Picking a list for tourney on Monday

By Tensketch, in X-Wing Squad Lists

So I got a local tourney on Monday and I'm torn between two lists. Deadline to get the lists in is tonight. So I'm after some help, opinions and advice.
My 2 lists are
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TenZZZZZ
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100 points
Pilots
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Ten Numb (40)
B-Wing (31), Fire-Control System (2), “Mangler” Cannon (4), B-Wing/E2 (1), Tactician (2)
Bandit Squadron Pilot (12) x 5
OR
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ACB
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100 points
Pilots
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Blue Squadron Pilot (25) x 4
B-Wing (22), Accuracy Corrector (3)

I flew a modification of the first list last night (had marksmanship, which I never used) against Chewie + 2 Y Wings and lost 76-0 because I was an idiot and thought a 4 dice range 1 attack would be better than trying for the guaranteed crit (the crit wouldve got the kill and won me the game, I was annoyed but also found it hilarious), so I know the list can work and the guaranteed crit will be great against phantoms and Soontir.
But the second list is your classic 4 B's but with AC I'm rolling 2 hits each ship which at range 2-3 is at least 66% hits and 50% at range 1, which are good odds, but probably a bit naff against autothrusters.
So, anyone got any advice or modifications*? Thanks.
*By 'modifications' I mean slight changes to the list, not 'yeah fly imperial lol'
Edited by Tensketch

if you fly the first one maybe ten+calc+mangler+fcs+flachette torp. When i fly ten no matter how much i want to be at range 2 for tac i end up in a knife fight. But if you feel more comfortble with OP then go with it

I'd be interested to see how the for Bs with AC works out. My fear is it's not enough output. Bs are good at getting into R1 and they NEED to roll four booms at these times. FCS or Adv. Sensors makes sure I have the tokens to get the job done.

AC wouldnt take away my ability to focus or TL, so it's still do-able, but now I have the capability of scoring 2 hits minimum per ship.

It doesnt really make much sense to TL or focus if you have AC...use that barrell rol and knife fight!

I feel like Ten would be better off with VI + AdvSens + Mangler. He'd be much harder to arc dodge at PS 10, and AS helps against blockers and makes him more unpredictable. That would make him 39 points total, which gives you an extra point you could keep for initiative, or swap out 2 Z's for Biggs to protect Ten on the initial approach.

Edited by Pandademic