I have played this game since day one and I find myself feeling the opposite of Tracker1. This game is better than ever and I feel more motivated than ever to experiment and create new decks. For instance, I just built my first really good mono purple deck with Gloin, Erkenbrand, and Sam and crushed a bunch of quests with it. Pretty fun
Hmm....you raise some interesting points. I really like the newer quests because of their intense narration and strong thematic coherency. Actually, I really enjoy the complex board state we noe get since the Ringmaker cycle with a lot of interaction between the encounter cards and lots of triggers and responses. On the other hand, playing a quest now, also means that a severe time investment because I meticulously check after everys phase all triggers, responses and whatever to make sure I did not miss anything. To me the game feels more intense than ever this way and I love the storytelling and complexity more than ever.
However, I also feel that the quests become quite challenging and more often than I find myself falling back to proven decks and strategies using the same old cards as always rather than facing another humbling defeat while trying out the new cards. Some happened to me with the Lost Realm box as I did not manage to build a solid Dunedain deck. However, now I've gotten used to playing two handed solo (which requires a little time to adapt and get used to the increased management that is necessary) and I really enjoy the increased interaction between different deck archetypes and cards.