Collisions are here...just as they are in Star Wars: X-Wing. And just as players eventually incorporated them into their tabletop plans, so the same will it be in Star Wars: Armada. The way each system ruled collisions is slightly different though. But that's not why I bring up the discussion.
In some gaming circles, already is 'Collision' (aka Ramming) a dirty word. Had FFG just given a different name or explanation for the event that leads up to and prevents bases from overlapping we wouldn't think the purposeful use of a rule as 'dirty play'.
What if FFG had described the result and prevention of base overlap as a 'Close Quarter Battle' that automatically results in one point of damage to the hulls (from the close proximity of so many guns) of each ship? Maybe that would be a pill more easily swallowed insofar as the rules go. Maybe?
Sadly my alternative narrative just doesn't fly when you apply it to friendly ship bases overlapping (Close Quarter Battling?) each other. Oh well, back to the writing board.
The point of posting this was to share with you my belief that if the 'narrative reason' for the inclusion of a rule is strong it would more readily be accepted. I accept FFGs rule, naming, and narrative to prevent bases from overlapping. But if you don't, come up with an alternate narrative that sits better for you. In the end though, remember that the rule is the rule, regardless of how you dress it.