After a rather brutal beating of a 3 TIE/I 1 TIE/LN group (see my post on Fel's Epic Fail), I went home and scribbled furiously to come up with a better matchup to take to the shop next week.
Currently, I have the 2 Core TIE Fighters, Imperial Aces, TIE/I (minus upgrade cards which were traded), TIE Advanced, TIE Phantom, Decimator, and Slave 1.
In order to field a proper swarm to put up with Rebel tank fighters, I've come up with this roster.
Turr Phennir + Determination + Autothrusters (28)
2X Royal Guard Pilots + Autothrusters (48)
2X Academy Pilots (24)
Downgrading the RGP's to Saber Squadron (I have 3) won't do me much good as that saves me a grand total of 2 points which either lets me give each a VI (I have 2) which would turn them back into RGP's. I could give one a Calculation and the other Draw their Fire, but I'd rather keep Focus for defense or multiple offense changes and a TIE/I can't really tank too many hits for another player. I only have 1 Alpha Squadron pilot with no real means of obtaining another (would it have seriously killed FFG to include 2 of those in Imperial Aces?). Even then that would only save me 8 points which would allow me to fatten up Turr or put some mods on the Academy Pilots (waste of points for cannon fodder). If I took off Autothrusters from Alpha Squad, I'd have enough for a third AP, but I'm stopping my spending on this game until a couple of paychecks.
Anything I could do to make this better?