I'm new to the TO world and have run into a small asteroid when it comes to figuring out MoV.
Tournament rules state:
I'm new to the TO world and have run into a small asteroid when it comes to figuring out MoV.
Tournament rules state:
The app was wrong.
Suppose the winner destroyed W points, and the loser destroyed L points. Typically, the winner's MOV is 100 + (W-L), and the loser's MOV is 100 - (W-L). But if the winner tabled the loser, W = 100 regardless of how many points the loser brought.
So here's a practical example. Suppose I have BBBBZ and you have 8 Academy Pilots:
(1) If you destroy a B and a Z and I destroy five TIEs, L = 34 and W = 60. My MOV increases by 100+(60-34) = 126 and yours increases by 100-(60-34)=74.
(2) If you destroy a B and a Z but I destroy all of your TIEs, then L = 34 but now W = 100, despite the fact that I only destroyed 96 points' worth of ships. My MOV increases by 166, and yours increases by 34.
Edited by Vorpal SwordMachines can make mistakes with the exceptions so know what you're doing without it before you start using it.
There isn't much that can be added to Vorpal's post. For the most part MoV is the difference in points killed +/- 100 points because someone didn't want to deal with negative numbers. The exception is when all of someone's ships are destroyed where instead of actual points destroyed are used you could maximum points allowed.
Taken to another extreme I believe there is an 86 point dual Phantom build somewhere. If one Phantom is killed you get the points spent on that but then that second is worth 14 points more if lost.
The app was wrong.
Suppose the winner destroyed W points, and the loser destroyed L points. Typically, the winner's MOV is 100 + (W-L), and the loser's MOV is 100 - (W+L). But if the winner tabled the loser, W = 100 regardless of how many points the loser brought.
So here's a practical example. Suppose I have BBBBZ and you have 8 Academy Pilots:
(1) If you destroy a B and a Z and I destroy five TIEs, L = 34 and W = 60. My MOV increases by 100+(60-34) = 126 and yours increases by 100-(60-34)=74.
(2) If you destroy a B and a Z but I destroy all of your TIEs, then L = 34 but now W = 100, despite the fact that I only destroyed 96 points' worth of ships. My MOV increases by 166, and yours increases by 34.
The app was actually correct in his explanation of it, it's his expectation that was wrong. He's saying he thought that if you table your opponent you get 100+100 = 200 MoV points regardless of losses, but the app was still taking out losses in the event of a tabling, which it's supposed to do.
Though it sounds like he was also doing the loser's MoV incorrectly too, so your examples should hopefully make it clear, though you may want to fix the typo ![]()
The app was actually correct in his explanation of it, it's his expectation that was wrong. He's saying he thought that if you table your opponent you get 100+100 = 200 MoV points regardless of losses, but the app was still taking out losses in the event of a tabling, which it's supposed to do.
Though it sounds like he was also doing the loser's MoV incorrectly too, so your examples should hopefully make it clear, though you may want to fix the typo
That would be a big problem based on conceptualization. When you think "opponent's squad is worth full points" equates to having the maximum possible MoV you are completely discounting what your opponent has done.
Considering all the recent complaints about MoV I suspect they would be ten times worse if "tabling" your opponent automatically gave you a 200 point MoV which presumably leave 0 points for the guy that lost. If that is how scoring was done you'd do everything possible to make sure games go time even if you are losing because even if you destroy 80% of your opponents squadron you'd get screwed over if he manages to finish you off.
A game where one side get tabled could have MoV scores of 112 and 88 when all is said an done which is a long ways from 200/0.
...you may want to fix the typo
There are no typos in my post. The loser's MOV increases by 100 - (W - L).
...you may want to fix the typo
There are no typos in my post. The loser's MOV increases by 100 - (W - L).
Suppose the winner destroyed W points, and the loser destroyed L points. Typically, the winner's MOV is 100 + (W-L), and the loser's MOV is 100 - (W+L). But if the winner tabled the loser, W = 100 regardless of how many points the loser brought.
Your calculations after that are correctly subtracting but you've got the wrong operator in your listing of the formulas. It'd be pretty brutal if the loser ended up with negative MoV in a close match. I probably should have been more clear at first about what I was pointing out instead of being cheeky about it.
Edited by Otacon...you may want to fix the typo
There are no typos in my post. The loser's MOV increases by 100 - (W - L).
Suppose the winner destroyed W points, and the loser destroyed L points. Typically, the winner's MOV is 100 + (W-L), and the loser's MOV is 100 - (W+L). But if the winner tabled the loser, W = 100 regardless of how many points the loser brought.
Your calculations after that are correctly subtracting but you've got the wrong operator in your listing of the formulas. It'd be pretty brutal if the loser ended up with negative MoV in a close match. I probably should have been more clear at first about what I was pointing out instead of being cheeky about it.
Sorry, I still don't see the error.
If the winner kills 60 points and the loser kills 34, I'm saying the loser's MOV changes by 100 - (60 - 34) = 100 - 26 = 76.
As you have it, with the subtraction changed to addition, the loser's MOV would be 100 - (60 + 34) = 100 - 94 = 6.
That's the point, I didn't change anything in my quote of you, I was just trying to make obvious where the issue was. You have it as + in your original post.
Edited by OtaconOops, now I see it up there in the second sentence of the second paragraph. It isn't where the numbers are thrown in. Strangely if written as 100 - W + L it would be right. I guess the easy thing is to remember what a player's MoV is:
Player MoV = 100 + Player Kills - Opponent's Kills where your opponent uses the same formula from his PoV and both add to 200 when all is done.
That's the point, I didn't change anything in my quote of you, I was just trying to make obvious where the issue was. You have it as + in your original post.
:-[
...fixed. Thanks for sticking with me.
There's a quick way to double-check the MOV for a single game: if you add both players' together, you will always get 200.
That's the point, I didn't change anything in my quote of you, I was just trying to make obvious where the issue was. You have it as + in your original post.
:-[
...fixed. Thanks for sticking with me.
No worries, not always able to get things across clearly on the internet.
It wasn't too hard to see when you actually knew where to look but but when something is used correctly in several places you can miss the one place where it is wrong. That's why I pointed out by paragraph and line.