I've played in a few tournaments now, and the first two locals drew me into a false sense of confidence. I've since performed pretty poorly in several, and want to change that!
What to use though? I've got Imp and Scum, but fancy a return to the Empire. I've painted my Decimator but not used it since, so there's one. I love Defenders, so there's the other! Not the most obvious or strong build, but I like them and want to work with it.
There's a tournament at the end of May in my local store (standard 100 pts affair), and the aim is to give a good showing. Not win it or anything crazy, just walk away knowing I made the best of what I've chosen and flew decently.
Here's the squad. Plan is to stick with it for at least 5/6 games before making changes.
Colonel Vessery (43) TIE Defender (35),Heavy Laser Cannon (7),Veteran Instincts (1)
Commander Kenkirk (56) VT-49 Decimator (44), Determination (1), Moff Jerjerrod (2), Weapons Engineer (3), Ysanne Isard (4), Anti-Pursuit Lasers (2)
Vessery stays at R3 and gets the TL from Kenkirk, who can take a few hits and hopefully dish a few out. It's not there to beat anything in particular, it's more an idea of how I'd like to play. I've not flown medium to high PS ships really, or two, so it's a different approach for me.
Practice 1
Weekly X-Wing night as usual at the FLGS. I rock up with my build to see plenty of people about. Good times!
First up is my Brother, who himself is trying something new. Time to put him in his place ![]()
Brother - 3 x Bounty Hunter. Easy to remember!
He set up strung across his edge. Lots of coverage there. He joked about just running them up and down the board asteroids permitting. Will he?
I pop Kenkirk on the far left edge (get on the side of a BH perhaps?). with Vessery to this right.
The inline BH goes straight whilst the other two begin the journey towards me. Ken/Vess both shoot out (S3/S5). Two turns in Vess survives 2 BH attacks with 5 evades out of 6 green. Maybe the dice are on my side tonight.
One BH goes down under fire from both of mine. Then I manged to 4K to the edge of a firing arc, and barrel roll just out! 4 hits and the second BH is in trouble.
Vessery takes some hits, and eventually goes down to the second BH. We're left with a 5HP Kenkirk (thank you Jerrerod) and a 3HP BH.
I get Ken alongside for a few turns but he's got an evade each turn and I can't make anything stick. But then it does! The Bounty Hunters have gone down and I've asserted my authority as the oldest brother. An odd build but a good start to the night.
100-43
I really need to remember to place Vess's TL down, and to do Isards's evade each time. Start of combat is awkward for remembering. Why can't it just be a free action?
Practice 2
AXYZ - Bit of an odd one this. Wasn't sure what to do at all! Maybe that was his plan.
All line up across the middle, the Rebel forces roll up. I once put Vessery on the outside this time but stick to the right edge with both. I move forward the same way again.
He goes straight again, so I figure its times to move in. But I misjudge the large base and stick Vessery into the side of Ken. No matter, I can still get two TLs and Vess can still HLC.
The Z goes down quickly with fire from both. It might be the cheapest but it's one less and one less blocker.
Wedge is a pain, but he presents himself to HLC twice (after a nice 4K from Vess). Ken finishes the job at R1. Anti-pursuit lasers get their one use of the night on the A-Wing!
With another 4K/Barrel Vess gets a bead on the Y, and it goes down through two rounds. The blocked A can't seem to recover and falls to crits from Ken.
100-0
APL came into things once, and that was nearly forgotten. Only upgrade I'm questioning at the moment. Unlucky with crits so Determination hasn't been used yet, but Jerjerrod and Isard are doing the business. Two TLs is teeing Vessery up a treat, and Ken is benefiting from it too.
Practice 3
****, I don't like this one.
RAC - Gunner, EU, Rebel Captive. I think there was more.
Fel - AT, SD, RG. You know the drill.
This was a horror show. Not surprisingly you might say. It seemed pretty much the perfect build to take me down and it did.
I just missed out on blocking Fel a few times (would APL damage strip Stealth?).
Vess was castrated. Pilot ability and upgrades all stripped before being shot down.
Even when I had TL/Focus at R1 on Fel he dodged them. He's pretty good.
He cleared up, and I given a lesson.
0-100.
Overall I had a good time. I remembered abilities and actions in the main, and made sensible dial choices, with the odd surprisingly effective 'I didn't think you were going to do that' from the enemy.
Granted the one 'known' build ruined me so I might have a job on my hands, but I'm hopeful, and looking forward to more.
I've had ideas about changing Ken up a bit. Dauntless instead of APL perhaps? But I think I'll stick for a few more games, try to go up against some more obvious builds and see where we go.
I'm on my way!
Edited by SDCC




