Damage card expansion packs and tournament packs --- needed

By EmpireErik, in X-Wing

Hello FFG:

This is just my idea but I think it will work:

I think a damage card expansion pack is needed. The only way to get a replacement damage deck is to buy the box set. After extensive play, I am sure a some people have lost cards or may need to replace cards or decks due to damage, inadvertent folding/bending, etc.

Some probably have two or three decks from core purchases, but selling replacement decks cannot be a bad idea for the community. After all, there is a dice expansion. So why not replacement damage decks.

Tournament decks: Everyone hears stories of gamed damage decks at tournaments. I am sure this next idea is something worth considering, and also, its nice swag for the participants. I would like to see "tournament damage decks." Basically, sealed damage decks, with maybe a custom back, such as "2015 store championship," "2015 Regionals," "2015 National", etc. These can be provided to the players at registration and are opened in the first game to ensure all players have the same "legal" damage decks, and they also get something to take home as swag. I am also sure a player will be willing to pay an extra $5 - $10 for the cost of a tournament deck at registration.

Also with the increase of ships, and hopefully, Epic games, multiple decks or expansions to the deck may be warranted.

Additional damage cards? This might be a good time to increase the damage deck to add unique critical effects to the expanded wave of ships, including scum ships and large ships. Should the 33 card damage deck be expanded to 43?, or more? Why not? However, this may require everyone to buy new upgraded damage decks, again great for sales, and I am sure a lot of people will not raise too much of a protest <-- well at least from those not on this forum, lol.

Just my idea....

No. There should not be anything associated with this game other than the core set that is a MUST buy, that's what makes this game a great game for anyone to start at anytime.

I like the idea of a damage deck for purchase and for tournament participation. I'd like it available for both, not sure tournament participation though as some people love the game, but have no interest in tournaments.

I don't like the idea of expanding the deck. While I understand the thinking, then things can really get confusing--some will have it, some won't, thus causing problems for 2 players as then the one with the expanded deck would then need to pull out just the expanded cards he added.

There are easy ways around added cards, such as changing the back colors. This way those cards can be segregated if the players agree. But the game is getting close to exhausting the deck during play.

No one said its mandatory.

Tourney damage decks are a great idea, but additional damage cards are not.

Replacement deck isn't a terrible idea, but tourney deck isn't really needed and changes to the damage deck would be detrimental.

Replacement deck isn't a terrible idea, but tourney deck isn't really needed and changes to the damage deck would be detrimental.

Ditto.

I think a tournament deck would be more welcome than another range ruler. And added damage cards would NOT be detrimental, maybe not really necessary but that's like saying another wave of ships would be detrimental. I think that at least in the Nationals and worlds, a sealed new damage deck should be used. Kind of like a sealed poker deck for high stakes games.

Edited by EmpireErik

I rarely bet more than $50K on X-wing, so sealed decks isn't really needed.

People are always talking about adding new types of crits, but the game is balanced around the current deck. If you add a crit that knocks out a crew you have blanket-nerfed all crew. Pretty ham-handed and not needed.

Also, I'd love to have a new range ruler.

Edited by TasteTheRainbow

For every new type of crit you add, you make it and all others more rare and therefore less applicable. The current deck applies to most lists most of the time, and could apply to all lists with a minor rules errata. Forcing tournament players to purchase another product is a poor business idea. Having two types of damage decks to choose from is even worse.

There's a lot of stuff that's changed/added since wave 1. It's time for an update to the deck.

I think eventually new damage decks will need to be available, things wear out. Perhaps rather than releasing it by its self include it in one of the upcoming expansions. Increase the cost of the expansion by some amount to cover the cost. Mixed feelings on new cards. Eventually with all of the new ships and skills available it may become necessary to have new damage cards that fit the expanded skill set. You could do it in a couple of ways. First you could release new damage cards again as part of an expansion, but the back design would have to remain the same, otherwise everyone would see that it was a new damage card coming up next when you take damage. You again could release an updated damage deck with a new expansion. It would seem that whatever is done, if anything, has to be cost effective for FFG, that is why releasing it as part of a new expansion might be the way to do it. Again we all will need replacement decks eventually, the idea of additional damage cards would have to be considered as new ships and skills are added.

I think eventually new damage decks will need to be available, things wear out. Perhaps rather than releasing it by its self include it in one of the upcoming expansions. Increase the cost of the expansion by some amount to cover the cost. Mixed feelings on new cards. Eventually with all of the new ships and skills available it may become necessary to have new damage cards that fit the expanded skill set. You could do it in a couple of ways. First you could release new damage cards again as part of an expansion, but the back design would have to remain the same, otherwise everyone would see that it was a new damage card coming up next when you take damage. You again could release an updated damage deck with a new expansion. It would seem that whatever is done, if anything, has to be cost effective for FFG, that is why releasing it as part of a new expansion might be the way to do it. Again we all will need replacement decks eventually, the idea of additional damage cards would have to be considered as new ships and skills are added.

1) Then not every deck would be identical.

2) If you wanted a card to dilute your damage deck because it didn't apply to your list, you'd add it. If it was worse than most cards in the standard deck, you'd forgo it.

Not a good idea, sorry.

Edited by z0m4d

There's a lot of stuff that's changed/added since wave 1. It's time for an update to the deck.

All of those changes have been balanced around the existing damage deck.

z0m4d,

Not sure what you are reading, but every deck would be identical as you added the new cards from the new expansions, granted everyone would have to buy the new expansions to get the new cards, but what new about that. We buy new expansions to get new cards already. Do you forgo using damage cards now, why would you then, they would be part of the damage deck to be used. Yes there will be a transition period just as with any expansion being allowed, but at some point just as with any new expansion it would become the norm. All of this conversation about ideas, FFG will do what they feel is necessary to keep the game successful, but remember change happens, the market changes, FFG will change the game as needed to keep up with its customer base.

Forcing everyone to buy a specific expansion for new damage cards is doubly bad.

New cards bad.

Forced expansion purchase bad.

There is currently no required second purchase. The outcry if they had one would be substantial and justified.

The idea of promotional tournament decks is fine.

The idea of purchasable damage decks is fine, much like the purchasable dice packs. I'd throw in purchasable templates as well, maybe nice acrylic ones.

The only way an updated damage deck would be viable would be if FFG pulled the Core Set and introduced a Core Set 2nd Edition. They could keep most of the contents the same, but otherwise take the opportunity to integrate many of the rule cards, FAQ decisions, and other things that have accumulated over time, as well as a revised damage deck. Or, they could totally rework the contents, maybe providing ships for all three factions instead of just Rebel and Empire.

Alternatively, and I don't see this as likely, they could FAQ one or another of the highly specialized crits to impact more card types. For instance, the Secondary Weapon crit could be expanded to include Astromechs and Salvaged Astromechs.

z0m4d,

Not sure what you are reading, but every deck would be identical as you added the new cards from the new expansions, granted everyone would have to buy the new expansions to get the new cards, but what new about that. We buy new expansions to get new cards already. Do you forgo using damage cards now, why would you then, they would be part of the damage deck to be used. Yes there will be a transition period just as with any expansion being allowed, but at some point just as with any new expansion it would become the norm. All of this conversation about ideas, FFG will do what they feel is necessary to keep the game successful, but remember change happens, the market changes, FFG will change the game as needed to keep up with its customer base.

Eg: There's a new damage deck card. It's in the T-70 expansion. I don't buy the T-70 expansion. You do. Not every damage deck is identical.

Buy sleeve protectors. They will keep your damage deck safe for a long time. Most people buy a second core set so that they have a spare damage deck for when the first one gets worn out or damaged. If you've gone through 2 damage decks you'll just have to soak up another core set. Remember, you can never have too many TIE Fighters!

There's a lot of stuff that's changed/added since wave 1. It's time for an update to the deck.

All of those changes have been balanced around the existing damage deck.

Except: nothing effects the sensors, modifications, crew, titles. The erratas and FAQ clarifications that involve new content and damage decks. IE IG-88.

Cards like blinded pilot and munitions failure needs cleaned up.

Yes, they have been balanced around the idea that the crits don't affect them in those ways. If you suddenly change that then you need to make another adjustment to balance it out. If you add a crit that removes crew then you've just blanket-nerfed all crew right when mass-B lists were already trending up and nobody will take big ships to real tournaments anymore. Now you have an actual problem to fix. Are you going to adjust all ships, points and abilities to match your new crits?

No. Just don't do it. The current crit deck is fine.

This is such a simple concept I'm a bit confused why people don't see the problem.

Nobody is going to stop playing large ships if one out of 30+ crit cards disables a crew function... Stop being an alarmist.

Other possible crit cards could be like something such as : comms failure, pilot cannot gain benefit from friendly pilots abilities and cannot receive free actions. Roll a dice at the end of each turn, if you roll (something) flip card face down.

There is a lot that can be added without disabling the game or getting players from playing in tournaments.

Edited by EmpireErik

You raise some good points, however the games always evolves.

The game does not collapse when a new ship comes out (sans phantom) and the game is not going to collapse on a few more damage cards.

Edited by EmpireErik

There's a lot of stuff that's changed/added since wave 1. It's time for an update to the deck.

All of those changes have been balanced around the existing damage deck.

Except: nothing effects the sensors, modifications, crew, titles. The erratas and FAQ clarifications that involve new content and damage decks. IE IG-88.

Cards like blinded pilot and munitions failure needs cleaned up.

And nothing effects the Astromech slot. So, what's your point? All upgrade slots NEED to have a chance to be affectec crits? Well, FFG clearly thought not since day 1.