Hey, many of you know me, some might think I am strong deck builder, others not... In any case I have heaps plenty trouble trying to figure out my attack line-ups. Frankly picking and choosing from a number of viable attacks (especially come block 4) takes in upwards of 80% of my deckbuilding time.
As the topic indicates, I'd like to see what people think and I have a few questions for us players that may stimulate other players to think differently when deciding what attack linesups to run in decks in the future and for good reason:
1) How many attacks? Obviously the answer is variable, some run few attacks, sacrificing the ability to draw into them consistently for better checks, and I'm sure some run plenty, sacrificing good checks for plentiful blocks and to ensure they can always capitalize on a defenseless opponent. When you post an answer, please identify what character you are playing as, and why this may or may not impact your number of attacks decision.
2) I'd also like to see if people are having harder times picking and choosing attacks or if it just me. I'm finding that the advent of combo in particular has led to me having different sets of attacks that work well together, but weighing these sets of attacks off against other possible sets always gives me a headache. Yes/no, harder, the same, or easier?
3) What are the different goals people have in mind when picking an attack lineup. Some of the ones I have are:
Defense - variety of block zones, cards with breaker, cards like Mark of the Beast, etc.
Max Damage - ability to deal massive damage if chained properly and mid/late game with foundations to support and pass multiple attacks.
Quick Damage - low difficulty attacks with damage boosting enhances or those that string together on low difficulties for big damage.
Utility/Draw - attacks that offer unique abilities, whether it be to draw cards, commit cards, negate things, etc.
Checks - how many people run 2 checks? I find there are some 2 check attacks that are strong, but 'may or may not be' strong enough to warrant running 2 checks, i.e. not knowing that you will 'at least' check a 3.
Zoneage - variety of attack zones? Or one attack zone over and over, exhausting your opponent's ability to completely block repeated zones?
4) 1 Checks. We don't have any in block 4... Is this good or bad? What would a 1 check attack look like in the new standard block?
Thank you for your time ^^
- dut