Compensating Computer:
Mod - Cost: 0
Equip this card only if you do not have an EPT slot.
When you roll attack dice using a missile, torpedo secondary weapon, or an enemy ship detonates a mine originating from your ship, you may change all [focus]s to [hit]s.
There, ordnance is fixed.
Action economy addressed.
Low PS addressed: You still have to get a TL, and work for that. Fair game.
- Makes it useful to take a bunch of low cost generics and put utility missiles on them.
Damage output increased.
Works for ALL buff-needed ordnance: Prockets are good enough.
Works for mines. Sorry Proton Bomb will still suck.
Works with:
Works for all generics that can carry ordnance: Tie Adv, Xs. etc.
Doesn't affect: Ints, Phantoms.
Does conflict with Auto on A wings. Also not usable on Greens or high level As, bu these can do conventional firing via 2action PTL and high PS. Besides, you're always taking Prockets on As anyway. Which coincidentally do not get buffed by this.
Buffs Rebel Ys: Horton and Dutch. Both whom are un-used pilots in this current day and age.
Doesn't work with PS5 Syck or Firespray.
Will work with new Wave 7 ships with no EPTs.
Higher PS ships with EPT can usually simply take PTL and do a big ol' blast with their high PS gained TL F.
Honestly also, spending for PS gives you less to spend for ordnance anyway.
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Other versions:
Skillshot:
EPT - Cost: 0
When you roll attack dice using a missile, torpedo secondary weapon, or an enemy ship detonates a mine originating from your ship, you may change all [focus]s to [hit]s.
or
Add: Each missile, torpedo or bomb that costs 4 or more is reduced in cost by 1 point.