A few questions about huge ships

By Zabby, in X-Wing Rules Questions

I have recently bought a CR90, and as I'm reading the rules, there are a few questions that pop into my head. I've tried to look up tutorials and such online, but none seem to address these issues:

1) When I place a target lock from a huge ship, where do I calculate the distance from?The plastic base on the front, the whole front section (up to the blue line), or the whole ship? Does the blue line rule apply when I'm placing target locks?

2) Does the blue line rule apply when I'm firing at enemy ships? So the turret does NOT fire at 360° but it leaves the back as a blind spot?

3) I know the ship can store up to 5 energy tokens. If I then used 2 of these tokens and placed them on upgrade cards, do those cards still count as the 5 total or can I place up to 7 on the ship now?

4) Where do I measure the coordinate action from? The front section, the front base or the whole ship?

5) Can I actually shoot with my primary weapon and then all of my secondary ones in the same turn?

6) When does the ship fire? I know it moves last because it's a huge ship, but does it also shoot last?

7) When you place the ship in the game as an obstacle (because it's pretty) do you use the rules of asteroids or ships when somebody comes into contact with it? If asteroids, do you then place the colliding ships over its base?

8) When you use a huge ship, what would be the minimum amount of points for the match? And what would be the average?

Thanks for now, I'm sure I'll have more!

If you had any good video tutorials, matches or articles that I can learn more from, it would be great!

Edited by Zabby

(1) The whole ship, I think. Double-check this with someone else, though.

(2) Yes, the blue line applies whne attacking, so the turret has a blind spot.

(3) Upgrade cards that store energy have their own limit. Energy assigned to an uograde card doesn't count against the ship's energy limit.

(4) Like #1, I think this is the whole ship, but I'm not sure.

(5) Yes, Huge ships can make multiple attacks per round (unlike Small and Large ships).

(6) Huge ships have their own special movement phase, but they attack in regular pilot-skill order.

(7) There are special rules for this somewhere--I think it's in the ship pamphlet itself, and may also be in the FAQ. But I don't remember the answer.

(8) The epic tournament rules suggest 300 points per side, and the team Epic rules use 200 points per player (with 2 players on a side).

When you measure something from the huge ship, you do so from the closest part of the whole ship to its intended target.

When you measure something to the huge ship, you do so to the closest part of the section you are targeting.

When you use them as obstacles, they perform as a kind of ship/rock hybrid, which means:

  • You roll for damage as if it were a rock. Suffering [damage] or [crit] results accordingly.
  • You 'backtrack' your movement along the template till your ship's base does not longer overlap the huge ship (which also means you are allowed to attack in the attack phase).
  • You skip your perform action step.
Edited by Jehan Menasis