Can anyone stat this ship for me?

By Artoo, in Star Wars: Edge of the Empire RPG

I have a player that would like to fly a GS-100 salvage ship but I have never even attempted to stat up something like that. Can anyone take a stab at it or give me some tips on how to best go about homebrewing ships?

http://starwars.wikia.com/wiki/GS-100_salvage_ship

Edited by Artoo

Whoa! at 174.78 meters it's double the length of any other starting ship, so it's solidly Silhouette 5. You might use the CR90 or the Wayfarer as a starting point then. Probably has terrible handling, but a huge cargo space - likely double or more of the Wayfarer's. It's slower than a CR90, and as a cheap commercial ship, probably only as 1 shield per facing.

Edited by Quicksilver

Whoa! at 174.78 meters it's

...MONTY PYTHON'S FLYING CIRCUS!

<cue music>

Sorry, I just couldn't help it. :D

Whoa! at 174.78 meters it's double the length of any other starting ship, so it's solidly Silhouette 5. You might use the CR90 or the Wayfarer as a starting point then. Probably has terrible handling, but a huge cargo space - likely double or more of the Wayfarer's. It's slower than a CR90, and as a cheap commercial ship, probably only as 1 shield per facing.

Oh yeah...edit your post like a ninja.

Maybe like a:

Sil. 5

Speed 2-3

Handling: -3

Armor: 3

Hull Trauma: 60 (looks like it can take a beating)

System Strain: 20-25

Hyperdrive: Primary class 3

Nav. Comp. Yes

Sensors: Long (How else are you going to find junk)

Ships Complement: 10ish maybe

Encumbrance: 4000-5000 ish

Hard points: 4-6 (make it customizable)

Defense: 1 0 0 1 maybe

Weapons:

Maybe 1 heavy laser cannon and 1-2 lights

That is off the top of my head. YMMV.

edit: added defense.

Edit 2: read the small crew part and adjusted it to 10

Edited by virtusx

That thing looks to practically begs to use the Gozanti as the starting point...

Something like:

Sil 5

Speed 2

Handling -3

Def 2/1/1/1

Armor 5

HT48

SS38

Hyperdrive x3/x10

NavCom: yes

Complement: 1 Pilot, 2 Droids

Passengers 20 (Typically salvage droids)

Enc: 1200

Consumables: 6 Months

Price Rarity: 180,000/6

Sensors: Medium

HP:4

Weapons: Dorsal Medium Laser turret, D6 C3, Linked1

Special: Ventral mounting has retractable salvage arms and scaffolding

That thing looks to practically begs to use the Gozanti as the starting point...

Something like:

Sil 5

Speed 2

Handling -3

Def 2/1/1/1

Armor 5

HT48

SS38

Hyperdrive x3/x10

NavCom: yes

Complement: 1 Pilot, 2 Droids

Passengers 20 (Typically salvage droids)

Enc: 1200

Consumables: 6 Months

Price Rarity: 180,000/6

Sensors: Medium

HP:4

Weapons: Dorsal Medium Laser turret, D6 C3, Linked1

Special: Ventral mounting has retractable salvage arms and scaffolding

Nice Special, and like the passengers. I still think it would have good sensors or even a bonus to sensors since it looks for salvage. Maybe a 1-2 blue dice for scanning smaller objects.

Maybe like a:

Sil. 5

Speed 2-3

Handling: -3

Armor: 3

Hull Trauma: 60 (looks like it can take a beating)

System Strain: 20-25

Hyperdrive: Primary class 3

Nav. Comp. Yes

Sensors: Long (How else are you going to find junk)

Ships Complement: 50ish maybe

Encumbrance: 4000-5000 ish

Hard points: 4-6 (make it customizable)

Defense: 1 0 0 1 maybe

Weapons:

Maybe 1 heavy laser cannon and 1-2 lights

That is off the top of my head. YMMV.

edit: added defense

Nice but the link he posted said crew of one pilot and 2 droids, I also wouldn't give the ship more than 4 hard points, possibly wouldn't even give it that. Sorry but it is a Trando ship and they are not into much tech.

That thing looks to practically begs to use the Gozanti as the starting point...

Something like:

Sil 5

Speed 2

Handling -3

Def 2/1/1/1

Armor 5

HT48

SS38

Hyperdrive x3/x10

NavCom: yes

Complement: 1 Pilot, 2 Droids

Passengers 20 (Typically salvage droids)

Enc: 1200

Consumables: 6 Months

Price Rarity: 180,000/6

Sensors: Medium

HP:4

Weapons: Dorsal Medium Laser turret, D6 C3, Linked1

Special: Ventral mounting has retractable salvage arms and scaffolding

Ghost beat me to it. ;)

It is 174 meters long and is designed for cargo, don't you think it should have more encumbrance than a CR90?

Maybe like a:

Sil. 5

Speed 2-3

Handling: -3

Armor: 3

Hull Trauma: 60 (looks like it can take a beating)

System Strain: 20-25

Hyperdrive: Primary class 3

Nav. Comp. Yes

Sensors: Long (How else are you going to find junk)

Ships Complement: 50ish maybe

Encumbrance: 4000-5000 ish

Hard points: 4-6 (make it customizable)

Defense: 1 0 0 1 maybe

Weapons:

Maybe 1 heavy laser cannon and 1-2 lights

That is off the top of my head. YMMV.

edit: added defense

Nice but the link he posted said crew of one pilot and 2 droids, I also wouldn't give the ship more than 4 hard points, possibly wouldn't even give it that. Sorry but it is a Trando ship and they are not into much tech.

Hmmm, good point about the Trando ship. They are not known for their tech skills.

Nice Special, and like the passengers. I still think it would have good sensors or even a bonus to sensors since it looks for salvage. Maybe a 1-2 blue dice for scanning smaller objects.

Remember the number listed is Passive, so Active allows it to reach out to Long range. Bonuses for scanning for smaller objects actually seems to go contrary to the ships' design. That salvage hardware on the bottom suggests it's for salvaging larger items, not smaller. For reference take look at the "garbage" the Star Destroyer dumps before jumping in ESB. Most of that stuff is Sil 4 or even 5. Mechanically though, be careful about adding a boost here and there, they add up, and players have a way of using them in ways you didn't intend.

It is 174 meters long and is designed for cargo, don't you think it should have more encumbrance than a CR90?

It's designed for salvage and recovery, it's not a multipurpose hauler like the CR90. It's big, but it also has all that salvage gear, which takes up space, and it's function doesn't require it to carry tons of stuff. Remeber it's only concern is material that's cheaper to buy used instead of new. The new movie trailer already shows that even an entire Star Destroyer isn't worth the metal it's made of, and it's more cost effective to pull computer cores and such, and leave the actual hull to rust.

Honestly, I tend to take the "official" stats with a grain of salt. I've found too many instances where what's listed just can't physically match what's presented on screen, or even itself sometimes (The LxWxH for the AT-TE just plain doesn't work no matter how you measure). This thing is a glorious example as well, as the officially listed cargo capacity actually says it carries only slightly more then a YT-1300. Likewise just looking at the images, it's probably not 174m and more likely closer to 174 ft. Meter/Feet issues are sadly common when dealing with Star Wars stuff.

Maybe like a:

Sil. 5

Speed 2-3

Handling: -3

Armor: 3

Hull Trauma: 60 (looks like it can take a beating)

System Strain: 20-25

Hyperdrive: Primary class 3

Nav. Comp. Yes

Sensors: Long (How else are you going to find junk)

Ships Complement: 50ish maybe

Encumbrance: 4000-5000 ish

Hard points: 4-6 (make it customizable)

Defense: 1 0 0 1 maybe

Weapons:

Maybe 1 heavy laser cannon and 1-2 lights

That is off the top of my head. YMMV.

edit: added defense

Nice but the link he posted said crew of one pilot and 2 droids, I also wouldn't give the ship more than 4 hard points, possibly wouldn't even give it that. Sorry but it is a Trando ship and they are not into much tech.

Hmmm, good point about the Trando ship. They are not known for their tech skills.

I re-looked at the link and it stated CIS made that ship, so I think 4 hard-points would be fine. I just don't feel that above that would make the CEC ships the most modifiable ships then. I do realize that it seems that the Falcon should have more HP but then again there are ways to bring those HP up through careers and if and when a Tech splat book comes out here will be even more ways. So for now, I feel that the amount of HP by RAW is good.

I did a variation of the ship for my upcoming campaign, The Ancient Game. The ship is called The Flotsam King. I'll be adding more to the page after the players interact with it and Captain Bollender.

There were a few things I did differently than others here. First, it has salvage arms where hard points would be. (Notice all the salvage arms on the picture?) I'm thinking the arms could be removed, potentially adding hard points, but I wouldn't give them to the ship while the salvage arms were still active. Second, a previous owner of The Flotsam King had about a third of its cargo space refitted as passenger compartments, so provide room for his pirate crew (hence the 24-passenger capacity).

Edited by Simon Fix

I did a variation of the ship for my upcoming campaign, The Ancient Game. The ship is called The Flotsam King. I'll be adding more to the page after the players interact with it and Captain Bollender.

There were a few things I did differently than others here. First, it has salvage arms where hard points would be. (Notice all the salvage arms on the picture?) I'm thinking the arms could be removed, potentially adding hard points, but I wouldn't give them to the ship while the salvage arms were still active. Second, a previous owner of The Flotsam King had about a third of its cargo space refitted as passenger compartments, so provide room for his pirate crew (hence the 24-passenger capacity).

Nice! I think I'm going to go with this but add a few touches from Ghost's post.

Thank you all!

Maybe like a:

Sil. 5

Speed 2-3

Handling: -3

Armor: 3

Hull Trauma: 60 (looks like it can take a beating)

System Strain: 20-25

Hyperdrive: Primary class 3

Nav. Comp. Yes

Sensors: Long (How else are you going to find junk)

Ships Complement: 50ish maybe

Encumbrance: 4000-5000 ish

Hard points: 4-6 (make it customizable)

Defense: 1 0 0 1 maybe

Weapons:

Maybe 1 heavy laser cannon and 1-2 lights

That is off the top of my head. YMMV.

edit: added defense

Nice but the link he posted said crew of one pilot and 2 droids, I also wouldn't give the ship more than 4 hard points, possibly wouldn't even give it that. Sorry but it is a Trando ship and they are not into much tech.

Just because a Trandoshan was flying it doesn't mean it was built by them. The Wookie says that it is built by Gallofree Yards, makers of the famous Rebel Transport from ESB. I'd be ok with 5 hardpoints.

Maybe like a:

Sil. 5

Speed 2-3

Handling: -3

Armor: 3

Hull Trauma: 60 (looks like it can take a beating)

System Strain: 20-25

Hyperdrive: Primary class 3

Nav. Comp. Yes

Sensors: Long (How else are you going to find junk)

Ships Complement: 50ish maybe

Encumbrance: 4000-5000 ish

Hard points: 4-6 (make it customizable)

Defense: 1 0 0 1 maybe

Weapons:

Maybe 1 heavy laser cannon and 1-2 lights

That is off the top of my head. YMMV.

edit: added defense

Nice but the link he posted said crew of one pilot and 2 droids, I also wouldn't give the ship more than 4 hard points, possibly wouldn't even give it that. Sorry but it is a Trando ship and they are not into much tech.

Just because a Trandoshan was flying it doesn't mean it was built by them. The Wookie says that it is built by Gallofree Yards, makers of the famous Rebel Transport from ESB. I'd be ok with 5 hardpoints.

Thanks for the correction I had already made :P

Doesn't change my thoughts on HP or the abilities of the ship:

Gallofree Yards, Inc. was a small manufacturer known for their transports and freighters. The company's vehicles were not as innovative or reliable as those made byCorellian Engineering Corporation. Even with continued product overhauls and slick marketing, the company rarely turned a profit. Gallofree Yards eventually filed for bankruptcy several years before the Battle of Yavin, though many of their starships remained in active use as a part of the Rebel Alliance fleet.

Don't know why it's highlighted.

Edited by Osprey

Doesn't change my thoughts on HP or the abilities of the ship:

Gallofree Yards, Inc. was a small manufacturer known for their transports and freighters. The company's vehicles were not as innovative or reliable as those made byCorellian Engineering Corporation. Even with continued product overhauls and slick marketing, the company rarely turned a profit. Gallofree Yards eventually filed for bankruptcy several years before the Battle of Yavin, though many of their starships remained in active use as a part of the Rebel Alliance fleet.

Don't know why it's highlighted.

You should use the "Remove Format" button in the editor, second from the top left :)

As for the topic, I would add a tractor beam instead or extra of the normal weapon, as its used to maneuver debris and could be very useful and logical to have one.

I vanish for a few months for conventions and book editing, and people are talking about ships without me!

Anyway, I made an attempt at statting this last May in my Freighter Creation Thread. I haven't had much time to really continue with it as my Star Wars groups have been quieting down due to schedules and family problems after the last playtest, but I do still try to work on these from time to time.

That said, here's my approach:

GS-100 Salvage Ship

250px-Vulture%27s_Claw_TCWVG.jpg

Era: Rise of the Empire

Hull type: Salvage Ship

Ship Class: GS-100 Salvage Ship

Manufacturer: Gallofree Yards, Inc

Hyperdrive: Class 3

Navcomp: Equipped

Sensor Range: Medium

Ship's Complement: Pilot

Encumbrance Capacity: 1,000 (140 Tons) <Note: 230 is basic math, but due to the Silhouette, I’ve raised it)

Passenger Capacity: 20

Consumables: 1 month

Cost/Rarity: 190,000 credits (95,000 used)/5

Customization Hard Points: 1

Silhouette: 5

Speed: 2

Handling: -3

Defense: 1/1/1/1

Armor: 3

Hull Threshold: 35

System Threshold: 30

Weapons:

2 Forward Firing Laser Cannons (Fire Arc Forward; Damage 5; Critical 3; Range [Close])

Special: Multiple cargo arms are built in to handle salvaged materials. Use them as a flexible, “engaged” range version of a Medium Tractor Beam.

Port and Starboard Mounted Cargo Arms (Fire Arc All; Range [Engaged]; Tractor 4)

Looking back, I think it could use a bit more Hard Points, maybe up to 2-3 at the most. It was never fully tested as a player vessel in my games, but the arms were creatively used against my players with much hilarity.

Very cool. I guess it seems that the biggest points of difference between everyone is the number of hardpoints, the encumberance, and the turrets.

Thank you all for the help.

Very cool. I guess it seems that the biggest points of difference between everyone is the number of hardpoints, the encumberance, and the turrets.

Thank you all for the help.

LibrariaNPC has been our unofficial, official ship guru for a long time and he has been pretty spot on as ships come out in splatbooks, I think FFG looks at his info before they build and he doesn't know.

Very cool. I guess it seems that the biggest points of difference between everyone is the number of hardpoints, the encumberance, and the turrets.

Thank you all for the help.

You are very welcome! Yeah, hard points tend to be a big contention point amongst people, followed by the encumbrance (because it really doesn't make much sense).

Very cool. I guess it seems that the biggest points of difference between everyone is the number of hardpoints, the encumberance, and the turrets.

Thank you all for the help.

LibrariaNPC has been our unofficial, official ship guru for a long time and he has been pretty spot on as ships come out in splatbooks, I think FFG looks at his info before they build and he doesn't know.

Actually, I think they DO know. If you have a copy of "Fly Casual," take a look at the credits section. I think my creation threads didn't go unnoticed ^^; It's the only one I've taken part of so far, so the other ships that were anywhere near the official stats were just blind luck or great minds thinking alike!

Actually, I think they DO know. If you have a copy of "Fly Casual," take a look at the credits section. I think my creation threads didn't go unnoticed ^^; It's the only one I've taken part of so far, so the other ships that were anywhere near the official stats were just blind luck or great minds thinking alike!

Yep, they are watching you. :) :P :D :o