So up until now, my player's interactions with their ship have been just astrogating from one place to another + a little run through an asteroid field. We are all new to the system so we've been progressing gradually, biting off small chunks as we go. Personal combat is now moving along pretty swiftly, for example. I was putting off space combat for a while longer...
But players being players, they threw a wrench in my best laid plans (which is totally cool). Instead of planting a homing beacon on the Imperial shuttle (we are playing the Hunter & Hunted module), they decided to just hijack the ship itself and blast off Tatooine into the waiting arms of a nearby Star Destroyer.
I want to take them through several rounds of space combat before letting them throw the lever and zip off into hyperspace. So, how may TIE fighters can I reasonably throw at them to make the encounter scary, but not devastating.
They are piloting a stock Lambda class shuttle, pretty new characters (+20 XP to initial build). I was thinking about a couple minion waves of TIEs. Maybe 2 minion groups of 3 TIEs to start with, then bringing in more waves if needed.
I could use some help making sure the encounter balance is decent, so 2 questions:
1) Any advice for what to throw at them in terms of TIEs?
2) I don't want to make the Star Destroyer a major part of the encounter, but any ideas on what I could do with it to let it play a minor part at least?
Thanks!