After a few games of flying 7x Black Squadron against it, I'm really having trouble dealing with it. By the time I kill his escort I'm down 2 TIE Fighters. I can't use range bonuses to my advantage because orbiting HLC turret of doom. Since I'm flying a swarm I can't take advantage of the doughnut, at least one is always out of range 1. Large ship boost and barrel roll guarantees that he's always at range 3 of my ships, where 2 attack dice do little. What I'm having the most trouble with though are asteroids. The dash player can move wherever he pleases without consequence, but I can't.
I need tips though, because large ship boost and barrel roll is really tough to deal with. Those alone would be doable, but when asteroids are in the way it becomes super tough.
The level of shenanigans Super Dash can do is almost pre-nerf Phantom tier, it's real hard to deal with as a swarm. Not meant as a complaint thread though, killing dash with a swarm seems actually doable. The trick seems to be catching Dash when he's stressed and can't do something obnoxious like a hard 1, then he becomes semi-predictable enough. However, that happens every other turn and I'm always out of position on those crucial turns, and then he greens and boosts and barrel rolls half way across the map anyways. What happens typically is that I kill Dash's escort, and then I'm left with 4-5 TIE Fighters against full health Dash and at that point I've lost.
Edited by ParaGoomba Slayer