun-Marauder

Gank Hired Gun-Demolitionist

Togruta Bounty Hunter-Assassin

This does not look like a group of smugglers to me. It looks like a very scary goon squad. The lone smuggler is more a gunfighter than a smuggler. So what should I make to help the group with their "smuggling efforts"? I was leaning towards Explorer-Trader or Smuggler-Scoundrel to help with social interactions and negotiations. Or should I just play what I want (like everyone else obviously did) and just accept that we will most likely have a tough go being smugglers?

You have a smuggler that is more of a fighter but yes it looks like a smuggler group to me (what do a group of smugglers look like where you are from? Look at SW Rebels also). The others are protection, and the BH helps pick up more credits hunting with the team. I would say take the Colonist/Entrepreneur career and add Force Sensitive Exile for some fun.

Edited by Osprey

What are they planning on smuggling? Information? People? Small Goods? Large Goods? Restricted Goods? Stolen goods? Each of these could flavor a character in a different way. Just make sure that someone knows how to purchase, transport, and sell whatever it is.

While a pilot is a absolute necessity for a group of smugglers, it could easily be a second specialization for someone.

Edited by FangGrip

What are they planning on smuggling? Information? People? Small Goods? Large Goods? Restricted Goods? Stolen goods? Each of these could flavor a character in a different way. Just make sure that someone knows how to purchase, transport, and sell whatever it is.

While a pilot is a absolute necessity for a group of smugglers, it could easily be a second specialization for someone.

Piloting is not a problem: they have both Planetary and Space covered.

They problems are knowledge skills and social skills. Very little Deception, very little Streetwise, no Knowledge: Underworld, no Negotiation, no Charm, etc. No talents to help with this either. A group focused on smuggling does need some muscle, but it also needs people who can handle operating a business. Star Wars: Rebels is a nice balance of careers and skills. This group doesn't have that.

Right now I think a Scoundrel or Trader is needed to give some business acumen to the group so they aren't sold shoddy or counterfeit goods or taken for a ride.

Yeah, that sounds like a goon squad or Merc team. Not that you can't smuggle with that....

What's the kind of jobs you'll be running? "Smuggling" is a kinda flimsy term in Star Wars often referring to most criminal professions with a ship, just as "Bounty Hunter" tends to be anyone with armor and a gun. So I'd find out what kind of "smuggling" you'll be doing.

Also check with the other Players. If the Gunslinger plans on doubling up and taking Pilot, you may not want to take that away from him. On the other hand if he's a Smuggler in name only... take pilot and he can Copilot...

Offhand though...

Scoundrel does look good. High numbers in Streetwise, Negotiation, and ranks in Black Market contacts can allow you to make more money off illicit goods then you'd ever make on legit cargo (the ability to monkey with the starting rarity of goods makes up for the contacts markup if you run the numbers in advance).

Trader is also nice for a lot of the same reasons. As a bonus he can monkey with the Rarity of both legal and illegal goods. One of the simplest smuggling tricks in the book is to hide your questionable cargo under tons of totally legit cargo. Only the most sensitive scanners will be able to see 20 enc of hallucinogenic mushrooms hidden under 100 enc of fresh food mushrooms. Being able to buy both at a low rarity means increased profits on both sides of the cargo bay when you hit the drop point.

A crew like that is gonna get shot up a lot... Doctor might be good....

Politico seems a little odd, but it might be handy. Scathing Tirade is a nice way to defeat an opponent without a blaster. Handy for when the gun bunny's don't realize they might be in over their heads.

This group's smuggling will be hiding illicit goods among legit goods until the group gets smuggling compartments. Right now, they are attempting to get some Booster Blue ingredients smuggled among medical goods.

I think I might go with Trader so I don't step on the Gunslinger's Smuggling skills too much. Plus the skill set and talents will be useful. I might take Medicine as an off-skill.

Thank you all for the feedback.

May the 4th be with you.

gun bunny's

LMAO, just invisioned the awkward Easter Bunny pics with the bunny holding a blaster carbine Boba Fett style.

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Sorry, didn't mean to hijack.

Edited by Osprey