How does everybody feel about Saruman's Treason quests?

By RebelX, in The Lord of the Rings: The Card Game

Oh yeah, thought we were talking about Road to Isengard for some reason

Fully agree with Glaurung! To get a decent and challenging solo play experience these days, you either have to play Nightmare mode or build decks without Boromir, Gandalf, Glorfindel and Elrond (did I forget anyone?). Helm's Deep is certainly a great quest but it's also so much more fun if you can beat without any power cards.

Edit: I guess I should add Hama and Galadriel to the list. They can make a quest so boring...

Definitely add Sprifindel to that list. I think he is probs the most powerful hero in the game with light. ;)

If you are a experience player just play Night6. All heroes is ok in nightmare.

Have a question after playing Helms Deep. It was the last battle, the enemy with 5 att which place three progress when destroying a character, was attacking Erkenbrand. If he would kill him (he had three damage already) I would lose the game. If not, then I would kill him on my attack turn and would win the game. The acting location was the wall that gives me +1 defence ane I had a shield on Erkenbrand.

Unfortunatelly the shadow that adds a progress on active location and gives +1 attack on my enemy appeared, which means I lost the game.

Then I had a thought and would like you help guys. If I would use the last damage point of Erkenbrand to cancel the shadow, would it still count that the enemy killed him (placing the three progress tokens on activbe location exploring it and raising my threat on 51) or not and the attack would go undefended (which might have win the game for me) ?

If you use Erkenbrand's ability to place the damage, he'll die and the attack will go undefended. The attack itself did not destroy a character, so you won't have to place 3 progress. But then you've still got a 5 or 6 point undefended attack that will probably destroy another hero, place 3 progress on that active location, and cause your threat to raise to 51 anyway.

I'm not sure whether that would be a 5 or 6 point attack. If you use Erkenbrand's ability and it kills him, do you still cancel the shadow effect? I suppose the answer is yes, but I'm not sure. He would go into the discard pile before you finish resolving the effect, I think, but I don't know if going into the discard pile would prevent the remainder of the text from resolving (probably not?)

Whether or not Erkenbrand is killed by the initial attack or not and whether or not the shadow is cancelled, the undefended attack will kill a hero which will still place the progress and consequently raise your threat as Grandspleen mentioned.

Unless he's got some fancy Treebeard with 7 HP or Beorn!

Or a Defender of the West floating around, or White Tower Watchman!

Edited by GrandSpleen

Very true. White Tower Watchman would still fall to that attack however still resulting in a dead character from said attack.

Most allies with defender of the west would as well.

good point, dunno why I didn't think of that!

Or maybe Aragorn with the attachment that gives bonus hit points for the Artifact (and offcourse treebeard)

SO Erkenbrand would not be killed by the initial attack and it would go undefended is what I understand. Do not remember if that would be any good to me right now, but it was something I thought later and did not know the answer :)

Edited by Nickpes

Tried the Road to Isengard today ... lost (though I played wrong damaging myself since I read wrongly stage 2), but have a question

Stage 1 has that players cannot gain resources and cards, so in a solo game , player starts with 7 cards and 4 resources (including Aragorn). Since I do not get any resources on planning phase, I can get at MOST only ONE Ent of Fangorn, right ?

You start with six cards and no resources. During the first resource phase each hero gets one resource and each player draws one card. Because Stage 1 dictates that players cannot draw cards or gain resources you do not draw your seventh card or place resources until you are at stage 2.

Drawing your seventh card and putting resources on heroes is NOT part of setup it is what happens during the first resource phase of the first round/turn.

Not sure what resources or cards have to do with how many Ents you can get anyway?

If you have four heroes that can all perform the "quest action" on Ent of Fangorn the most resource tokens you can place per turn is 4, so you can get one ent and put a resource on another (each needs 3 resources to join you).

You could theoretically get all four under your control in 3 turns in Solo, 4 resources across 3 turns is 12 resources getting you each ent. If you have even one hero with 2 or less willpower however this is extremely unlikely.

In two handed play I managed to get all four across two turns but most attempts it takes three turns.

You start with six cards and no resources. During the first resource phase each hero gets one resource and each player draws one card. Because Stage 1 dictates that players cannot draw cards or gain resources you do not draw your seventh card or place resources until you are at stage 2.

Drawing your seventh card and putting resources on heroes is NOT part of setup it is what happens during the first resource phase of the first round/turn.

Ups ... I just realized that I played it all wrong ... I thought I should place resources from my heroes on the Ent of Fangorn ... stupid me :unsure: ... thanks :)