Yep.
Pros:
All the same PS and ship. Easy to maneuver.
PS above double Predator.
PS above/equal to all other swarms or filler units besides for ndru. And if your opponent has sunk 20+ points into a gimped X wing you've already won. If someone is flying Green Squadron A Wings with VI, then they:
A.) Deserve to win, so if they do then good on them.
B.) Are going probably going to lose because they put too many points into A Wings and you'll have numbers on them.
No special abilities to worry about, no Target Lock conundrums. This allows for lean, fast play in order to not lose to MOV BS when time is called where your opponent has killed 42 points and you've only killed 36 or something dumb because you've wasted half the game unintentionally slow playing yourself because you took too long on each turn.
You also only have maneuvering and basic tactics to worry about. This allows you to make better decisions.
Dat 7x alt art.
Cons:
Not 8 ships.
Not 7x Feedback Array
Not Howlrunner boosted.
Hell, not even 7x Targeting Computer, although all those TL's would just work against you and rob you of time.
Against 2 ship power builds you've wasted 7-14 points on the PS boost over Obsidians/Academies. You mitigate double Predator so it's arguable that you're only wasting 7 points over Obsidians, but then if you don't run into Predator...
Edited by ParaGoomba Slayer