Hello,
in A New Hope you can almost see how the Empire threats their captives. Prisons, torture, maybe even executing them.
In our current game the players captured an imperial officer.
How do the Rebels treat their captives?
Interrogation is obvious, but to what extend, do the Rebels use torture?
After the interrogation, what would the Rebels do with the captive? Prison? Or even an exchange with empire?
Are there any books/resources on this topic?
Rebel Captives
Hello,
in A New Hope you can almost see how the Empire threats their captives. Prisons, torture, maybe even executing them.
In our current game the players captured an imperial officer.
How do the Rebels treat their captives?
Interrogation is obvious, but to what extend, do the Rebels use torture?
After the interrogation, what would the Rebels do with the captive? Prison? Or even an exchange with empire?
Are there any books/resources on this topic?
I would say that the Rebels are more likely to treat the prisoners better than the Imps do.
Afterwards, I don't think they would do an exchange, because the Empire doesn't even care about their personnel before they are captured, so I would say that unless the Imp prisoner is die hard they would probably join the rebellion after they see how much better they are treated.
Hello,
in A New Hope you can almost see how the Empire threats their captives. Prisons, torture, maybe even executing them.
In our current game the players captured an imperial officer.
How do the Rebels treat their captives?
Interrogation is obvious, but to what extend, do the Rebels use torture?
After the interrogation, what would the Rebels do with the captive? Prison? Or even an exchange with empire?
Are there any books/resources on this topic?
The Rebel Sourcebook by WEG covered this to an extent. Check out the D6 Holocron.
Individual cells may vary, but the formalized conventional military side of the Rebellion has trained interrogation specialists. These guys can certainly make you have a bad day, but they don't torture prisoners. (Well not my definition of torture, it's a politically charged topic, and the definition is debatable).
They run the full gamut from sensors and scanners to determine how truthful someone is, plant undercover agents in detainment, take on telepathic aliens, sometimes truth serums, yadda yadda.
More conventional methods of interrogation work too. Threats of violence can work, but more vague word use if often better... let the threat be perceived rather then literal. See the interrogation scene from Uncommon Valor. "Hmmm... nice holo... this your kid? She's cute..... you know.. you're never going to see her again... she's just going the thing you disappeared. Left her alone. Look, I'm not asking for much here. I just need to know where the MacGuffin Device is going. That's all. Nothing else. You tell me that... I'll see to it alliance intel drops a message to your kid and lets her know you're alive and well, and she'll see you again once the war is over... but keep playing hardball... we'll just find an uncharted world and dump you... no messages, no support, no nothing, you just vanish from the face of the galaxy..."
Another technique they use is to warp perception of time. Pretty simple really, most intel you get from a prisoner is time sensitive. After about 3 or 4 days after the enemy knows he's been captured they've figured out what he knows, and have changed plans to account for it. So... keep him awake for 24 hours straight in a location you control. The interrogator has a portable refresher kit containing stims, razor, some clean uniforms, ect. After that 24 hours, let him sleep for a few minutes while you freshen up. Stim up, shower, shave, change uniforms, then go back in give him a very small breakfast and interrogate for another 5 hours. Let him sleep for a few more minutes, freshen up, change uniforms, go back in with a small dinner, interrogate for a few hours, another couple mins of sleep, another uniform, go back with breakfast, and go another 3 hours. After a while he won't even know what day it is and will assume his information is outdated and spill the beans in exchange for a good nights sleep. If you've taken the prisoner to a prepared interrogation site you can screw with him further by adjusting the heat and cold, lighting, and so forth to give the appearance of more days passing faster.(Like I said, I consider this unpleasant, but not "torture" though some will certainly disagree).
For prisoners, also see the Rebel SB. One solution is to dump them on the far corner of a safeworld. Leave them with some supplies, farming equipment, and have an armed medical ship stop by every quarter to check up and drop off some basic supplies. No guards, no extra resources spent, no high technology, just suck it up and tough it out. Even if the Imps beat feet across a continent and a half and an ocean or two and get to the Rebel colony... then what? The colony has little to no long range comms. No starships except the occasional supply drop off...
I had my players try to do this themselves, but they opted towards more of a "carrot" than a "stick" kind of process.
In general, I think they would vary from Rebel Cell to Cell, in terms of how they operate and the ethics they have (I'm running a pre-Yavin campaign).