My reservations about speed 0 lie more in the objective selection than in the ability to hit the brakes
While I think we should honestly reserve any criticism until we get more games in, especially with more options out, I do fear that the objective system will put an undue emphasis on the initiative bid. Rather than a game like Warmachine, where the objective is randomly generated and strictly positioned equidistant from both players' deployment zones, Armada allows you to skew objectives to your particular playstyle which can (and is intended to be) exploited
Shouldn't any undue emphasis be balanced by the points costs, and by the option for 3 missions to choose from if going first? if people start making 270 (out of 300) point fleets, then others may start showing up with 300 point fleets designed to work with any objectives. I like the system, and I think it should work well in the long run. It adds another layer of decision making that just isn't present in 40k/WM, etc.


