Any combination of Deci and Def you would take to Regionals?

By TheRealStarkiller, in X-Wing

The D&D squad. Decimator and Defender.

So many combinations. So many possibilities.

But is there any one you would trust in and take it to Regionals with the current meta?

Huh that's a good idea.... Except against other fat turrets with boost. Fat Han and chirpy are a pain to deal with with defenders.

Oicunn + Vader + Gunner + Engine Upgrade + Daredevil

Rexler + VI + Mangler

Let hilarity ensure.

Should be 100 points exactsies.

Captain Oicunn — VT-49 Decimator 42

Rebel Captive 3

Ysanne Isard 4

Colonel Vessery — TIE Defender 35

Scimitar Squadron Pilot — TIE Bomber 16

Chir + VI

Rex + VI

= PS 10 for a start. Would we need PS10?

Chir + Ruthlessness

Rex + Ruthlessness

Would this be a good start to build a squad?

I know some of you guys love it to bits and are staunch defenders of the craft, but after flying it for half a year I can say dear Defender, 30+ points for a premium statline, a (barring the 4K) horrible dial for shedding stress/turning and bad action economy =

cae80d0eb2e488f591e65e03be29bea6ba44c09e

I really hope the twin ion engines card will fix that as I love the Defender outside of X-Wing.

You must either be crazy or got balls to take Defenders to Regionals. I'm aware of this. ^^

Maybe I would just go with Obsidian Sq again ^^

But there are so many anti-swarm Possibilities out there ....

And I'm not a fan of just copying popular winning lists.

If the Deltas had access to an elite training, this would actually be cool.

Defenders would need the same treatment the A-Wing got. Nobody is using the missile slot anyway on the Defender:

Tarkin's Refit:

Tie Defender only

Missile Upgrade

- 2 squad points

Black Squadron Training:

Tie Defender only

Title

Adds an EPT slot

Would this be cool or would this be cool?

But for now I really try to get a working list together ...

I need some good ideas from you ppl :)

Funnily enough I tried a Deci/Defender build at my club last night for giggles. We'd had three games of Armada and just wanted a quick game of x wing to round the night off. I went with Chirenau with Predator, Gunner, Mara Jade, Recon Specialist and Engine Upgrade and a PS1 Defender with Mangler cannon.

I was up against four Binayre Pirates, N'dru and Serissu with Heavy Scyk and Mangler Cannon.

I got mullered. The Deci ended up with four separate crits that effectively neutered it, leaving it unable to do any actions, sharp turns etc and the Defender just kinda fluffed it. I took out N'dru early on and from that point it all went my opponent's way. Still, we wanted a quick game :P

My experience of the Defender thus far has been overwhelmingly negative, and the Deci in my experience is just a bullet sponge that will always die. So no, I wouldn't take that build to regionals personally, but assuming you're more skilled than me (a generally fair assumption) then go for it, it'd make a nice change to the endless Dash/Corran, Fat Han and Phantom/Deci lists :)

I would look at something like this.


Chiraneau shoots first to strip tokens and shields, Rex shoots second to land focus crits. Predator on both so they don't need to spend actions for offense, Chiraneau practically has TL + Focus all the time.


Isard and Rebel Captive for protection.


Hmmmmmm, I might run this myself actually.


Rear Admiral Chiraneau (46)

Predator (3)

Ysanne Isard (4)

Rebel Captive (3)

Engine Upgrade (4)


Rexler Brath (37)

Predator (3)


Total: 100



The biggest defender's issue, along with their cost, if that they go down way too easily.

So, in order to make them work, you need to fly with them something that is more scary and which must be your opponent priority target. What does answer to this description? A decivader.

Oicunn determination - gunner - vader - rebel captive - tactical jammer 55

Rexler Brath VI - HLC 45

This list could be tweaked since probably you'd be better off with Vessery instead of Brath, but in our local meta this has proved to be very successfull since it has the upper hand against almost all imperial non-swarm list and could also deal with 2 rebel ships and is decent against fat han.

It struggle against well flown swarms, but it could be tweaked to have an easier time versus them, something like that:

Oicunn determination - gunner - vader - rebel captive - engine upgrade 58

Vessery HLC 42

I would run this:

Officers Club (100)

Rear Admiral Chiraneau — VT-49 Decimator 46

Expose 4

Ysanne Isard 4

Rebel Captive 3

Experimental Interface 3

Colonel Vessery — TIE Defender 35

Veteran Instincts 1

Engine Upgrade

You have good firepower on Chiraneau and can Expose off Ysard if even if you get blocked.

Vessery benefits from his PS8 and can focus on flying and focusing because if he shoots first and RAC has a lock he gets one for free...

The Phantom got nerfed, so you could potentially handle Whisper and for both him

and Soontir you have Captive...

The only thing that i would fear with thus are multiple Manglers. They could ruin your day with crits on Chiraneau.

Rear Admiral Chiraneau — VT-49 Decimator 46

Ruthlessness 3

Ysanne Isard 4

Rebel Captive 3

Engine Upgrade 4

Colonel Vessery — TIE Defender 35

Veteran Instincts 1

Ion Cannon. 3

Both ps8 so you can use vessery first and still use TL for the deci, two ships means low chance for ruthlessness to hit your own escort.

I like the idea of Brath and Oicunn with Vader as a combination of a big ship hunter and the "autodamage special". It seems like you've got to get Lone Wolf on Rexler Brath to help with defense. Since Oicunn is going to be up-close and personal, Brath will want to hang back, and that means HLC, as if it wasn't good enough on its own. That starts you at:

Rexler Brath 37, Lone Wolf 2, HLC 7 = 46

Oicunn 42, Vader 3 = 45

So there's 9 points left for additional upgrades. Oicunn should handle Soontir-types pretty well with bumping and Vadering. You can deal out a lot of crits to help cripple big ships early. Swarms could remain a problem, so Predator doesn't seem too bad on Oicunn. A Stealth Device on Brath would make him really nasty against Swarms, just because he'd be so hard to hit initially. That leaves 3 more points, so Rebel Captive?

Final list:

Brath 37, Lone Wolf 2, HLC 7, Stealth Device 3 = 49

Oicunn 42, Vader 3, Rebel Captive 3, Predator 3 = 51

Brath is the desired target, but you've got to get past Oicunn to get to him, and Rex has pretty great defense. You maybe drop Rebel Captive for Tactical Jammer and Seismic Charge to try and protect Rexler Brath even more? I don't know. It sort of depends on what you expect to face.

Final list:

Brath 37, Lone Wolf 2, HLC 7, Stealth Device 3 = 49

Oicunn 42, Vader 3, Rebel Captive 3, Predator 3 = 51

How about double-tap Oic instead in this list:

Oicunn 42, Daredevil 3, Engine Upgrade 4, Title 2 = 51

I've never run a Decimator all that much, so I don't really know which O build is better, but I'm a little leery of spending 7 points and a stress on what feels like a gimmick.

Rear Admiral Chiraneau — VT-49 Decimator 46

Ruthlessness 3

Ysanne Isard 4

Rebel Captive 3

Engine Upgrade 4

Colonel Vessery — TIE Defender 35

Veteran Instincts 1

Ion Cannon. 3

Both ps8 so you can use vessery first and still use TL for the deci, two ships means low chance for ruthlessness to hit your own escort.

Lol that's pretty much the same thing as me, just that you prefer Engine on the large ship and instead of ruthlessness it's EI and Expose for me...

I have played this before and it's far from a bad list. And that was when there was still unnerfed Phantoms but no Autothrusters.

Isn't Mara a better choice on Oicunn here, as he want's to get in close?

Edited by Keffisch

Yeah, Mara is probably better than Rebel Captive here.

How about this:

Commander Kenkirk (55)
VT-49 Decimator (44), Push the Limit (3), Ysanne Isard (4), Engine Upgrade (4)

Colonel Vessery (45)
TIE Defender (35), Heavy Laser Cannon (7), Ruthlessness (3)

Ken boosts and locks.

Vessery should be able to do some damage.

How about this:

Commander Kenkirk (55)

VT-49 Decimator (44), Push the Limit (3), Ysanne Isard (4), Engine Upgrade (4)

Colonel Vessery (45)

TIE Defender (35), Heavy Laser Cannon (7), Ruthlessness (3)

Ken boosts and locks.

Vessery should be able to do some damage.

tried it problem was the enemy was flocked around the decimator and once i'd killed a few it ended up taking a couple of hits as a result.

I took a D&D build to a store tournament once. This was before people were handing out stress like it was candy, and I fear stress would be another problem this build would run into. Here it is:

Chiraneau+PTL+EU+Ysanne+Jerjerrod

Vessery+VI+EU

Both move at 8 and Chiraneau (later in the game) will get to move last (at the beginning of Combat) thanks to Ysanne and PTL. I think there is some room to play with this build. It sits at 99 points now. I'm not sure VI is all that important on Vessery in the current meta and Jerjerrod could be swapped out for something like Rebel Captive or maybe Vader. Predator should not be needed on Vessery as the hope is Chiraneau will be giving him free target locks.

This build only lost to a Double Deci build when I ran it. I fear control and stress build would also give it problems though.

So you'd suggest a Stealth Device on Vessery instead?

Hull or shield in my experience SD fails the first time you roll green dice and may not prevent even one damage but that's personal bias.

I like Stealth Device, but only if paired with Lone Wolf so there's some protection there. If you put that combo on Vessery, he can often use his pilot ability to boost offense just fine, and then he's got a Focus and a Lone Wolf re-roll to protect the Stealth Device (and himself). You lose the cool Rexler Brath ability, and 2 PS, but you get a couple points back, and more action-independent offense, which is pretty handy if stressed.

Hull or shield in my experience SD fails the first time you roll green dice and may not prevent even one damage but that's personal bias.

Interestingly if stealth device evades just one attack it's paid for itself compared to hull upgrade.