"Theorycrafting" should not be a word. It gives an air of legitimacy to what is at best an educated guess and at worst gut feeling. There's no craftsmanship about it. Who even came up with that word? I want to grumble in their general direction.
As for partial MoV, I fail to see how that hurts B-wing more than say, TIE interceptors. Partial MoV is where rather than a ship's full cost being scored on death for MoV purposes, it's worth its point cost multiplied by its total damage (including shields lost) divided by its total health.
If you think this gives an advantage to high agility ships, consider this: a 25 point PTL TIE interceptor and a 25pt Advanced Sensors B-wing. The B-wing is much easier to damage than the TIE interceptor, however the B-wing's hit points count for less. Each hit on the B-wing is worth 3.125 points, and each hit on the TIE interceptor is worth 8.3. The B-wing's easier to hit, but you need to hit it three times.
The phantom is a nightmare to hit, but hitting a 40pt phantom is worth 10 points a hit. By constrast, a 40pt VT-49 Decimator is only worth 2.5 points a hit.
Lower agility ships are easier to hit, but the reward for hitting them is accordingly lower.
Remember that this only applies to MoV. Victory'd still be determined normally.
Partial points doesn't give an advantage to high agility ships because high agility ships have less health for their cost and thus damaging them is proportionally more rewarding.
I just played a game recently with a HWK and 2 B's against a swarm and I managed to keep some near dead or half dead ships going for a while. Partial MoV would punish these types of lists heavily. If the game ends with a 31 point B at 4 health left and a Black Squadron TIE with 2 left, I have 15.5 points left and my opponent has ~10. Neat, if that game was timed I would have had a modified, yet I essentially have 31 points on the table and my opponent has 14.
And the way I see that he almost killed your B-wing. Should he be scored as if he never scratched it?
Edited by TIE Pilot