The way Extra Munitions is going to be worded it instructs the player to place a munitions token on each Torpedo, Missile, or Bomb upgrade card they have equipped. However, Extra Munitions itself is a Torpedo upgrade. So does this not mean the player has to place a munitions token on Extra Munitions too even though it cannot be used there? Even worse if I put Extra Munitions on a Y-wing with Bomb Loadout in the other Torpedo slot wouldn't I then have to place 3 munitions tokens on this one ship despite only one being usable?
This may seem silly, but I see this as something which some players may try to exploit, and may cause issues with future Torpedo, Missile, and Bomb upgrades that come out.
Also I see that the Tie Punisher is slated to come with Cluster Bombs. I have not seen the Cluster Bombs card yet, but based on the token it looks like they are meant to be left for other ships to run into much like Proximity Mines. However this expansion comes with Extra Munitions and thus Cluster Bombs can be used twice by this ship. This means two sets of Cluster Bomb tokens are required to utilize this expansion fully. Shouldn't the expansion therefore include two sets of Cluster Bomb tokens?
Edited by Chris R