Will Redline be a thing?

By J1mBob, in X-Wing

In the end Redline shares the same fate like a loaden Rhymer:

He'll be able to shoot once and dies in the same round.

Because there is no imperial Biggs.

Anyway, when it comes to the question about Tie Bomber or Tie Eggbox,

The Eggbox excells in dropping bombs. You can have bombs and mines at the same time! wow - you can even drop FOUR bombs. And Redlines ability does not synergyze - it does just replace Jonus.

So I want to add bombs with Redline because of his high pilot skill, but then together with missiles he would be too expensive.

So in the end I must confess that I dislike Redline because he should have an ability that synergyze with dropping bombs.

If redlines waist can be kept trim (not carrying too many eggs) then he'd be a good supplement for other ships. maybe adding some explosives to a soontir or whisper list?

In the end Redline shares the same fate like a loaden Rhymer:

He'll be able to shoot once and dies in the same round.

Because there is no imperial Biggs.

Anyway, when it comes to the question about Tie Bomber or Tie Eggbox,

The Eggbox excells in dropping bombs. You can have bombs and mines at the same time! wow - you can even drop FOUR bombs. And Redlines ability does not synergyze - it does just replace Jonus.

So I want to add bombs with Redline because of his high pilot skill, but then together with missiles he would be too expensive.

So in the end I must confess that I dislike Redline because he should have an ability that synergyze with dropping bombs.

I'd expect the other unique to have a bomb related ability, maybe.

In the end Redline shares the same fate like a loaden Rhymer:

He'll be able to shoot once and dies in the same round.

Because there is no imperial Biggs.

Anyway, when it comes to the question about Tie Bomber or Tie Eggbox,

The Eggbox excells in dropping bombs. You can have bombs and mines at the same time! wow - you can even drop FOUR bombs. And Redlines ability does not synergyze - it does just replace Jonus.

So I want to add bombs with Redline because of his high pilot skill, but then together with missiles he would be too expensive.

So in the end I must confess that I dislike Redline because he should have an ability that synergyze with dropping bombs.

I'd expect the other unique to have a bomb related ability, maybe.

He has a lower pilot skill and no EPT to equip VI ...

Redline cannot push it to the limit. (LIMIIIT!)

Redline can't actually redline.

Edited by DariusAPB

While high PS is advantageous for seismic and Proton Bombs, mines work fine, if not better with low PS.

Edited by Deadwolf

In the end Redline shares the same fate like a loaden Rhymer:

He'll be able to shoot once and dies in the same round.

Because there is no imperial Biggs.

...

So in the end I must confess that I dislike Redline because he should have an ability that synergyze with dropping bombs.

I'm hoping native boost and Autothrusters ups his durability. If Redline is on the board with a mini swarm or one or two aces, would you benefit from tough targeting choices, or would the opponent always attack the ship with unfired ordnance first?

I'm hoping that something makes missiles and torps worth using and that your statement about bomb synergy is in part because bombs are one of the only bright spots with ordnance (currently). Maybe for that bomb synergy, look to a Firespray...

In the end Redline shares the same fate like a loaden Rhymer:

He'll be able to shoot once and dies in the same round.

Because there is no imperial Biggs.

Anyway, when it comes to the question about Tie Bomber or Tie Eggbox,

The Eggbox excells in dropping bombs. You can have bombs and mines at the same time! wow - you can even drop FOUR bombs. And Redlines ability does not synergyze - it does just replace Jonus.

So I want to add bombs with Redline because of his high pilot skill, but then together with missiles he would be too expensive.

So in the end I must confess that I dislike Redline because he should have an ability that synergyze with dropping bombs.

I'd expect the other unique to have a bomb related ability, maybe.

He has a lower pilot skill and no EPT to equip VI ...

While high PS is advantageous for seismic and Proton Bombs, mines work fine, if not better with low PS.

Edited by Engine25

So say we all.

In the end Redline shares the same fate like a loaden Rhymer:

He'll be able to shoot once and dies in the same round.

Because there is no imperial Biggs.

At Range 3, you need 6 ships with 3 Attack and focus or target lock in order to have more than a 50% chance of killing Redline. If the first engagement occurs at Range 2, you only need 5 ships. The TIE punisher is substantially more durable than a TIE bomber, and very unlikely to crumple under a couple of rounds' worth of shots unless you fly very predictably, and your opponent has a lot of ships, and there's a pretty heavy luck swing toward your opponent.

I hope you are right

Redline (27) + Fire Control System (2) + Extra Munitions (2) + Cluster Missiles (4) + Proximity Mines (3) + Autothrusters (2) = 40 points

Howlrunner (18) + Swarm Tactics (2) = 20 points

3x Academies (36)

4 points left... Could ditch Howlrunner for two more Academies, or ditch an Academy for Backstabber.

Think of the Punisher as a less costly (albeit less capable) Deci that leaves more points for the mini swarm.

Redline (27), Ion Pulse Missiles (3), Advanced Proton Torpedoes (6)

Should probably add extra munitions. FCS is not required. How about Sensor Jammer?

Spend first TL to reroll the ion attack which sets up the perfect APT attack. If Redline is still alive to get the 2nd shot, which he might very well not.

I like FCS... what about sticking it behind a Deci or lambda (with HLC) with a tactical jammer?

I like the idea of AS:

Get a lock and k-turn behind the target ship.

Given that Eggy got a k-turn.

I like FCS... what about sticking it behind a Deci or lambda (with HLC) with a tactical jammer?

That might be worth it if the Punisher is loaded. But I still think that with three more shields than a Bomber and native boost giving access to Autothrusters, it'll be fairly durable. Focusing just on the defensive side of the build:

Han Solo: 8 Hull, 5 Shields, 1 Agility, no native boost, C-3P0 for extra evade, MF title for evade, 50 points

Redline: 6 Hull, 3 Shields, 1 Agility, Autothrusters (2), 29 points

What does the durability math say about this?

I think the dream is:

Turn A, double TL, fire a proton torp with a TL and 1 focus convert), gain double TL from FCS.

Turn B, focus, fire cluster missiles at same target with 1 focus and a TL on each attack.

I don't think Plasma torps will beat that for damage but if it is range 1-3 it could be better for an efficiency buy.

Funny, it never even occurred to me that the punisher could equip auto thrusters. Mind blown

Funny, it never even occurred to me that the punisher could equip auto thrusters. Mind blown

Kind of like a poor man's C-3PO.

How about Auto Thrusters and Sensor Jammer? ;)

6 points for defense upgrades is a lot, though.

How about Auto Thrusters and Sensor Jammer? ;)

6 points for defense upgrades is a lot, though.

I don't like it for Redline much, but could be pretty good for a Punisher packing 4 bombs/mines.

How about Auto Thrusters and Sensor Jammer? ;)

6 points for defense upgrades is a lot, though.

I don't like it for Redline much, but could be pretty good for a Punisher packing 4 bombs/mines.

Especially if the PS 6 Punisher pilot has some decent bomb synergy pilot skill...

Here is what I am worried about. Redline is 27 points. Major Rymer is 26 points. If a Tie Punisher is only 1 more point than a Tie Bomber the Tie Bomber is obsolete due to power creep.

Here is what I am worried about. Redline is 27 points. Major Rymer is 26 points. If a Tie Punisher is only 1 more point than a Tie Bomber the Tie Bomber is obsolete due to power creep.

Alternatively, Major Rhymer is overpriced by 3-4 points. In comparison to the Scimitar he gets +5 PS, an EPT, and his pilot ability, and that somehow costs him 10 points. If Rhymer followed a more typical cost structure in X-wing, he'd cost 22 points and there would be a 5-point gap between him and Redline, rather than a 1-point gap.

How about Auto Thrusters and Sensor Jammer? ;)

6 points for defense upgrades is a lot, though.

Could this guy with a cluster or a bomb or two be imperial biggs? Looks big, scary explody, draws fire, tanks it. Meanwhile the real threat does something useful?

Edited by DariusAPB