Three Bombers and a Space Cow, what could possibly go wrong?

By Comradebot, in X-Wing Squad Lists

Everything. Everything could go wrong. Indeed, it'll probably result in rolling some sorta "nega-evades" that give me double crits. But hey, I'm always one for experimental, unlikely to ever get-many-wins squads! And thus, I came up with this:

Colonel Jendon:

ST-321

Weapons Engineer

Anti-Pursuit Lasers

Scimitar Squadron Pilot:

Concussion Missiles

Seismic Charges

Scimitar Squadron Pilot:

Concussion Missiles

Seismic Charges

Scimitar Squadron Pilot:

Concussion Missiles

Seismic Charges

Because I'd like to finally give Bombers a fair shakedown before the Extra Munitions hit, at least so I can personally experience the difference.

Pretty basic idea: slow roll out and let Jendon pass some targets off to the Bombers nice and early, hopefully allowing them to get Conc+Focus shots off in an early alpha strike, using Jendon and ST-321 to help the Bombers work around their low PS and regular difficulty locking on (with Jendon adapting those TLs accordingly at the start of combat). APL mostly because I had two points left over, and hey, maybe he'll actually catch someone with em' once a blue moon. Could drop them to give two of the Bombers Homing Missiles instead and help them counter those evade-happy types.

Charges because, again, had the points leftover (and Extra Munitions isn't out yet), figured it'd help the Bombers defend their rear.

And who knows what the heck I'll do when EM hit. Could either gut Jendon for all his upgrades to add EM to all the bombers (along with, possibly, Homing to two Bombers) to give the Bombers each two missiles and two bombs, or could leave Jendon mostly beefy and drop the bombs from the Bombers. If I went straight Conc missiles then, one of the Bombers could still carry a pair of Seismic Charges then...

maybe...

Jendon+title+tac+weapon engineer

2xscimitar+cluster

Captain Jonus+concussion

Would take Fire-Control System over Anti-Pursuit Lasers, especially with the other target lock related upgrades. Allows Jendon to get free locks (and give them away) once you get in range to shoot; works when stressed too. APL are unlikely to do anything, the Shuttle is predictable enough, and given Jendon's Pilot Skills, quite some ships will have flown before him anyway.