Have to give Christie a try. She seems like she'll work indeed. However, when building both an All and Life Christie, I realized that, honestly, over half of both versions were All/Life, and that both versions had their perks (All has comboability, Life has aggro), so I figured, screw it! Combine the best of both worlds and make something we don't see often these days: a dual-symbol deck! But, it isn't dual symbol in the (I'll play off 1 symbol this turn, 1 symbol the next). It's "depending on what I draw and what the match calls for, I'll use one symbol's strategy, primarily." It's my attempt at making the best Christie that can be built currently. Hope you guys enjoy!
Christie Monteiro* - All/Life Hybrid
Actions: 7
4x Frantic Search 3/4 +2-HIGH (All/Life)
3x Base Hold 2/5
Assets: 6
2x Ostrheinsburg Castle - Gay Vampires 3/5 +3-MID [Terrain]
2x Path of the Master 2/5 +2-MID [unique] (Infinite)
2x Designer Clothes 2/5 +3-HIGH [unique] (All/Life)
Attacks: 18
3x Fruit Picker 5/3 +1-MID [Kick] (All/Life)
4x Lunging Brush Fire 5/3 +2-MID [Kick] (All/Life)
3x Samba 4/3 +2-MID [Kick] (All/Life)
4x Slippery Kick 4/3 +2-LOW [Kick] (All/Life)
4x Side Flop 4/3 +2-HIGH [Kick] (All/Life)
Foundations: 34
3x One with the Rhythm 3/4 (All/Life)
4x For the Money 2/5 +3-MID
4x Genius Alchemist 2/5 (All/Life)
3x Controller of Souls 2/5
4x Body of Souls 2/5
4x Searching for Family 2/4 (All/Life)
4x Researching the Past 2/4 (All/Life)
4x Hunt for Jin 1/5 +2-LOW (All/Life)
4x Torn Hero 1/5
Total: 65
R/F & N-Joy!
Breakdown:
Christie Monteiro* - When it comes to All and Life's character line-up, simply put, it's so diverse, so arguing why did I pick Christie is kind of pointless. However, why Christie over Ivy, a character I've repeatedly said is her successor? Couple of reasons.
1. 7 HS and a built-in draw: She may be 9 health shorter than Ivy, but she has a bigger handsize which means that, should she draw into some attacks, she ought to have more foundations than an attack-hungry Ivy that has a clogged hand and will likely mulligan. Furthermore, her F is a slightly more reliable draw in that it's just F Commit: have some kicks on your card pool to work.
2. Fruit Picker: Ivy DOES have Raging Gnome, but it's extremely unpredictable, and in this deck, I have constant pressure put on the opponent by means of For the Money, Twilight Castle - Gay Vampires, One with the Rhythm, and SSS Loop, so that a Fruit Picker is almost guaranteed to kill, if not knock the opponent straight to Desperation. Raging Gnome is extremely predictable, and Path of the Master isn't particularly the most reliable asset with anti-asset existing in so many great forms.
3. Better synergy with her support. Ivy is such a braindead character. Build, SWS, attack strings as much as you possibly can, POTM and/or Gnome FTW. Boo. Christie applies stupid amounts of pressure due to her support and abuse of other cards that EVERY attack is a GIANT threat (or can be bluffed into being a threat), whereas Ivy really doesn't make cards threatening.
Attacking Combos...
1. Frantic Search, Slippery Kick. E with Designer Clothes to add Search to momentum, Slippery Kick is unblocked (3 damage). Form with One with the Rhythm. Play Side Flop, E with Side Flop, Side Flop is blocked. Lunging Brush Fire, E with Christie, E with Lunging Brush Fire, LBF is unblocked (7 damage), Gay Vampires activates and readies One with the Rhythm, One with the Rhythm activates and adds a card to their card pool, LBF adds Side Flop to the momentum and discards itself. Form with Body of Souls to get back Side Flop, play Side Flop. E with Side Flop, Side Flop deals damage (10 damage), adds Slippery Kick to hand, Gay Vampires readies Body of Souls, One with the Rhythm adds a card to their card pool. F with Base Hold, play Slippery Kick. Slippery Kick is unblocked (13 damage), Gay Vampires readies anything committed, One with the Rhythm adds a 3rd card to their card pool. Play Fruit Picker. E with Christie/Gay Vampires/FPicker, Combo E (+6 damage, 12 damage total), Fruit Picker is unblocked (22 damage), One with the Rhythm adds a 4th card to their card pool, if Gay Vampires is ready, it activates.
You could replace the "play Base Hold, Slippery Kick, Fruit Picker" with "play Slippery Kick, play Samba, loop 'til death." Gay Vampires helps pass checks, For the Money helps FORCE the opponent (because if they do not negate For the Money, they are taking a GIANT risk). Also, keep in mind that the above example didn't include Path of the Master, which would have killed ANY opponent.