I think the main prob with ordnance is that you want to use it with low cost ships, because ordnance is expensive and you don't want to make your high-cost ships even a more juicy target - apart from that the high cost ships usually don't need extra ordnance to do their job.
BUT the low cost and thus low PS ships fail getting a lock on higher PS ships, which is required to fire the stuff.
Extra munitions is a very good start to give the ship an extra shot of whatever ordnance equipped for only 2 points. Now it has to made sure that the bombers actually has the chance to fire them - regardless of the chances to hit. So I don't want to overpower ordnance now or the bombers carring ordnance.
Since the affecting ships don't have access to an elite training - which would solve this problem by equipping "Deadeye", I want to present a simpe but effective quite similar idea like "Deadeye" as kind of a computer system to be equipped as a modification.
Missile Guidance System
Modification
"When you declare an attack with a [missile] or [torpedo] upgrade, you may discard a focus token to accuire a target lock on that ship."
cost: 1 Point
EDIT: 0 Points ![]()
So nothing fancy, this just should help grunts getting stuff off if they they survive until they can fire. And I don't want to make this more expensive then 1 point, because the grunts should be as cheap as possible nevertheless. Hence they still need to load Ordnance and Ammo. And yes ... you cannot use this together with Munitions Failsafe, but you still might want to have Munitions Failsafe on higher PS pilots.
What do you think? Would this be a thing?
Edited by TheRealStarkiller