INaccuracy Corrector Stressinator

By adder, in X-Wing Squad Lists

Blue 22

Flechette torpedoes 2

Accuracy corrector 3

Munitions failsafe 1

Roll red dice, cancel them, then DON'T add two hits! You missed! Keep the torpedoes! Rinse and repeat! Of course, eventually, you might want to do some actual damage...

Edited by adder
I have an experimental control squad that takes advantage of this trick on Nera:


Ten Numb (31)

Veteran Instincts (1)

Advanced Sensors (3)

Ion Cannon (3)

Tactician (2)

B-Wing/E2 (1)


Nera Dantels (26)

Decoy (2)

Accuracy Corrector (3)

Ion Cannon (3)

Flechette Torpedoes (2)

Flechette Torpedoes (2)

Munitions Failsafe (1)


Lieutenant Blount (17)

Ion Pulse Missiles (3)


Total: 100



can't help but note that flechette torp costs the same as the cannon, and that torp + failsafe costs the same as tactician & b/e mod

not to mention you save 3 points without the corrector

Regardless the composition (looking at you, gunner + vader shuttle) you really don't want to spend 3 points on making your attacks worthless. Tactician might seem more situation with its limit (although I find that far easier to work around than a low Ps target-lock), it also doesn't screw your attack over. It'll let you pile on stress while maintaining a convincing, consistent offense.

Only Nera really has an excuse running this combo, but you can cut AC and still basically be guaranteed to miss the things that she'll want to be shooting (dem thrusters)

Edited by ficklegreendice

can't help but note that flechette torp costs the same as the cannon ...

Personally, I am not a fan of the Flechette Cannon as it cannot stack stress, but is still limited to one damage. If I had two points remaining in a squad and had the choice between the two, I would choose the torpedo nearly every time (even with the hull limitation on the torpedo).

... and that torp + failsafe costs the same as tactician & b/e mod

Without Nera's ability to fire out of arc, I prefer B-Wing/E2 and Tactician. As you said, it is cheaper and does not require a target lock. However, on Nera, it seems like an interesting combo, so I want to test it out.

Only Nera really has an excuse running this combo, but you can cut AC and still basically be guaranteed to miss the things that she'll want to be shooting (dem thrusters)

It is intended to be used (or not used) with the torpedo based on the situation. If I roll three hits (hit or crit), or if I roll two and at least one is a crit, then I would likely not cancel the dice. Situationally, it prevents the torpedo from being wasted on a single damage shot. However, in my squad, the Accuracy Corrector is there to increase the odds of hitting with the Ion Cannon just as much as it is there for the trick mentioned by the OP. If I am fighting a Decimator (or another low agility ship), it nearly guarantees damage. If it was not also providing the insurance against low rolls with both the Ion Cannon and the primary weapon, I do not think it would be worth the cost.

Blue 22

Flechette torpedoes 2

Accuracy corrector 3

Munitions failsafe 1

Roll red dice, cancel them, then DON'T add two hits! You missed! Keep the torpedoes! Rinse and repeat! Of course, eventually, you might want to do some actual damage...

Why not just use a flechette cannon?