Me and my gaming group are currently playing our second campaign of Descent and we are doing Labyrinth of Ruin, after first having played The Shadow Rune. We just played our second act 1 quest.
LoR adds green dice to the game, and my group has been very vocal about these dice, and 'how bad they suck'.
They claim the game was a lot better without these dice because, according to them, they do a lot less damage now.
(because they roll blue+green for an attack instead of the blue+red or blue+yellow like most weapons in the Shadow Rune)
Are these dice really as bad as they claim they are, or do they only shine later on in the game?
From my standpoint it just seems like a combination of them still having in mind the higher damage they were doing in Act II of the Shadow Rune, and the fact that they were going up against tanky monsters like Ettins and Giants. But of course I could be wrong.
So, green dice. Good, bad, or misunderstood?
Info on heroes:
HM Quellen - Hexer, using Staff of the Grave (starting item)
Lord Hawthorne - Beastmaster, using Skinning Knife (starting item) and Iron Spear
Logan Lashley - Treasure Hunter - using Leather Whip (Starting Item)
Elder Mok - Spiritspeaker - using Poisoned Blowgun
Edited by Atom4geVampire