How does the game change with 150 points?

By Rapscallion84, in X-Wing

Hi X-wingers. I have played only 100 point games and two 300 point epic games with the big ships.

For those who play 150 point as standards, how does this affect the viability of ships/pilots/upgrades that don't normally see play? I was wondering if150 points may make the inclusion of TIE Defenders, E-wings, Starvipers and ordnance less painful.

The concern is that even with a higher points limit, it still remains more efficient to use the same ships etc. as a 100 point game (just more of them).

It's just more ships and upgrades really it does not take much longer to play than 100 games but let's you fit more in try it you'll have fun.

it still remains more efficient to use the same ships etc. as a 100 point game (just more of them).

Honestly you answered your own question very accurately. I've seen this proposed point change to liven the game up, from the view point of wanted to play certain combinations that just don't fit in 100pts. This issue some people have will still remain as there will be list that just don't fit into 150 points.

It's just more ships and upgrades really it does not take much longer to play than 100 games but let's you fit more in try it you'll have fun.

I also believe you should be able to fit a 150 inside 75min rounds. Judging from the many complaints that to many matches go to time already this will only make things worse. You really can't go above 75min for a round as this makes the tournaments last a long time as it is.

150 switches things up quite a bit. Like Epic, the "power pieces" become less effective and more easily focused down. Likewise, "suboptimal" choices are less damaging because minor point inefficiencies have a much lower impact overall. Fel and the Phantoms are less effective when there's more arcs to dodge, and the Turretbricks wither under the additional fire if you focus on them.

Ordnance is still ordnance. E-wings and TIE defenders are definitely more useful when they don't eat half your points and there are other ships around to draw the heat off of them. Vipers aren't painful in 100pt, it's just people don't seem to like them.

Hmm, at the very least it should encourage more diversity in squad building. Unless, of course, instead of BBBZ they bring BBBBBBZ + upgrades :/

Now that I think about it, some of the 100 point lists only get more deadly with increased point limit. A wall of 6 B-wings is a terrifying thought.

Perhaps upgrades like "Squad Leader" or "Wingman" are enhanced ( more ships to aid ) and some expensive upgrades ( Advanced Proton Torpedos ) can be selected.

Hmm, at the very least it should encourage more diversity in squad building. Unless, of course, instead of BBBZ they bring BBBBBBZ + upgrades :/

Now that I think about it, some of the 100 point lists only get more deadly with increased point limit. A wall of 6 B-wings is a terrifying thought.

Only to face 11 or 12 Tie fighters with Howlrunner and some upgrades :P

I love 150 point games. They are more varied than standard 100s, they let you field a diverse lineup of ships and experiment with new combos.

I agree with many items already posted and to put it in a nutshell, "extremes are minimized!" That is,you don't see an extremely bad ship ruining your build and you dont see an extremely good ship dominating the board! Thats why we like using 150 as it helps keep things more in balance!

Best way to avoid 12+ TIEs is to use the old only 8 of one ship rule. Gives you plenty of swarminess without overwhelming the table.

150 gets a bit crowded on a 3x3, but higher point games tones down a lot of issues that people have with X-wing. I feel that 100pt. used to be the optimal game, but since about wave 4 on, 125 pts games are actually the new sweet spot.

150 point games. Otherwise known as...

"FFG, your 100 point thing you got goin'? It's really, really cute."

but yeah. It sucks because half the ships you're making now cost half that. Nobody uses E-Wings, Defenders and so on. It's not because they're bad ships, either. They're not even terribly overcosted, I find their values are just fine.

But, of course for 100 point games they cost too much, because 100 point games are, at this point, too f*cking small to be the standard FFG.

you would probably have triple disc lists, Han+Dash+Chewie/Leebo could fit which would be very annoying

you would probably have triple disc lists, Han+Dash+Chewie/Leebo could fit which would be very annoying

Nah because you can fit soo many autoceptors in 150 points they'd get torn apart pretty quickly.

you would probably have triple disc lists, Han+Dash+Chewie/Leebo could fit which would be very annoying

Nah because you can fit soo many autoceptors in 150 points they'd get torn apart pretty quickly.

It'd be amazing, and I'd love to watch it.

you would probably have triple disc lists, Han+Dash+Chewie/Leebo could fit which would be very annoying

Nah because you can fit soo many autoceptors in 150 points they'd get torn apart pretty quickly.

It'd be amazing, and I'd love to watch it.

You can fit Fel, Jax, Turr, and 2 Royal Guard Pilots into 150 (Compared to three Interceptors in 100 points)

Five ships turrets have a hard time hitting but with enough power to cripple the falcon in two turns and kill the outrider in one.

Five ships turrets have a hard time hitting but with enough power to cripple the falcon in two turns and kill the outrider in one.

I'm not sure you could bring all of them to bear on a single vessel. Definately not without leaving one or two in arc. And to get the Unique Pilots you're cutting the second modification on the Interceptors (Unless you go all five as just royal guards, in which case you can do RGP+AT+PTL+Hull Upgrade or Stealth Device)

That being said, the third fat turret feels like a weak link. Chewie+Lando ran basically every defensive upgrade they could, so there's not really room for Han or Dash there since Jan and 3P0 are both unique. You'd probably be better off with 4 Z-95s or 2 B-wings or something.

I don't see why FFG can't introduce two 1v1 tournament formats.

Oh, I forgot all about Escalation because that's been as dead as Epic.

A 7 X Wing swarm is fun in 150. Gives me an excuse to get all my Xs out.

5Bs and Etahn, anyone?

I actually love the 125-150 (particularly 150) level games since you just get more ships on the board, and support oriented ships (Jan, Etahn, Serissu) just get better with more ships on the board to be bigger threats than the supports. Personally, I like seeing the more unused pilots and ships on the board, and just more ships on the board in general.

If the play area remains the same from what I have heard is that at first ships don't tend to last long. In 100 point standard turn 2 is usually the first round of shooting. In 150 points turn 2 usually sees the first ship off the table. Blocking and overlapping becomes more common in the first game. Also once a side gets ahead it is very hard for the other side to even it up such as making a 1 vs 2 fight a 1 vs 1 fight in 150 you end up with more situations of 1 vs 3 or 2 (small ships) vs 5.

If the play area remains the same from what I have heard is that at first ships don't tend to last long. In 100 point standard turn 2 is usually the first round of shooting. In 150 points turn 2 usually sees the first ship off the table. Blocking and overlapping becomes more common in the first game. Also once a side gets ahead it is very hard for the other side to even it up such as making a 1 vs 2 fight a 1 vs 1 fight in 150 you end up with more situations of 1 vs 3 or 2 (small ships) vs 5.

Have you experienced it though? My group and I moved to this format last meeting and we have found we prefer it...the 3x3 table was plenty of room and it never felt crowded. In fact I have felt the same board in a 100 pt game felt somewhat empty. We will be sticking with this format...it allows us to run ordinance as well as ships we just like that may be "sub optimal."

I would love to see it become the new standard...

Best way to avoid 12+ TIEs is to use the old only 8 of one ship rule. Gives you plenty of swarminess without overwhelming the table.

Meh. Get a TIE Interceptor swarm to complement the TIE Fighter swarm. Looks terrific too.