imo, you need some kind of guaranteed damage reduction or some super maneuverability (or an excessive combination of both + a bloody turret) to qualify as a viable "fat" ship, otherwise you just get plinked to death hard.
The Hound has a very chunky profile and a great price-tag, but unlike either the 'spray or the aggressor it lacks a.) more than 1 agility b.) evades
No word about the 180 firing arc until I've put it on the table, but while I'm loving the chance to play with it I don't know how it will contribute to the ship's maneuverability. The spray's auxiliary arc gives you quite a bit of flexibility i.t.o positioning and still having shots, turrets give an excessive amount thereof, but this new "arc" is difficult to gauge (especially without the dial)
Now, I'm willing to believe that the hound will be a great "anti-fattie" (stack tacticians: profit
) especially with Bossk pushing damage through low-agility ships like yts or decimators.
I'm inclined to agree, really expensive ships thrive through damage mitigation and arc-dodging. The huge front arc of the YV makes me think Barrel Roll will be incredibly useful, but the dial is really going to govern that. Hopefully it has the common 1-Bank greens, which should make the Mangler/K4/EH combo pretty effective. Plus, you can always bail into the Pup!