Leebo 34
Autoblaster 5
Outrider 5
Engine Upgrade 4
Total: 48
Blue 22
FCS 2
E2 1
Tac 2
Total: 27
Blue 22
E2 1
Dash 2
Total: 25
Edited by hammerghastLeebo 34
Autoblaster 5
Outrider 5
Engine Upgrade 4
Total: 48
Blue 22
FCS 2
E2 1
Tac 2
Total: 27
Blue 22
E2 1
Dash 2
Total: 25
Edited by hammerghastHow about flechette cannons for blue squadron? ;]
Recon is not so useful on Bs, you could use those 4 pts for engine upgrade for the yt to help get range 1.
Also weapon engineer is not that good, maybe a mangler instead?
Huh... You know, I think you've got something here, if you switch around a number of things; 2 Dagger Squadron Pilots with Tacticians would shoot before Eaden, apply stress to their target, and then Eaden could use his beefed up main gun (His ability only works with his primary, so you shouldn't use the Outrider title, and probably don't want a cannon at all on him) for a nice 1-2 punch
Eaden Vrill -32 points
-Recon Specialist (3)
Dagger Squadron Pilot -24 points
-B-wing E2 (1)
-Tactician (2)
Dagger Squadron Pilot -24 points
-B-wing E2 (1)
-Tactician (2)
That's 89 points. You could add ion cannons to the daggers for more control or FCS for more firepower (Or both, actually), or given Eaden a few more upgrades (I'd stay away from Saboteur, though).
Edited by SquarkSomething like this?
http://xwing-builder.co.uk/view/243857/eaden-the-bs#view=full
Missing a very key point in Eaden's ability "kicking in": Outrider. Outrider completely negates Eaden's ability from existing. Might as well save 2 points and go for the Wild Space Fringer with this same setup.
Edited. Shifting gears a bit, bumping the 2400 up to Leebo (I feel like he can brawl a little longer than most with that ability, am I wrong?) and played with the B's a bit. Debating whether I should give #2 FCS back or if Dash is a little more consistently nasty should this Blue be skulking in the roid fields outflanking or being a nuisance most of the game, as I'm known to do among my group (hiding in roids, not being a nuisance
)
Thanks again guys.