Wait until wave 7 with Adv Homing missiles and Extra Munitions.
four 3 dice attack at range 1-3 that cannot be evaded for 8 points.
But just to clarify Major Rhymer is best in removing range restrictions on secondary weapons. Using him on range 1 only is not a good idea. He is best used firing cluster missiles at range 3 or proton torpedoes at range 1, or as my latest example Adv homing missiles at range 1,2,&3.
Other than that putting say proton rockets or APT just to get the range 2 shot is not that valuable. With all the HLC sniping and range 2 Ion-turrets many players have become real good at hitting range 3 and bugging out.
Edited by Marinealver