Time to give a try to Scum

By Hexdot, in X-Wing Squad Lists

I have never played with this faction, or against them. Salvaged Astromech? Agromech? Sounds weird !!! But it is a waste to own the ships and do not use them.

My little Scum flotilla...

4 z 95

2 y wing ( plus 2 more rebel colours )

2 M3 interceptors

1 Firespray 31

2 hwk 290

I have no intention to purchase Starviper or IG 2000 ( I payed for some cards )

Suggestions? Ahhhh...no "feedback array" please. Not my taste.

Edited by Hexdot

Kath + Z95 Mini swarm. Upgrade Kath matching your playing style and you'll have a solid list

And Kath plus z95 / M3 miniswarm?

I like the M3 minis !!! They are like...squat spermatozoyds

Edited by Hexdot

I don't own the M3's so I can't give any feedback regarding these "spermatozoyds" :D

Scyks with a cannon are serious glass cannons. This means you have to fly them very carefully, and if you make a mistake, well you are very likely to lose one.

I think they are best with HLC if you can pair them with something else that gets in your opponent's face and can deal a lot of damage. Kath could fit the bill:

Kath w/ PtL, K4 droid & Engine upgrade

2 cartel spacers w/ title, HLC & either hull up. or stealth device

Or perhaps a pair of warthogs:

2 y-wings w/ title, ICT & unhinged

2 cartel spacers w/ title, HLC & either hull up. or stealth device

Unhinged droid... 3 green moves. That looks good! Speed 3 green turns in a Y... Plus Improved Engine and take a photo !!! Weird if this is your first time against Scum

I've been playing the following list with good results. Most opposing players go after Kavil first. With some planning that can be used to set N'dru up for missiles (4+4 dice with rerolls and a possible focus) and a few consecutive rounds of +1 atk +reroll firing. Kavil does not mind beeing chased much anyway since he then runs little risk of beeing blocked and can as a bonus effortlessly trigger his pilot ability. The m3a is probalby seen as the lesser threat of the three and usually builds good value over the game. It's also a fun list to fly (imo).

30 points
Kavil
Y-Wing
Blaster Turret, R4 Agromech
23 points
N’Dru Suhlak
Z-95 Headhunter
Cluster Missiles, Lone Wolf
23 points
Cartel Spacer
M3-A “Scyk” Interceptor
“Heavy Scyk” Interceptor, Stealth Device, “Mangler” Cannon
12 points
Binayre Pirate #1
Z-95 Headhunter
12 points
Binayre Pirate #2
Z-95 Headhunter

Scyks with a cannon are serious glass cannons. This means you have to fly them very carefully, and if you make a mistake, well you are very likely to lose one.

and by "mistake," we're also including "facing against a primary weapon turret or outrider" and "throwing a bad round of dice"

First Scum Game yesterday. Inertia Dumpers are Cool. First time scum for all four players,.Scum vs Scum...and we love now this upgrade card. Firespray 31 with this card is A.LOT better