Okay, so first up, I wasn’t sure which forum to put this question in, I figured Edge of the Empire over Age of the Rebellion would be more fitting. Now onto the crux of the topic.
Currently the game I’m running for my group has a mercenary company theme, i.e. the players and their ship are stationed aboard a capital ship which roams the galaxy carrying out contracts with no questions asked.
Now initially I had been using the standard Obligation rules, but after a few sessions it started to feel as if that didn’t really fit. I came to the realisation that using a Duty system similar to AotR’s would be more fitting.
I’d be calling it something else, likely Infamy at this stage, but at its heart it will work more or less the same as Duty. Now this where I’m going to ask you guys, the community, for some ideas and suggestions! What types of “duty” could I throw together for the players to choose from?
I few that popped into mind:
Reputation – it’s your duty to uphold the reputation of you mercenary company. When others misrepresent you’ll step in and set them straight.
Contacts – knowing the right people can mean the difference from scoring that contract to losing it to the competition. You’re a smooth talker who always knows a guy. You weave a web of contacts that can prove invaluable to your mercenary company.
Expansion – you’re constantly seeking out ways to expand the mercenary company, either in reputation or actual might. Where there is an opportunity for improvement you’re on it - a new crew to join the fold? A lone bounty hunter to put on retainer? Or a shipment of experimental Imperial weapons moving through an isolated system to "aquire"?
I’m essentially looking for some ideas or suggestions along the lines of above. The equivalent of duties, but for mercenaries instead of the Rebel Alliance.
Edited by KingNova3000