4. if Partial Points rewards keeping your health intact, what then would be the desire to not fly high agility swarms? Wasn't it not to long ago that swarms dominated the meta?
2. Someone else suggested that there would be no reason to ever fly a decimator, which bleeds health and therefore points to the opponent. If all ships had identical attack, agility, hull and shields I would easily concede this, or even close enough as makes no difference, but at this point I don't see how making a systemic change of this magnitude could NOT lead to other issues moving forward.
Once you normalize points per shot for glass cannon:tank ratio, PS bid, turret/dial and upgrades, all the ships end up being pretty tightly clustered. Just because a ship has low standard deviation on its durability doesn't mean it's bad or won't get taken. It just means it is consistent. And consistency wins tournaments. What all Fat Ships will lose is their massive MoV advantage in untimed games, and also their even larger victory condition advantage in timed games.
So what you're saying is that Partial Points is going to have an impact on the game, one that will adjust how we play, which ships we take, and what upgrades get applied. That's still a major Meta swing, and I don't like the idea that a major meta swing will happen AGAIN because of a systemic scoring change.
Are we also saying that there would be no unintended negative consequences? Currently I don't see a tonne of specific ships coming into play in the Meta, including the X-Wing (the game is called X-Wing... this is a problem) as well as some scum ships and bombers and defenders and such. Is this really going to change with Partial Points or is there another solution that has yet to be discussed of explored.
Because all of this relies on Data, and the clarity of Data is a result of recording data accurately over a greater and greater timeframe, the question I have is this:
What's to say this solution is a reaction to not enough data over too short a timeframe?
What I mean is, and MJ you've said this directly, the real question is how many times does the point fortress get the win/modified win because of the 'get ahead and run' tactic? How often does it really happen that a 75 minute game is not enough time to play out what would eventually happen?
Yes, players have wins in their pockets because of the MoV strategies we object to, but how many and how big an impact is still being guessed at. Is there potential the the issue is smaller than you've suggested because of the lack of longterm and sufficient data?
Jacob
Edited by jkokura