No StarVipers at the tables, no StarViper talk ....

By TheRealStarkiller, in X-Wing

I like Smanglers better. It makes me think of Smuckers....old fashioned Jelly and Jams.

How about this:

Guri (44)

StarViper (30), Outmaneuver (3), Advanced Proton Torpedoes (6), Virago (1), Autothrusters (2), Fire-Control System (2)

Binayre Pirate (14) x 4

Z-95 Headhunter (12), Feedback Array (2)

I like that idea. With Guri's ability, advanced protorps are sure tempting. However, I think it would work best if you can get behind at range 1 of your target. Not only are they eating a nasty shot, but you got good position for later. And somehow, I feel advanced sensors would make that easier to pull off, although then the TL might become tricky to get (although it might be possible to grab it a turn before).

also beware opprotunist. The starviper has an amazing dial...until it gets stressed and turns into a B-wing

With Guri's ability, stress be damned :P

Also, don't forget she's still got a sensor jammer and if she gets behind ya, k-turn isn't going to help!

Edited by blade_mercurial

Had fun in store champs running this

99 points

Prince Xizor (36)
StarViper (31), Predator (3), Autothrusters (2)

Binayre Pirate (12) x 3

Laetin A’shera (27)
M3-A “Scyk” Interceptor (18), “Heavy Scyk” Interceptor (2), Stealth Device (3), “Mangler” Cannon (4)

Laetin just gets no shots, Tie swarm didn't even bother shooting at him :D So you have two ships opponent refuses to shoot, and its your best damage dealers

Had fun in store champs running this

99 points

Prince Xizor (36)

StarViper (31), Predator (3), Autothrusters (2)

Binayre Pirate (12) x 3

Laetin A’shera (27)

M3-A “Scyk” Interceptor (18), “Heavy Scyk” Interceptor (2), Stealth Device (3), “Mangler” Cannon (4)

Laetin just gets no shots, Tie swarm didn't even bother shooting at him :D So you have two ships opponent refuses to shoot, and its your best damage dealers

You had fun, good.

What about success?

Won vs Xizor + 4 z-95 with feedback, won vs Skill 9 trio - Vader, Soontir, whisper with VI (it was laetin vs Whisper in the end and my dice was hotter), Won vs Lamda+ defender casual list. Lost 100-0 to panic attack (3 B with tactician + Ion Y with stressbot). Lost to Tie swarm on 5 points, didn't get to the cut due to strenght of schedule :(

After reading the entire thread, I believe I know what is the problem with the Starviper: lazy players.

No one wants to adapt? People want a Tie Interceptor clone with a Scum insignia? This is so lame.

The Starviper is a ship that takes skill to fly and people seem to prefer fat turrets or overpowered known combos like Soontir, Whisper and other builds that people talk so much about them that you don't know if they are really good or if it's the players that are just good playing with them cos there's just extensive texts teaching you how to play with that build. So it becomes easy to play if you already know how to play it and get the best of it.

I see a lot of people that probably does not have the expansion and talk like they are the masters of wisdom, but never had the Starviper's dial in their hands planning the next move in an actual game. People should stop theorizing and start playing more, instead of wandering how something will function, try it at the table and see it for yourself. Perharps you're underestimating how concerned your opponent will be once you've made a S-loop to blast them at range 1 without return fire gaining a free focus with Guri while having a target lock from FCS. If that's now powerful, I don't know what is.

Not to mention the Scum are still short on ship options comparing to Rebels and Empire, that's why there will be 2 Scum ships next wave, while 1 Rebel and 1 Empire.

I recommend you guys to play more, theorize less.

After reading the entire thread, I believe I know what is the problem with the Starviper: lazy players.

No one wants to adapt? People want a Tie Interceptor clone with a Scum insignia? This is so lame.

The Starviper is a ship that takes skill to fly and people seem to prefer fat turrets or overpowered known combos like Soontir, Whisper and other builds that people talk so much about them that you don't know if they are really good or if it's the players that are just good playing with them cos there's just extensive texts teaching you how to play with that build. So it becomes easy to play if you already know how to play it and get the best of it.

I see a lot of people that probably does not have the expansion and talk like they are the masters of wisdom, but never had the Starviper's dial in their hands planning the next move in an actual game. People should stop theorizing and start playing more, instead of wandering how something will function, try it at the table and see it for yourself. Perharps you're underestimating how concerned your opponent will be once you've made a S-loop to blast them at range 1 without return fire gaining a free focus with Guri while having a target lock from FCS. If that's now powerful, I don't know what is.

Not to mention the Scum are still short on ship options comparing to Rebels and Empire, that's why there will be 2 Scum ships next wave, while 1 Rebel and 1 Empire.

I recommend you guys to play more, theorize less.

Well, I guess you've got it all figured out. It should only be a matter of time before we see you taking regionals with your StarViper lists.

After watching and losing to a Prince list at regionals I've decided I'll give him a try next time I get to play.

Prince Xizor — StarViper 31

Veteran Instincts 1

Fire-Control System 2

Inertial Dampeners 1

Autothrusters 2

Virago 1

Ship Total: 38

Syndicate Thug — Y-Wing 18

Ion Cannon Turret 5

Unhinged Astromech 1

BTL-A4 Y-Wing 0

Ship Total: 24

Syndicate Thug — Y-Wing 18

Ion Cannon Turret 5

Unhinged Astromech 1

BTL-A4 Y-Wing 0

Ship Total: 24

Binayre Pirate — Z-95 Headhunter 12

Feedback Array 2

Ship Total: 14

Maybe drop the astro's for initiative?

After reading the entire thread, I believe I know what is the problem with the Starviper: lazy players.

No one wants to adapt? People want a Tie Interceptor clone with a Scum insignia? This is so lame.

The Starviper is a ship that takes skill to fly and people seem to prefer fat turrets or overpowered known combos like Soontir, Whisper and other builds that people talk so much about them that you don't know if they are really good or if it's the players that are just good playing with them cos there's just extensive texts teaching you how to play with that build. So it becomes easy to play if you already know how to play it and get the best of it.

I see a lot of people that probably does not have the expansion and talk like they are the masters of wisdom, but never had the Starviper's dial in their hands planning the next move in an actual game. People should stop theorizing and start playing more, instead of wandering how something will function, try it at the table and see it for yourself. Perharps you're underestimating how concerned your opponent will be once you've made a S-loop to blast them at range 1 without return fire gaining a free focus with Guri while having a target lock from FCS. If that's now powerful, I don't know what is.

Not to mention the Scum are still short on ship options comparing to Rebels and Empire, that's why there will be 2 Scum ships next wave, while 1 Rebel and 1 Empire.

I recommend you guys to play more, theorize less.

A large part of this is that building an effective list including Guri or Xixor is very difficult. They fill an uncomfortable point space for scum.

Edited by Aminar

After reading the entire thread, I believe I know what is the problem with the Starviper: lazy players.

No one wants to adapt? People want a Tie Interceptor clone with a Scum insignia? This is so lame.

The Starviper is a ship that takes skill to fly and people seem to prefer fat turrets or overpowered known combos like Soontir, Whisper and other builds that people talk so much about them that you don't know if they are really good or if it's the players that are just good playing with them cos there's just extensive texts teaching you how to play with that build. So it becomes easy to play if you already know how to play it and get the best of it.

I see a lot of people that probably does not have the expansion and talk like they are the masters of wisdom, but never had the Starviper's dial in their hands planning the next move in an actual game. People should stop theorizing and start playing more, instead of wandering how something will function, try it at the table and see it for yourself. Perharps you're underestimating how concerned your opponent will be once you've made a S-loop to blast them at range 1 without return fire gaining a free focus with Guri while having a target lock from FCS. If that's now powerful, I don't know what is.

Not to mention the Scum are still short on ship options comparing to Rebels and Empire, that's why there will be 2 Scum ships next wave, while 1 Rebel and 1 Empire.

I recommend you guys to play more, theorize less.

I can agree with the belief that there are a lot of decent combos out there that are good to get to top tables in major events, but that people don't them out as they are caught in the "meta" of what the internet says is good. It's funny when everyone is used to xyz builds, but suddenly someone breaks out at a major event with something no one's heard of before and it blows everyone's mind. There are probably a dozen more highly competitive lists that are out there that can get to the top tables.

The problem is that there are some builds that are even more efficient in their points and have players who have played their list for longer against a wider variety of players than the person who brings an unknown list. So, they probably don't win. For example, big turret ships have an innate advantage to tournament matches due to the time limit. It's just something that they can run away on the table and win.

The Starviper is a great ship in certain roles, at least for the named pilots. Guri is very fun to play and can be a great knife fighter, but she is somewhat hampered by her pilot skill. Xizor's superior PS makes him a great ace, and his ability can keep him alive a long time, even with poor evade rolls.

I have used Xizor (VI, Virago, FCS, autothrusters, dampeners) and 5 pirates in 3 tournaments so far with a good track record. First time was at a store championship, where I went 5-0 through qualifying and then lost in top 8. Next one I went 4-1 through qualifying and then won. This past weekend I went 5-0 through qualifying and then made top 4 at a regional.

Xizor at PS9 with the above upgrades is a force to be reckoned with. He is hard to hit with 3 AGI and autothrusters, and if he gets hit, he has plenty of other ships to shrug off the damage to. With FCS, he doesn't have to clear stress right away (as was mentioned above), keeping his movement unpredictable. It also helps keep offense up when Slooping. Inertial dampeners save him from certain death 1-2 times on a typical tournament day. They are also great at helping you get him behind an enemy ship, most commonly an IG-2000 that has just K turned or Slooped.

With the list at only 98 points, you usually get to choose whether you want initiative, which is great for blocking with the pirates (TIE swarm players are always blown away when their initiative gets stolen) or forcing an opposing PS9 ace to move first so they can't arc dodge and run from Xizor.

I have used this list to beat TIE swarm, double YT, 5 ship rebel, double interceptor + Firespray, Robots (3 games), Corran/Han, Soontir/Chirpy, and several other lists. I have seen other solid lists that use StarVipers but this one is probably the best IMO. Just don't try to use the StarViper like an interceptor. It's much more like a B wing with engine, at least how I fly it.

A bwing with engines that never gets shot*

I slapped that build on the table last saturday. Guess what stopped it?

Wasn't turrets :P

Edited by ficklegreendice

After reading the entire thread, I believe I know what is the problem with the Starviper: lazy players.

No one wants to adapt? People want a Tie Interceptor clone with a Scum insignia? This is so lame.

The Starviper is a ship that takes skill to fly and people seem to prefer fat turrets or overpowered known combos like Soontir, Whisper and other builds that people talk so much about them that you don't know if they are really good or if it's the players that are just good playing with them cos there's just extensive texts teaching you how to play with that build. So it becomes easy to play if you already know how to play it and get the best of it.

I see a lot of people that probably does not have the expansion and talk like they are the masters of wisdom, but never had the Starviper's dial in their hands planning the next move in an actual game. People should stop theorizing and start playing more, instead of wandering how something will function, try it at the table and see it for yourself. Perharps you're underestimating how concerned your opponent will be once you've made a S-loop to blast them at range 1 without return fire gaining a free focus with Guri while having a target lock from FCS. If that's now powerful, I don't know what is.

Not to mention the Scum are still short on ship options comparing to Rebels and Empire, that's why there will be 2 Scum ships next wave, while 1 Rebel and 1 Empire.

I recommend you guys to play more, theorize less.

We all make our lists based on what ships can do the most at optimal use. I think Starvipers are quite fun. But when you talk about overall usefullness, no matter how good you are with them an ewuall skilled player flying better ships is still going to win. And there are better ships. I play against a number of people who are just as good at this game as I am. If my list uses "skill heavy" ships and they use good ships, they'll still win. I'm capable of flying any ship to potential. But the Starvipers skill ceiling isn't all that high. They aren't some kind of miracle ship where when you reach level 10 starviper pilot you can suddenly fly circles around someone with them. They're a ship where they cap out at level ten while the Falcon and Agressors and Interceptors go to 11. And beyond. A large part of this is that building an effective list including Guri or Xixor is very difficult. They fill an uncomfortable point space for scum.

I got pretty badly smeared by my friend's Soontir, Carnor, Turr list recently. All I have to say is getting ONE shield is not equivalent to being able to focus/evade every round. Sorry if that's a "gimmicky" tactic but that's what we expect interceptors to do. Not having an evade action is very bad for the Viper. I could over look this if the Viper was cheaper, had a generic mid ranged pilot with an EPT, and had non-exclusive access to Virago.

Lets not talk about the one ship that really effing should have evade or FOUR action bar things (and only has 3).

The Defender.

Should have EVADE.

After reading the entire thread, I believe I know what is the problem with the Starviper: lazy players.

No one wants to adapt? People want a Tie Interceptor clone with a Scum insignia? This is so lame.

The Starviper is a ship that takes skill to fly and people seem to prefer fat turrets or overpowered known combos like Soontir, Whisper and other builds that people talk so much about them that you don't know if they are really good or if it's the players that are just good playing with them cos there's just extensive texts teaching you how to play with that build. So it becomes easy to play if you already know how to play it and get the best of it.

I see a lot of people that probably does not have the expansion and talk like they are the masters of wisdom, but never had the Starviper's dial in their hands planning the next move in an actual game. People should stop theorizing and start playing more, instead of wandering how something will function, try it at the table and see it for yourself. Perharps you're underestimating how concerned your opponent will be once you've made a S-loop to blast them at range 1 without return fire gaining a free focus with Guri while having a target lock from FCS. If that's now powerful, I don't know what is.

Not to mention the Scum are still short on ship options comparing to Rebels and Empire, that's why there will be 2 Scum ships next wave, while 1 Rebel and 1 Empire.

I recommend you guys to play more, theorize less.

We all make our lists based on what ships can do the most at optimal use. I think Starvipers are quite fun. But when you talk about overall usefullness, no matter how good you are with them an ewuall skilled player flying better ships is still going to win. And there are better ships. I play against a number of people who are just as good at this game as I am. If my list uses "skill heavy" ships and they use good ships, they'll still win. I'm capable of flying any ship to potential. But the Starvipers skill ceiling isn't all that high. They aren't some kind of miracle ship where when you reach level 10 starviper pilot you can suddenly fly circles around someone with them. They're a ship where they cap out at level ten while the Falcon and Agressors and Interceptors go to 11. And beyond. A large part of this is that building an effective list including Guri or Xixor is very difficult. They fill an uncomfortable point space for scum.

I got pretty badly smeared by my friend's Soontir, Carnor, Turr list recently. All I have to say is getting ONE shield is not equivalent to being able to focus/evade every round. Sorry if that's a "gimmicky" tactic but that's what we expect interceptors to do. Not having an evade action is very bad for the Viper. I could over look this if the Viper was cheaper, had a generic mid ranged pilot with an EPT, and had non-exclusive access to Virago.

Xizor > evade

as long as you get to use it, of course

Focus on three dice, vs two shots or more is generally superior to evade

WHAD:

focus is 2/8 of each die. x3 = 6/8. You're still statistically better off with evade, though much can be said for those 3hits vs 3focuses evade token situations that make you want to scream.

also if youre going to shoot at someone, then yes, focus is better by far.

After watching and losing to a Prince list at regionals I've decided I'll give him a try next time I get to play.

Prince Xizor — StarViper 31
Veteran Instincts 1
Fire-Control System 2
Inertial Dampeners 1
Autothrusters 2
Virago 1
Ship Total: 38

Syndicate Thug — Y-Wing 18
Ion Cannon Turret 5
Unhinged Astromech 1
BTL-A4 Y-Wing 0
Ship Total: 24

Syndicate Thug — Y-Wing 18
Ion Cannon Turret 5
Unhinged Astromech 1
BTL-A4 Y-Wing 0
Ship Total: 24

Binayre Pirate — Z-95 Headhunter 12
Feedback Array 2
Ship Total: 14


Maybe drop the astro's for initiative?

I have been considering a similar list (minus the Feedback Array and with different upgrades on Xizor). I think the Astromechs are need with the BTL-A4 title. I am interested to know how this flies.

I love the Virgo, but I have yet to fly a naked Starviper. The dial is great, but I am not sure the ship is worth it without the Systems and Illicits. I used the following Squad in a casual match (see https://community.fantasyflightgames.com/index.php?/topic/145560-the-sleepy-prince/ for a battle report). I would like to fly it again swapping out Lone Wolf and Inertial Dampeners for Predator. Once Glitterstim is released, I might try to find a way to fit in on Xizor.

Prince Xizor (31)
Lone Wolf (2)
Advanced Sensors (3)
Inertial Dampeners (1)
Autothrusters (2)
Virago (1)
Binayre Pirate (12)
"Hot Shot" Blaster (3)
Binayre Pirate (12)
"Hot Shot" Blaster (3)
Binayre Pirate (12)
"Hot Shot" Blaster (3)
Binayre Pirate (12)
"Hot Shot" Blaster (3)
Total: 100

WHAD:

focus is 2/8 of each die. x3 = 6/8. You're still statistically better off with evade, though much can be said for those 3hits vs 3focuses evade token situations that make you want to scream.

WHAD? Couldn't find it, lest you meant WAHD which makes less sense.

Note I said 2 or more shots, which you're likely facing, early game. Though, this is an old argument. I think if you're looking at a generic starviper/defender, the focus option is further enhanced by high hp, if you're facing 1 shot, you'll use focus if it's fitting, and switch to offense if you survive, if you face multiple shots, focus is likely going to pay out better than evade.

Very tempted to run Xizor now, or a modification of the Guri I usually run.

Seriously considering VI+FCS Xizor, or a Sensor Jammer Guri.

After watching and losing to a Prince list at regionals I've decided I'll give him a try next time I get to play.

Prince Xizor — StarViper 31

Veteran Instincts 1

Fire-Control System 2

Inertial Dampeners 1

Autothrusters 2

Virago 1

Ship Total: 38

Syndicate Thug — Y-Wing 18

Ion Cannon Turret 5

Unhinged Astromech 1

BTL-A4 Y-Wing 0

Ship Total: 24

Syndicate Thug — Y-Wing 18

Ion Cannon Turret 5

Unhinged Astromech 1

BTL-A4 Y-Wing 0

Ship Total: 24

Binayre Pirate — Z-95 Headhunter 12

Feedback Array 2

Ship Total: 14

Maybe drop the astro's for initiative?

I have been considering a similar list (minus the Feedback Array and with different upgrades on Xizor). I think the Astromechs are need with the BTL-A4 title. I am interested to know how this flies.

I love the Virgo, but I have yet to fly a naked Starviper. The dial is great, but I am not sure the ship is worth it without the Systems and Illicits. I used the following Squad in a casual match (see https://community.fantasyflightgames.com/index.php?/topic/145560-the-sleepy-prince/ for a battle report). I would like to fly it again swapping out Lone Wolf and Inertial Dampeners for Predator. Once Glitterstim is released, I might try to find a way to fit in on Xizor.

Prince Xizor (31)
Lone Wolf (2)
Advanced Sensors (3)
Inertial Dampeners (1)
Autothrusters (2)
Virago (1)
Binayre Pirate (12)
"Hot Shot" Blaster (3)
Binayre Pirate (12)
"Hot Shot" Blaster (3)
Binayre Pirate (12)
"Hot Shot" Blaster (3)
Binayre Pirate (12)
"Hot Shot" Blaster (3)
Total: 100

ive flown that list. love it. I haven't been able to determine if 5 pirates is better, though.

WHAD:

focus is 2/8 of each die. x3 = 6/8. You're still statistically better off with evade, though much can be said for those 3hits vs 3focuses evade token situations that make you want to scream.

WHAD? Couldn't find it, lest you meant WAHD which makes less sense.

Note I said 2 or more shots, which you're likely facing, early game. Though, this is an old argument. I think if you're looking at a generic starviper/defender, the focus option is further enhanced by high hp, if you're facing 1 shot, you'll use focus if it's fitting, and switch to offense if you survive, if you face multiple shots, focus is likely going to pay out better than evade.

D and T are interchangeable or causative in doofus, sanskrit and japanese

Very tempted to run Xizor now, or a modification of the Guri I usually run.

Seriously considering VI+FCS Xizor, or a Sensor Jammer Guri.

DO ET!

WHAD:

focus is 2/8 of each die. x3 = 6/8. You're still statistically better off with evade, though much can be said for those 3hits vs 3focuses evade token situations that make you want to scream.

WHAD? Couldn't find it, lest you meant WAHD which makes less sense.

Note I said 2 or more shots, which you're likely facing, early game. Though, this is an old argument. I think if you're looking at a generic starviper/defender, the focus option is further enhanced by high hp, if you're facing 1 shot, you'll use focus if it's fitting, and switch to offense if you survive, if you face multiple shots, focus is likely going to pay out better than evade.

D and T are interchangeable or causative in doofus, sanskrit and japanese

Back on topic ... why would anyone put lone wolf on xizor? They are mutually exclusive at range 1 and 3+ and neither work at range 2 from a friendly.