No StarVipers at the tables, no StarViper talk ....

By TheRealStarkiller, in X-Wing

:)

Its all about tactics.

I'm more an average performing player. I know that even if I use top tier lists I will lose against the top players - especially because they are trained to beat top tier lists.

So I try to come up with lists that are so unlikely that opposing players don't know how to place obstacles and ships in a way that it would reduce the efficiency of my lists. And while the game is running, I hope for some key mistakes besides my opponent, because StarVipers are so unfamiliar to play against.

Can't await to use the 4 Vipers in Epic - completely upgraded, of course.

My next take will be:


N’Dru Suhlak (19)
Z-95 Headhunter (17), Lone Wolf (2)

Black Sun Enforcer (27) x 3
StarViper (25), Autothrusters (2)

Shulak will be a perfect bait for the viper trap.

:)

Its all about tactics.

I'm more an average performing player. I know that even if I use top tier lists I will lose against the top players - especially because they are trained to beat top tier lists.

So I try to come up with lists that are so unlikely that opposing players don't know how to place obstacles and ships in a way that it would reduce the efficiency of my lists. And while the game is running, I hope for some key mistakes besides my opponent, because StarVipers are so unfamiliar to play against.

Can't await to use the 4 Vipers in Epic - completely upgraded, of course.

My next take will be:

N’Dru Suhlak (19)

Z-95 Headhunter (17), Lone Wolf (2)

Black Sun Enforcer (27) x 3

StarViper (25), Autothrusters (2)

Shulak will be a perfect bait for the viper trap.

I really like this list (it is why I got a 3rd SV), but I can't help thinking about Red Castle's list with the Vigos. It is strange, but 6 points for the PS bid to PS3 is actually not a terrible option. It gives you better matchups versus PS2 generics (particularly B-wings), and saves you somewhat from Predator. A primary turret with 2 rerolls from Predator is going to throw 3 hits at you far too often for Autothrusters alone to save you.

If all the Starvipers were +2 PS they would all be perfect (even if they cost another point, I would happily sacrifice the ability to run 4).

Just a little teaser right there:

Black Sun Vigo (31) x 2
StarViper (27), Flechette Torpedoes (2), Autothrusters (2)

Black Sun Soldier (19) x 2
Z-95 Headhunter (13), Cluster Missiles (4), Glitterstim (2)

My next take will be:

N’Dru Suhlak (19)

Z-95 Headhunter (17), Lone Wolf (2)

Black Sun Enforcer (27) x 3

StarViper (25), Autothrusters (2)

Shulak will be a perfect bait for the viper trap.

That's exactly the other team I had in mind before deciding to take the 3 Vigos and the Prospect.

Should your opponent concentrate fire on N'Dru or the Starvipers? The part where I have the more trouble with the Starviper is the start of the fight, right after the first range 3 shots, trying to scatter without getting blocked (when against a swarm). If they focus on N'Dru, that should give the Starvipers the place to get into position; if they focus on the Starvipers, N'Dru is a very deadly flanker. I'll definetly also give it a try sometime.

As for the teaser with Wave 7, mine is:

2x Black Sun Vigo + Autothrusters

2x PS2 Kirhaxz pilot (should not cost more than 21pts)

My next take will be:

N’Dru Suhlak (19)

Z-95 Headhunter (17), Lone Wolf (2)

Black Sun Enforcer (27) x 3

StarViper (25), Autothrusters (2)

Shulak will be a perfect bait for the viper trap.

That's exactly the other team I had in mind before deciding to take the 3 Vigos and the Prospect.

Should your opponent concentrate fire on N'Dru or the Starvipers? The part where I have the more trouble with the Starviper is the start of the fight, right after the first range 3 shots, trying to scatter without getting blocked (when against a swarm). If they focus on N'Dru, that should give the Starvipers the place to get into position; if they focus on the Starvipers, N'Dru is a very deadly flanker. I'll definetly also give it a try sometime.

As for the teaser with Wave 7, mine is:

2x Black Sun Vigo + Autothrusters

2x PS2 Kirhaxz pilot (should not cost more than 21pts)

I fear the PS2 Kirz will be as popular as X-Wing Rookie Pilots.

How about 2 Vipers + AT and 2 HLC Skycs for the kicks?

I fear the PS2 Kirz will be as popular as X-Wing Rookie Pilots.

How about 2 Vipers + AT and 2 HLC Skycs for the kicks?

And that's exactly for this reason that I can't wait for the Kirahxz to come out. I always love a little challenge (even though I'm a pretty average player, so every game is a challenge in itself) and going against the popular opinion. That's probably why I'm one of the early adopter of the Defender, and now the Generic Starviper. Looking at the wave 7 preview, the Kirahxz looks like the ship that will be left behind. But since it was my ship in SWG, I'm here for it.

Jesus!

Why don't you just go with this list:

Tetran Cowell (26)
TIE Interceptor (24), Autothrusters (2)

Kir Kanos (26)
TIE Interceptor (24), Autothrusters (2)

Lieutenant Lorrir (25)
TIE Interceptor (23), Autothrusters (2)

“Fel's Wrath” (23)

I said that I love a little challenge, not that I was suicidal... <_<

When I bring a squad to the table, that's because I see value in it. I do see value in the generic Kirhaxz, I'm not sure it is Top tier (we still need to know his value and dial), but there is definetly value in it.

If it's 20pts (my guess), I could put Inertial Dampeners on them; if it's 19pts, I could give them Glitterstim.

;)

There is a small chance that the Kirx will be 20 points only. Inertial Dampeners would be pretty tempting on them I guess.

;)

There is a small chance that the Kirx will be 20 points only. Inertial Dampeners would be pretty tempting on them I guess.

Well, since the community (and at least one Dev) consider the X-Wing overpriced, and that the stats of the Kirhaxz is the same of a X-Wing but slightly worst (4H1S instead of 3H2S), the dial would have to be pretty amazing to justify a 21pts cost.

Either way, I can't wait to try this combination of ship (2 Scyk, 3 Kyrhaxz) just so I can name the list: ''I'm 2 Scyk of the KKK'' :D

The Kirhaxz is the scum multi-role medium fighter. Just like Tie Advanced and X-Wings.

And we saw that FFG don't want to see 5 of them in 100 point games.

So I think the basic Kirhaxz will be 21 points. And maybe a fix for this ship about 1-2 years after the X-Wing got a fix.

I might of course be wrong ... :)

the special-k generic better be 19 points <_<

I can appreciate challenges (Yay defender!) but the x-wing and the scum x-wing are not going to have any redeeming qualities because they will remain jousters that can't joust (assuming the special-k is not priced appropriately)

unless the dial or the PS 6 is amazing, it's not going to have anything going for it. The defender can be overpriced, but the combination of ion/flechette cannon and white 4k give it unique merit. The starviper generic is overpriced, but its got both boost and roll and can pack some sexy thrusters. The X-wing just dies to fat turrets and HLCs before it has an impact, unless you use one of the awesome, durable pilots.

Edited by ficklegreendice

the special-k generic better be 19 points <_<

I can appreciate challenges (Yay defender!) but the x-wing and the scum x-wing are not going to have any redeeming qualities because they will remain jousters that can't joust (assuming the special-k is not priced appropriately)

unless the dial or the PS 6 is amazing, it's not going to have anything going for it. The defender can be overpriced, but the combination of ion/flechette cannon and white 4k give it unique merit. The starviper generic is overpriced, but its got both boost and roll and can pack some sexy thrusters. The X-wing just dies to fat turrets and HLCs before it has an impact, unless you use one of the awesome, durable pilots.

SV's and Defenders for life. All I need are Clawcraft, and X-wing will be complete.

The Kirhaxz is the scum multi-role medium fighter. Just like Tie Advanced and X-Wings.

And we saw that FFG don't want to see 5 of them in 100 point games.

So I think the basic Kirhaxz will be 21 points. And maybe a fix for this ship about 1-2 years after the X-Wing got a fix.

I might of course be wrong ... :)

That's certainly the reason why both those ships are at 21pts, but the game has evolve since then, and we now have a different developping team that try to correct the errors from the past. But anyway, I think that we went off-topic enough. :P

SV's and Defenders for life.

Amen to that. They might be overpriced but their dial definetely make up for it!

Funny thing, I spent a lot of time flying Bombers and Defenders, working around the fact that their only white hard turn is the 3 and planning my maneuvers according to that, that now with the Starviper being the total opposite, I think I'll need a couple of game to readapt.

In fact, the StarViper is a very considerable craft.

Guri can be lethal. Xizor can be pain in the a...

Especially with Autothrusters.

Still, I wished the Virago also could be equipped with a cannon.

In fact, the StarViper is a very considerable craft.

Guri can be lethal. Xizor can be pain in the a...

Especially with Autothrusters.

Still, I wished the Virago also could be equipped with a cannon.

What I wish for would be a little more customization for the Generics. If the System or Illicit slot would have been common instead of tied to the title, I think we would see a couple more Generic Starviper.

Won my Local X-wing night last night with Xizor and 5 Z's Killed Chirpy/Whisper and a Han/Dash with it :)

Lowly Z killed off Whisper in the end, Xizor punched 3 through in one shot, then stipped a focus and evade token with his dying return fire at Range 1, then the lowly Z cleaned up! :)

I think It may also be the list I take to UK Nationals in a few days time.

In fact, the StarViper is a very considerable craft.

Guri can be lethal. Xizor can be pain in the a...

Especially with Autothrusters.

Still, I wished the Virago also could be equipped with a cannon.

What I wish for would be a little more customization for the Generics. If the System or Illicit slot would have been common instead of tied to the title, I think we would see a couple more Generic Starviper.

I wish the title would not have been unique or that there was a non-unique version of the title. (maybe just a system OR an Illicit.) I understand why the title is unique though.

In fact, the StarViper is a very considerable craft.

Guri can be lethal. Xizor can be pain in the a...

Especially with Autothrusters.

Still, I wished the Virago also could be equipped with a cannon.

What I wish for would be a little more customization for the Generics. If the System or Illicit slot would have been common instead of tied to the title, I think we would see a couple more Generic Starviper.

I wish the title would not have been unique or that there was a non-unique version of the title. (maybe just a system OR an Illicit.) I understand why the title is unique though.

I don't. I don't even understand why it is a title. Just give Starviper the two slots natively and add a point to the cost. Sure you wouldn't be able to fly 4 of the scrubs but you could put together a pretty strong list with Guri and two Vigos with Autothrusters and and something in their system slot. I think the generic StarVipers are pretty good candidates for Accuracy Correctors.

ew no don't add any more points to the generics, they're overpriced as is :(

I also don't really get virago

paying more points for the privilege of paying more points just baffles me in general, but it's understandable in cases where you get a very cheap ship that would get crazy if it could spam an incredibly potent upgrades (a problem you solve by making ships that take said potent upgrades more expensive). Problem is the viper (and the scyk) are the opposite cheap for what they bring <_<

I do see the value of the slots on Xizor, though. Dude becomes a PS 9 monster with FCS and inertial is quite fun (though I believe glitterstim will supplant it in short order), or a hilarious giver of 0 **** with sensors.

Guri I felt just never needed it. Give the old girl some thrusters and predator/lone-wolf and she'll get the job done.

Edited by ficklegreendice

FCS on the generics would be nice. It would help free up their actions for re-positioning after the maneuver.

It is a dramatically different ship with the title. You (should) fly it differently. Try this one day. Give both Guri and Xizor the title and play around with System and EP upgrade combos. It gets brutal. You'll soon see why that title is unique.

The problem with the Star viper is you only get the Virago, and thus the system upgrade, on the two named pilots. The squad regulars are all PS3, but you don't get the upgrade below PS4. The value in cheap Y's, A's, B's, firesprays, interceptors, etc is that you can juice up the low to mid cost ships. With the starviper, you are getting an un-upgradable ship a a point cost that will give you a lot more options it other models.

There is no problem with the Starviper, the ship is just fine as is. A little more customization for the Generic would have been nice, but the lack of it is not a problem.

After having played with the Generics for a while, I do believe that the dial compensate for the overpriced stats. It is not a ship that you will put on the table and automatically expect success, it's not as forgiving as say a B-Wing, but if you can exploit his dial and action bar to his fullest, it is a very good ship. If the green dice also doesn't fail you, then it is a great ship!

Personally, having flown the Viper quite a few times now, I think it really, REALLY needs the evade action.

Personally, having flown the Viper quite a few times now, I think it really, REALLY needs the evade action.

Best defense, no be there.

This is a highly mobile fighter. It is not an interceptor (but can play one in a pinch) and is more rugged than a TIE. This ship would have no weakness if it could evade and there would be 1 or 2 in every list.