Hey guys,
So, over the last few weeks I've been working on making my own version of the Critical Injury rules to use in Edge of the Empire. Before I put them into play, however, I wanted to see what others thought of them and to, hopefully, catch any glaring pitfalls I may have missed. So here goes.
I should start by outlining what I want a variant critical chart to do. When I first read the Edge of the Empire Core Rulebook, I immediately realized the critical injury table and I were going to have issues. I opted to give it time and try it out, which I am glad I did, but the idea that it takes a +50 critical hit to even begin to threaten a player rubbed me the wrong way. Additionally, while a +40 critical injury has absolutely no chance of resulting in The End is Nigh or Dead, a +50 critical injury immediately has a 9% chance of resulting in The End is Nigh. This feels especially artificial to me, as if there is a switch that is suddenly flipped once +50 critical injuries become possible and the stakes become “real.” Instead, combat should always be scary, and there should be a risk every time a player decides a problem is best solved through the liberal use of a blaster. Nonetheless, the Star Wars roleplaying line is one catered to big **** heroes and is not looking to simulate gritty realities of war and conflict. With all of this in mind, I wanted a critical injury table that always had death as a possibility but not one that meant a player died every outing.
Alongside this, I realized that my players rarely wanted to spend the Advantage on critical hits unless it was against a minion group as too often meaningless results like Head Ringer came up making the players feel like their advantage was wasted. One of the issues I hope to fix with this chart is to remove the critical injuries that are overly situational so that both players and the GM can rely on their critical result to be something that helps them win the fight (this is also the largest impetus for me to give Vehicle Critical Hits the same treatment, but I have yet to finish that).
Finally, the change with the least impact, is that the critical injuries out of the book do not seem to follow any uniform naming rules. I changed some of the critical names so that they all can be read off as “You are x”. For example “You are Stung” or “You are Dying” rather than “You have been hit by a Stinger” or “The End Is Nigh.”
With that all out of the way, here is the link to it! Thanks for taking a look.
Edited by Colyer