Reversing direction . . . .

By Harold Square, in Arkham Horror Second Edition

Oh yeah? I never noticed that before. Score one for Curse of the Dark Pharaoh actually covering their bases with rules text!

Thanks guys!

Tibs said:

Oh yeah? I never noticed that before. Score one for Curse of the Dark Pharaoh actually covering their bases with rules text!

partido_risa.gif

Well, I suppose DP had to get it right ONCE. "One down...96 to go."

northburns said:

. But the location is still itself (ie. Woods with an open gate is still Woods, there is just not much to do there, except to go to Other World, and you can still go to that location with encounters such as "Go to the Woods and have an encounter there").[/my_interpretation]

Thats basically how I see it. A Gate is a metaphysical two way weakening of the barriers between places and times, not necessarily a physical thing like a glowing doorway, although it might be, more often I see it as something like an environment. It is a fracture in normal space that removes the potential for anything else to happen but interact with this fracture. So, to an outsider, there might be glowing lights or odd noises in those woods, a smell of brine when the wind shifts unexpectedly, and sometimes the shadows of the trees might seem to spiral up like seaweed choked spires, towards the light...but only for a moment, that is, until you walk into the woods...and then suddenly you turn around and there are no trees in sight, just an endless maddening Other World.

The SG is a case Ive been asking about sometime regarding closed locations. No answer yet.