how to play Major Rhymer solo?

By devotedknight, in X-Wing

Wait until wave 7 with Adv Homing missiles and Extra Munitions.

four 3 dice attack at range 1-3 that cannot be evaded for 8 points.

But just to clarify Major Rhymer is best in removing range restrictions on secondary weapons. Using him on range 1 only is not a good idea. He is best used firing cluster missiles at range 3 or proton torpedoes at range 1, or as my latest example Adv homing missiles at range 1,2,&3.

Other than that putting say proton rockets or APT just to get the range 2 shot is not that valuable. With all the HLC sniping and range 2 Ion-turrets many players have become real good at hitting range 3 and bugging out.

Edited by Marinealver

I have always had a soft spot for bombers and I cannot wait until the next wave comes out! Im definitely gonna bust out the ole rhymer and see how he does with something like extra munitions, cluster, seismic, and advanced homing if it has a nice ability. May even try the connor net or cluster mines or ion mines if they seem to work with him. :D

This new wave is going to be SO much fun! Competitve rhymer? who knows... but he will absolutely be worth taking to local tournaments for the sheer fun factor ^_^

I have always had a soft spot for bombers and I cannot wait until the next wave comes out! Im definitely gonna bust out the ole rhymer and see how he does with something like extra munitions, cluster, seismic, and advanced homing if it has a nice ability. May even try the connor net or cluster mines or ion mines if they seem to work with him. :D

This new wave is going to be SO much fun! Competitve rhymer? who knows... but he will absolutely be worth taking to local tournaments for the sheer fun factor ^_^

Competitive Rhymer is a good question. Unfortunately for Rhymer that requires one of two things, missiles to become competitive or bombs to become competitive. Now there is no question Tie Bombers make a good hull tank for not too much loss of agility and maneuvering.

But the firepower is not all that good and Bombers don't really fit in to any of the top 3 categories of wither mass swarms (6 or more ships) high agility arc dodgers (with boost & barrel roll and enough green maneuvers to make PTL stress negligible) or high durability (8 or more hit points) ships that have an easy time of bring 3-4 dice in an attack (turrets or narrow maneuvers).

Unless missiles become so good that they displace one of these 3 things you won't see Tie Bombers being competitive, especially when a TIE Punisher is only 1 point more.

Edited by Marinealver

A loadn Rhymer is such a juicy target ... with wave 7 or without.

I really hope there is an imperial Biggs amongst the new and unspoiled Tie Advanced pilots.

there was a time, oh son of mine

when it could be conceived, this pilot called Rhyme

The Bomber is a ship that's quite sturdy

from Empire Strikes Back,

that's like crack for the nerdy!

With proton torpedoes that promise five hits

or missiles and marksman for plenty of crits!

the newest of gamers would giggle of joy

because of the upgrades stuffed into this toy

but tragedy struck him, an evil most heinous

arc-dodgers, fat turrets; all pains in the anus

poor Rhymer felt ready with his protons of five

but he's slow and expensive and he took a dive

and so ends the legend, but do not despair!

he might not yet be beyond all repair!

'tis said that, with verse, he evades every time

and that's how you play him, this pilot called Rhyme

Well done sir! I was hoping to see how you would work extra munitions in there.. but it was still a triumph none the less.

Wait until wave 7 with Adv Homing missiles and Extra Munitions.

four 3 dice attack at range 1-3 that cannot be evaded for 8 points.

This is what I'm thinking. We don't know for sure about Adv. Homing Missiles, but it sounds like it will be good. Call him a Soontir and Phantom hunter.