Can adversaries use charm, negotiate, coercion or any social skills to any effect against the player`s characters in your game? What about talents like Biggest Fan or other talents that will affect how a player has to roleplay his or her character?
I know this wouldn`t fly in some games, but in a narrative game, die rolls and the mechanics are supposed to affect or influence how you roleplay. Right?
How do your players feel about game mechanics and dice affecting how they roleplay their characters and the choices they make to a certain degree?
Edited by RodianClone